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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2016
Posts: 2
Downloads: 33
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#2 |
Planesman
![]() Join Date: May 2010
Location: Vermont, USA
Posts: 186
Downloads: 492
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Not sure, but I set mine to 1:1.
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My Mod Soup and System Specs. "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." Benjamin Franklin, Historical Review of Pennsylvania, 1759 AB1TA |
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#3 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 38
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If I understand it correctly, it scales the distances to 1/2 size, 1/4 size etc to increase the speed everything happens at. I haven't messed with it much.
-Jenrick |
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#4 |
Gefallen Engel U-666
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anythingbut!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 | |
Nub
![]() Join Date: Mar 2016
Posts: 2
Downloads: 33
Uploads: 0
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#6 | |||
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Check this: http://steamcommunity.com/app/541210...1937728475334/ / Quote:
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I do not know if it affects the sensors too. |
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#7 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
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It affects the sensors. Basically, if you play at 1:4 scale, everything is closer together and underwater you can see enemies out to about 30.000 yards, which means you can see the entire 'tactical picture' in 3D. As a consequence, everything happens faster and alleviates the need to use time compression. It is the same distance compression factor we used in Atlantic Fleet.
I personally liked this setup a lot - it is the most similar to TC's SSN. |
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#8 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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