![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
|
![]()
It affects the sensors. Basically, if you play at 1:4 scale, everything is closer together and underwater you can see enemies out to about 30.000 yards, which means you can see the entire 'tactical picture' in 3D. As a consequence, everything happens faster and alleviates the need to use time compression. It is the same distance compression factor we used in Atlantic Fleet.
I personally liked this setup a lot - it is the most similar to TC's SSN. |
![]() |
![]() |
![]() |
#2 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
|
![]() |
![]() |
![]() |
![]() |
|
|