Log in

View Full Version : [TEC] Request: Cold Weather Clothing


Bubblehead1980
03-19-25, 12:00 AM
Still looking for a Cold Weather Clothing mod for TMO Update. In the forthcoming update for the mod, Gato's will operate out of Dutch Harbor a bit as they did in 1942 (Grunion was lost in the Aleutians) and it just looks silly with crew in tropical clothing, immersion killer.

In past I've tried but can't get something right. I know there re cold weather clothing mods from U Boat world with sweats, coasts, caps etc and in past have had the rain coats foul weather gear to activate via JSGME but seems to "stick" and not remove properly when deactivate the mod and they do not always show up when mod is activating ,missing something.

Wondering if have someone can help me with this as this one has eluded me a long time lol. Thanks in advance.

LUKNER
03-19-25, 03:25 AM
Still looking for a Cold Weather Clothing mod for TMO Update. In the forthcoming update for the mod, Gato's will operate out of Dutch Harbor a bit as they did in 1942 (Grunion was lost in the Aleutians) and it just looks silly with crew in tropical clothing, immersion killer.

In past I've tried but can't get something right. I know there re cold weather clothing mods from U Boat world with sweats, coasts, caps etc and in past have had the rain coats foul weather gear to activate via JSGME but seems to "stick" and not remove properly when deactivate the mod and they do not always show up when mod is activating ,missing something.

Wondering if have someone can help me with this as this one has eluded me a long time lol. Thanks in advance.


Please.


https://disk.yandex.ru/d/DrDfnaxFmqwxBg

Bubblehead1980
03-19-25, 10:22 AM
Please.


https://disk.yandex.ru/d/DrDfnaxFmqwxBg


Hi, Lukner,


Thank you! Any chance you have them for the fleetboats;

Gato, Balao, Gar, Tambor, Sargo, Salmon, and Tench?

Also, there is a "Triton" in submarine file. I am lost on that one?

Thanks again.

LUKNER
03-19-25, 07:08 PM
Hi, Lukner,


Thank you! Any chance you have them for the fleetboats;

Gato, Balao, Gar, Tambor, Sargo, Salmon, and Tench?

Also, there is a "Triton" in submarine file. I am lost on that one?

Thanks again.


You can do it yourself. Prescribe clothing for those crews that will fight in the northern waters according to this model.




https://i.postimg.cc/cHp1TWbJ/image.jpg (https://postimages.org/)


============================




UnitParts8Triton


; ******** DECK WATCH *********


[UnitPart 1.Compartment 1.CrewMemberSlot 1]
ID=CrewMemberSlot_WatchW1L
NameDisplayable= Deck Watch 1st Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= OFFJr
WatchCrewMemberSlot3D= WCS_03_dummy
BattleStationsCrewMemberSlot3D= WCS_03_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS, sapcag_fes#Head, bust_m04
WatchAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04
BattleAccessoriesForAdding3DObjects= Binoclu_WCS, sapcag_fes#Head, bust_m04
BattleAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04



==========================


NSS_Triton.UPC


; ******** DECK GUN *********

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1]
ID=CrewMemberSlot_DGunL
NameDisplayable= Deck Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM1@slot_M02
BattleStationsCrewMemberSlot3D= WM1@slot_M02
WatchAccessoriesForAdding3DObjects= sapca_ca#Head, bust_m04
WatchAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04
BattleAccessoriesForAdding3DObjects= sapca_ca#Head, bust_m04
BattleAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04