View Full Version : SH4 Mods Workshop
- [TEC] How does one remove things? (1 replies)
- [TEC] Adding Classes "type" ? (1 replies)
- [TEC] How to open the _shp and _sil files in Windows 11? (2 replies)
- [TEC] Read Only (2 replies)
- [TEC] S3D not installing; Windows 11 (2 replies)
- [WIP] Is-Was: Submarine Attack Course Finder; Mark I; Mod 3; 1915 (5 replies)
- [TEC] Subnet placement in campaign.loc file (1 replies)
- [TEC] Label for Gulf of Siam (7 replies)
- [TEC] B-25's on deck of CV? (5 replies)
- Ubi Connect has broken SH3, Sh4, and Sh5 (3 replies)
- [TEC] Lawrence 10-B Slideruler/USN S495-S505 (14 replies)
- [TEC] Has anyone made the Okinoshima ML ASW capable? (1 replies)
- [REL] "The Big Three" Japanese Troopships (0 replies)
- [TEC] SD Radar on/off mod... (3 replies)
- СО2 (4 replies)
- [TEC] Corregidor B-29 (10 replies)
- [REL] SH4 Japanese Heian Maru Sub Tender/Hikawa Maru Hospital Ship (2 replies)
- [TEC] Curious..explain this? (0 replies)
- [TEC] .50 cal mg mod (24 replies)
- [TEC] Request: Cold Weather Clothing (3 replies)
- Radar operation at periscope depth. (1 replies)
- Free Movement Mod? (2 replies)
- [TEC] Lighthouses (3 replies)
- Soviet Waterways Audio Bug (7 replies)
- Soviet Waterways Torpedoes (5 replies)
- Are the old radio stations gone forever? (6 replies)
- [WIP] Soviet Fairway Updated English Translation (6 replies)
- Double voice line bug (14 replies)
- SH4 Improved 5' gun sounds (1 replies)
- Medals (2 replies)
- [TEC] Damage Control in three sections (4 replies)
- "Hot" graphics issue (2 replies)
- External Cargo for merchants (10 replies)
- Dark Waters glitch, one propeller working? (12 replies)
- Shipyard (3 replies)
- Darwin. (1 replies)
- What happened to my deck guns? (0 replies)
- I cant use the soviet waterways mod (6 replies)
- How to adjust the Renown in SH4? (2 replies)
- For the creators of Dark Water (4 replies)
- Noob problems part 2. Please help me! (0 replies)
- Compatible (0 replies)
- square explosions.. (2 replies)
- Chronometer sound file (3 replies)
- How can I revert torpedoes to a prior mod? (19 replies)
- Just wondering. (0 replies)
- Confused by EAX Sound Mod - TMO BH Update + OTC (2 replies)
- [TEC] Adding New sounds (2 replies)
- [TEC] Texture modding for SH3 and 4 (0 replies)
- Backward lettering. (0 replies)
- Mod won't download correctly (4 replies)
- [TEC] Modded SH4 crashing during task force attacks (5 replies)
- REQ FotRSU v1.8 , add oil slicks and more debris (1 replies)
- Black sub skins (3 replies)
- [TEC] SH4 Bonus Narwhal Mod Not Working Correctly (13 replies)
- KSDII Compass Errors (6 replies)
- bug or is it (5 replies)
- Question? (3 replies)
- Can't get mods to work. (3 replies)
- Cover_PPI and Cover_AScope (2 replies)
- Captin Midnights radios? (2 replies)
- Radio Channels with dead D/L in SUBSIM Download Section (0 replies)
- Mod to play (3 replies)
- Radio News in 300m depth?! (4 replies)
- WIP: HUGE SH4 Modding Breakthrough: New Crew! (3 replies)
- S3D coordinates, conning tower (8 replies)
- need help to download Fall of the Rising Sun (6 replies)
- End of an Era (6 replies)
- S3D 3d models units (4 replies)
- Importing SH4 models into Unreal Engine? (3 replies)
- Underwater Clarity (2 replies)
- [REL] SH4 Icons V1 (2 replies)
- [WIP] Recognition Manual Overhaul - FotRSU-NM-NK Edition (36 replies)
- [REL] Targeting Assistant (1 replies)
- ? Can you mod darkwaters for What if? (6 replies)
- Start war upgrades (1 replies)
- Mods for 1.4? (16 replies)
- FORS Crashing same date same time (5 replies)
- [TEC] BRAKING DISCOVERY !!! 2 CHANNEL SOUND FX CAUSE 100% CTD!!! (3 replies)
- Set of foreign forces uniforme for 3D crew (5 replies)
- [TEC] Users of 010 may like this! (1 replies)
- Independence class & Midway class carriers for SH4 (6 replies)
- [REL] TMO BH V2.0 Compatible Patch Bundle OTC,Fleetboat_Interior,MO_Aft_deckguns (5 replies)
- WDAD Beneath the Med MEGA MOD Release! (56 replies)
- IJN CHIDORI (0 replies)
- [TEC] Ships zon, sim, dat files (7 replies)
- All black skin for late war Porpoise sub(?) (7 replies)
- Playable ships. (1 replies)
- kormoran playable in 4 or any of the sh games? (2 replies)
- AI Ships waiting for a new dockyard (24 replies)
- WDAD British speech pack mod soon (1 replies)
- Better replay (4 replies)
- FOTRS smarter/more aggressive AI (9 replies)
- FOTRS sub skins (2 replies)
- SH4 CELESTIAL NAV UPDATED PYTHON SCRIPT (3 replies)
- Wanting to play SH4 With mods, dont know where to start (6 replies)
- Any experience with Linux compatibility? (0 replies)
- Looking for apparent FOV fix for better situational awareness (2 replies)
- Help needed with installation of Japanese Career/Jyunsen B mods (5 replies)
- Looking for red HUD / GUI (1 replies)
- TMOWTW (2 replies)
- Most amazing thing just happened, still in shock! (3 replies)
- Map contacts, but only with radar? (1 replies)
- [WIP] WWI U-1 Control Room (15 replies)
- Hydrophone (1 replies)
- [REL] jimimadrid HUD (19 replies)
- [TEC] Silent 3ditor error (6 replies)
- FotRSU UPCpatch question.... (3 replies)
- [TEC] texturing a new 3d model (10 replies)
- [TEC] S3ditor help (6 replies)
- In search of a radio (2 replies)
- [WIP] jimimadrid HUD (3 replies)
- [TEC] Help with deck guns (3 replies)
- [TEC] Weather tweaking (1 replies)
- [TEC] Font Help (2 replies)
- BuPers Mod Beta Versions (19 replies)
- Installing FotRS (2 replies)
- [REL] Jimimadrid TDC (22 replies)
- [TEC] Help with medals (28 replies)
- BuPers Mod Interest? (29 replies)
- [REL] Jimimadrid Tools (6 replies)
- How to edit SH4 Officer/CPO billets? (4 replies)
- [REL] jimimadrid Optics (7 replies)
- [REL] Jimimadrid Periscope (16 replies)
- [REL] jimimadrid Shells (4 replies)
- [REL] Everybody is a modder. Little Demo to use the SH_Menumerger (2 replies)
- [WIP] How to upload a file? (3 replies)
- Editing Crew Size (3 replies)
- [REL] Jimimadrid SubManagement (83 replies)
- Renown question (2 replies)
- Sextant for SH4 mod (4 replies)
- [WIP] Sub Management Pictures (8 replies)
- Old program (0 replies)
- BRIGHTER NIGHTS (2 replies)
- [REL] Jimimadrids Sailors (5 replies)
- [REL] jimimadrids metalic dials (10 replies)
- Need help about TMO + RSRDC_TMO_V502 and OTC (0 replies)
- Edit SH4 Nav Map (5 replies)
- A PLEA for help( In search of people who could fix ctds) (2 replies)
- Oxygen Level (4 replies)
- Where to download patch to Real Fleet Boat 2.0 ? (4 replies)
- Is there a Definitions of the Prefix's? (3 replies)
- [TEC] Testing Missions (4 replies)
- [REL] Italian Atlantic Campaign for SH4 + OM V2.0 RELEASED (43 replies)
- Noobie Help (2 replies)
- Returning SH4 Captain (5 replies)
- HELP with Campaign Mod pls (1 replies)
- Bigger Compass Rose??? (3 replies)
- Names on Crew Management Page (3 replies)
- Remove automatic distance on the map (8 replies)
- Runtime Error (5 replies)
- Link function to a button (0 replies)
- Paint.NET not working? (9 replies)
- Cannon & aa buttons. (9 replies)
- Subs in the Atlantic, FotRSU (1 replies)
- Attack Plotter Not Working. (7 replies)
- Hitting A Wall (0 replies)
- JSGME Instructions (3 replies)
- Neutral ships in FotRSu (2 replies)
- [REL] Rubinis 3D Clouds SH4 (18 replies)
- SH4 Beyond August 1945 (14 replies)
- Looking for the name of the down periscope texture (0 replies)
- [TEC] Tired of Missing Broadcasts? Me too! (8 replies)
- [REL] BH mod for Dark Waters (0 replies)
- Constant CTD while on patrol and when docking (3 replies)
- Project Idea (2 replies)
- Do we still have this bug? (0 replies)
- Japanese submarines (5 replies)
- [TEC] Single Mission...very annoyed (1 replies)
- [WIP] WoWs King George V class battleship for SH4 (20 replies)
- [TEC] U Boat Diving Bell (2 replies)
- [REL] Xerxes' Rank Screen Fix (0 replies)
- [TEC] Has anyone tried this? (4 replies)
- [TEC] FOTRSU and fire damage (3 replies)
- [TEC] Placement (1 replies)
- [TEC] Chronometer Help In Dark Waters(missing) (1 replies)
- [REL] (FOTRSU) Rank Descriptions (0 replies)
- Allied battle in the north Atlantic? (1 replies)
- Making a SH4 Modding Guide (0 replies)
- [TEC] Deep Depth Gauge for Balao/Tench (0 replies)
- [REL] Xerxes' Mods (3 replies)
- [REL] TMO AI Sensors Update+Sub+Aus Torpedoes Fix (0 replies)
- [TEC] Dive Alarm (9 replies)
- Pocket Watch Suggestions (0 replies)
- [REL] Xerxes' ClocksnLogs Fix for the U-Boat IX (0 replies)
- [REL] Gramps' Pocketwatch (1 replies)
- Where is the ATO mods forum? (2 replies)
- [REL] Xerxes' Weathered Periscope (5 replies)
- New to Modding (2 replies)
- [TEC] [Help] Which radars are which in the .sim (TMO) (1 replies)
- [REL] AI Sensors for S Boat Career (0 replies)
- [REL] TMO Update BH V2.0 PATCH 01 (6 replies)
- Вathymetry NavMap SH4 (1 replies)
- [WIP] Fort Drum, the concrete Battleship (62 replies)
- [TEC] What causes this and how to fix (sound) (31 replies)
- [TEC] SD Radar On/Off (2 replies)
- [REL] FOTRSU 1.4x - 1.7p3 Oil Slicks & Fires (13 replies)
- [TEC] Working link to S3D editor? (2 replies)
- [TEC] S3D suddenly stopped working..ugh (4 replies)
- TMO Update users: Tell me about fleet Battles you have observed/participated in.. (0 replies)
- [REL] Jimimadrid's SH4 Torpedos (28 replies)
- [TEC] Add a Command to play a sound (1 replies)
- [REQ] Spanish Flag (8 replies)
- AI British submarines? (9 replies)
- [TEC] Naming Units shared among nations (3 replies)
- [TEC] GWX SH4TerrainEX Information! (109 replies)
- [TEC] How could I make a smaller the knotmeter etc (12 replies)
- [TEC] Possible to make this feature work on US side? (4 replies)
- [REQ] Does anyone have a map of pacific patrol areas? (3 replies)
- Any mod that adds realistic crew numbers? (1 replies)
- Bullnose BLOWN OFF (20 replies)
- [TEC] Cold Weather Clothing for fleetboats (HELP!) (25 replies)
- [TEC] Some questions about submarine 3D models (5 replies)
- FOTRSU report (can't access main thread) (11 replies)
- [TEC] Alcatraz (2 replies)
- Help finding mod's (12 replies)
- [TEC] Increasing Time Compression near land (2 replies)
- [TEC] How to make lighthouses etc render at proper distances (2 replies)
- [TEC] Runways for Iwo Jima, Marcus Island, Wake Island (4 replies)
- [TEC] Changing name of Periscope (4 replies)
- [TEC] Sonar pings (2 replies)
- Tank Bustin' Tonys ? (5 replies)
- [TEC] Possible? (26 replies)
- AddInModzPak question (5 replies)
- SH4 1.5 BFB ;;The Battle for the Baltics (7 replies)
- [TEC] Disable hull damage indicator (15 replies)
- How to copy other environment underwater water colour? (0 replies)
- Weird JSGME error. (0 replies)
- Depth charge explosion cut off problem (0 replies)
- Extra torpedo in aft reserve. (2 replies)
- [TEC] How to make aircraft be spotted from further distance? (4 replies)
- How to fix godlike escort gun accuracy (5 replies)
- A Couple of Noob Questions... (4 replies)
- [TEC] Something very strange with Donation Narwhal (6 replies)
- [TEC] Bit disconcerting but yet pretty cool sound effect and solution sought.. (3 replies)
- [REL] Depth Charge Disturbance Mod New V1 for TMO 2.5 Update BH (15 replies)
- How does crew rating affect Merchants ships (6 replies)
- [TEC] Missing Conning Tower for Donation Narwhal (4 replies)
- RFB vs TMO (6 replies)
- [REL] FORTSU 1.7 Ship Silhouette Fix (5 replies)
- Re: Radio noise... (5 replies)
- I think i broke the game (4 replies)
- [REQ] SB2C skins (11 replies)
- silent hunter 4 (4 replies)
- [REL] FOTRSU 1.7 Sub Skins In 4k (10 replies)
- Torpedo in the water (2 replies)
- The Leviathan of Ace Combat (1 replies)
- [REL] S-Class Full Interior (9 replies)
- Airstrike.cfg question (8 replies)
- Thermal layer modding (4 replies)
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