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jimimadrid
04-19-22, 07:08 AM
After a long time passed i decided to put my fingers again in modding Silent Hunter. :salute:



This mod changes the 3D Image and the Inboat Image of the Torpedos to a shiny metalic look.

You will also get all different Torpedos. The Inboat Torpedo will be the same look as the 3D Torpedo in the water.
I modified the US and german Torpedos

https://www.dropbox.com/s/yau69zqm8axr88x/SH4%20US%20Torpedos%20Vorstellung.png?dl=1


https://www.dropbox.com/s/4wthmqonobwolbd/SH4%20Vorstellung%20German%20Torpedos.png?dl=1


Used References:
https://www.dropbox.com/s/ya2q89286tujqxu/US%20Torpedos%20Vorstellung.png?dl=1
https://www.dropbox.com/s/inlyvo8w3ti7dm9/Deutsche%20Torpedos.png?dl=1



https://www.dropbox.com/s/yau69zqm8axr88x/SH4%20US%20Torpedos%20Vorstellung.png?dl=0


Unzip the zip and enable the MOD with JSGME.

Link-> https://www.subsim.com/radioroom/downloads.php?do=file&id=6079&act=down

Enjoy. Jimimadrid

https://www.dropbox.com/s/4wthmqonobwolbd/SH4%20Vorstellung%20German%20Torpedos.png?dl=0

Onkel Neal
04-19-22, 07:29 AM
Really cool :Kaleun_Applaud:

Bubblehead1980
04-19-22, 07:30 AM
After a long time passed i decided to put my fingers again in modding Silent Hunter. :salute:



This mod changes the 3D Image and the Inboat Image of the Torpedos to a shiny metalic look.

You will also get all different Torpedos. The Inboat Torpedo will be the same look as the 3D Torpedo in the water.
I modified the US and german Torpedos

https://www.dropbox.com/s/yau69zqm8axr88x/SH4%20US%20Torpedos%20Vorstellung.png?dl=1


https://www.dropbox.com/s/4wthmqonobwolbd/SH4%20Vorstellung%20German%20Torpedos.png?dl=1


Used References:
https://www.dropbox.com/s/ya2q89286tujqxu/US%20Torpedos%20Vorstellung.png?dl=1
https://www.dropbox.com/s/inlyvo8w3ti7dm9/Deutsche%20Torpedos.png?dl=1



https://www.dropbox.com/s/yau69zqm8axr88x/SH4%20US%20Torpedos%20Vorstellung.png?dl=0


Unzip the zip and enable the MOD with JSGME.

Link-> https://www.dropbox.com/s/tt5sa0a3ggvlor1/SH4%20jimimadrid%20Torpedos.zip?dl=0

Enjoy. Jimimadrid

https://www.dropbox.com/s/4wthmqonobwolbd/SH4%20Vorstellung%20German%20Torpedos.png?dl=0



Well done:Kaleun_Salute:

propbeanie
04-19-22, 08:58 AM
Very nicely done, jimimadrid! :salute:

flaminus
04-19-22, 09:35 AM
Really COOL!:Kaleun_Salute:

KaleunMarco
04-19-22, 09:42 AM
After a long time passed i decided to put my fingers again in modding Silent Hunter. :salute:


Enjoy. Jimimadrid

i like it!

Canonicus
04-20-22, 10:02 AM
Thank you for your excellent work! :up:

goldmastersims
04-20-22, 03:51 PM
Will test with FOTRSU and TMO BH.

Amazing comeback, Jimimadrid!

KaleunMarco
04-20-22, 07:49 PM
i must be thick because i am not seeing the effect of the new mod.

Before
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster


https://i.ibb.co/qCFJP8c/Picture0006.jpg


After
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
jimimadrid_Torpedos

https://i.ibb.co/nQcdsPg/Picture0007.jpg

Captain Wreckless
04-21-22, 02:59 AM
Will test with FOTRSU and TMO BH.

Amazing comeback, Jimimadrid!


Hope you can get it to work with TMO BH. CTD when I click to leave port. Uninstall it, no CTD.

Bubblehead1980
04-21-22, 05:04 AM
Hope you can get it to work with TMO BH. CTD when I click to leave port. Uninstall it, no CTD.


I havent had a chance to check it out yet but I figured would have to make it compatible. SH 4 is sensitive lol

Mad Mardigan
04-21-22, 11:27 AM
Using it with KSD II: Ace, &... no issues. the in-board torps load page looks just as it should, just don't know yet about the torps when they're fired off... yet.


Haven't had the opportunity to do so... operative word here is... YET. Or to see how they hold up on hitting target's... either.

Soooo... so far, so good, thus far... is what I will say. :shucks: :yep: :up:




:Kaleun_Salute:


M. M.

Captain Wreckless
04-21-22, 02:51 PM
I havent had a chance to check it out yet but I figured would have to make it compatible. SH 4 is sensitive lol


Hope you can get it to work. Looks good. I want my Blue Mk-10's. :D

I checked the files using S3D and compared what is in TMO BH and didn't see any conflicts, but I've never really used it before. I'm going to play around with it a bit.

fitzcarraldo
04-22-22, 10:11 AM
Great job! Downloading now.

Many thanks!

Fitzcarraldo :Kaleun_Salute:

jimimadrid
04-22-22, 10:42 AM
i must be thick because i am not seeing the effect of the new mod.

Before
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster


https://i.ibb.co/qCFJP8c/Picture0006.jpg


After
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.7pRC2
399_NoScrollNavMap
400_Nihon Kaigun v1.1b
410_Nippon Maru v1.6c
420_Combined Roster
jimimadrid_Torpedos

https://i.ibb.co/nQcdsPg/Picture0007.jpg




This looks like my configuration. And it works.


Please check if unzipping made a double jimimadridTorpedos Folder.


JSGME should tell you that it ovrerwrites some files.

Moonlight
04-22-22, 12:14 PM
Using jimimadrid's torpedo texture mod with Fotrsu 1.46, torpedoes are loaded successfully and they sink ships too. :O:

jimimadrid
04-22-22, 12:22 PM
Hope you can get it to work with TMO BH. CTD when I click to leave port. Uninstall it, no CTD.


I tried now with TMO and it crashed also.



I have reworked the file, now the images are outside of the .dat File.
The crash happens because the .dat Files are to big for TMO.


On my configuration it works now with US and German side without CTD.


Greetz
jimimadrid

KaleunMarco
04-22-22, 01:04 PM
This looks like my configuration. And it works.


Please check if unzipping made a double jimimadridTorpedos Folder.


JSGME should tell you that it overwrites some files.

yes, JSGME does produce an alert for one file.
in fact, i backed off all of the mods except for the main FOTRSU mega, re-applied the torpedo mod, and relaunched SH4, but the result was the same.
this is s-t-r-a-n-g-e.
https://i.ibb.co/XSsbsrd/Picture0008.jpg


and...no double folders (like other mods :-))
https://i.ibb.co/p1GkZRx/Picture0009.jpg

jimimadrid
04-22-22, 03:16 PM
yes, JSGME does produce an alert for one file.
in fact, i backed off all of the mods except for the main FOTRSU mega, re-applied the torpedo mod, and relaunched SH4, but the result was the same.
this is s-t-r-a-n-g-e.



and...no double folders (like other mods :-))
https://i.ibb.co/p1GkZRx/Picture0009.jpg




It seems that the file with the torpedos images is not overwriten.
It is US_torpedoes512.dds


Look in your MODS\FalloftheRisingSun_Ultimate_v1.7\Data\Menu\Gu i\Layout if this file is renamed.
In my Mod you should rename the file to this name, so that it will overwrite it.


https://www.subsim.com/radioroom/picture.php?albumid=1390&pictureid=12492

KaleunMarco
04-22-22, 04:39 PM
It seems that the file with the torpedos images is not overwriten.
It is US_torpedoes512.dds


Look in your MODS\FalloftheRisingSun_Ultimate_v1.7\Data\Menu\Gu i\Layout if this file is renamed.
In my Mod you should rename the file to this name, so that it will overwrite it.



that worked!
renaming TMSTor00.tga to US_torpedoes512.dds changed the graphics.
thanks, jimi.

now the bad news :wah:
my new torpedoes appear to be slivers. :har:
the graphics are set to 1920x1080.
is that the issue?
https://i.ibb.co/M8nQfGS/Picture0010.jpg

KaleunMarco
04-22-22, 05:00 PM
It seems that the file with the torpedos images is not overwriten.
It is US_torpedoes512.dds


Look in your MODS\FalloftheRisingSun_Ultimate_v1.7\Data\Menu\Gu i\Layout if this file is renamed.
In my Mod you should rename the file to this name, so that it will overwrite it.




ok, well, Dark Waters has the same issue as FOTRSU.

there are two files in the DW Mod\Menu\Gui\Layout folder

US_torpedoes512.dds
US_torpedoes512_sel.dds

how should i rename the new torpedo files?
https://i.ibb.co/XfQP0RM/Picture0011.jpg

Mad Mardigan
04-22-22, 05:19 PM
ok, well, Dark Waters has the same issue as FOTRSU.

there are two files in the DW Mod\Menu\Gui\Layout folder

US_torpedoes512.dds
US_torpedoes512_sel.dds

how should i rename the new torpedo files?
https://i.ibb.co/XfQP0RM/Picture0011.jpg

Would say, after looking at those... they look identical, in nature... the only difference I see, is in naming.

Make original .dds file for the jimi torps... to match "US_torpedoes512_sel.dds" in name, then rename another to "US_torpedoes512.dds" & drop both renamed copies into place where they need to be in the jimi mod folder...

Hopefully this is clearly outlined to be understood fully... :shucks:

This should resolve the issue... I'd imagine. :hmmm:




:Kaleun_Salute:


M. M.

Captain Wreckless
04-22-22, 05:38 PM
I tried now with TMO and it crashed also.



I have reworked the file, now the images are outside of the .dat File.
The crash happens because the .dat Files are to big for TMO.


On my configuration it works now with US and German side without CTD.


Greetz
jimimadrid


Yeah!! I got my blue MK-10. :)

KaleunMarco
04-22-22, 06:56 PM
I tried now with TMO and it crashed also.



I have reworked the file, now the images are outside of the .dat File.
The crash happens because the .dat Files are to big for TMO.


On my configuration it works now with US and German side without CTD.


Greetz
jimimadrid

my reading comprehension is weak due to the fact that English is my first language.

when i re-read this post, i understood a bit better.

re-d/l your mod, patched it into both FOTRSU and DW and saw that it worked.

it's a beautiful thing. i can now recognize the differences in the torpedoes without click on them.

as my boss was fond of saying: you earned your pay for today.
:Kaleun_Salute:

propbeanie
06-19-22, 08:26 PM
Hey there KaleunMarco! If you still have some "odd" torpedoes in the bunker, or load-out when using this in FotRSU, we have discovered a date issue on some of the subs' upc files that (we hope) are corrected in the next FotRSU release. The dates listed are "backwards" for use and / or the numbering scheme of the loadout is backwards, and you would then probably find the "default" SH4 torpedo, which seems to be the G7a-TI in your USN submarine... We discovered this quite by accident when trying to find ID conflicts between Jimimadrid's Torpedoes, and FotRSU... :salute:

KaleunMarco
06-19-22, 10:48 PM
Hey there KaleunMarco! If you still have some "odd" torpedoes in the bunker, or load-out when using this in FotRSU, we have discovered a date issue on some of the subs' upc files that (we hope) are corrected in the next FotRSU release. The dates listed are "backwards" for use and / or the numbering scheme of the loadout is backwards, and you would then probably find the "default" SH4 torpedo, which seems to be the G7a-TI in your USN submarine... We discovered this quite by accident when trying to find ID conflicts between Jimimadrid's Torpedoes, and FotRSU... :salute:

this is a surprise announcement!
i am in mission 34(?) using jimi's torpedo enhancement on top of FOTRSU and have not had one problem.
i'll review the dates for the torpedoes, though. thanks for the heads-up.:yeah:
:Kaleun_Salute:

p.s. jimi's mod did not alter any UPC file, so i am a bit confused.

propbeanie
06-19-22, 11:30 PM
this is a surprise announcement!
i am in mission 34(?) using jimi's torpedo enhancement on top of FOTRSU and have not had one problem.
i'll review the dates for the torpedoes, though. thanks for the heads-up.:yeah:
:Kaleun_Salute:

p.s. jimi's mod did not alter any UPC file, so i am a bit confused.
The Balao is one, I think, later war, and you might notice that you have a strange-looking grey and red torpedo, and that is the G7a, a German steam torpedo... there are a couple of others with that type error, and most of them would be late 44 to early 45. The torpedoes will shoot, but they do have a strange torpedo "wake"...

KaleunMarco
06-20-22, 09:40 AM
The Balao is one, I think, later war, and you might notice that you have a strange-looking grey and red torpedo, and that is the G7a, a German steam torpedo... there are a couple of others with that type error, and most of them would be late 44 to early 45. The torpedoes will shoot, but they do have a strange torpedo "wake"...

not this time.............
https://i.ibb.co/1MRWTtR/Picture0012.jpg

propbeanie
06-20-22, 12:53 PM
The pictures will all look fine, except what might be in a couple of your torpedo tubes on the boat while in the office, or if you forget to look, out on patrol.