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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Still looking for a Cold Weather Clothing mod for TMO Update. In the forthcoming update for the mod, Gato's will operate out of Dutch Harbor a bit as they did in 1942 (Grunion was lost in the Aleutians) and it just looks silly with crew in tropical clothing, immersion killer.
In past I've tried but can't get something right. I know there re cold weather clothing mods from U Boat world with sweats, coasts, caps etc and in past have had the rain coats foul weather gear to activate via JSGME but seems to "stick" and not remove properly when deactivate the mod and they do not always show up when mod is activating ,missing something. Wondering if have someone can help me with this as this one has eluded me a long time lol. Thanks in advance. |
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#2 | |
Electrician's Mate
![]() Join Date: Jun 2009
Posts: 139
Downloads: 764
Uploads: 0
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![]() Quote:
Please. https://disk.yandex.ru/d/DrDfnaxFmqwxBg |
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#3 | |
Navy Seal
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Hi, Lukner, Thank you! Any chance you have them for the fleetboats; Gato, Balao, Gar, Tambor, Sargo, Salmon, and Tench? Also, there is a "Triton" in submarine file. I am lost on that one? Thanks again. |
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#4 | |
Electrician's Mate
![]() Join Date: Jun 2009
Posts: 139
Downloads: 764
Uploads: 0
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![]() Quote:
You can do it yourself. Prescribe clothing for those crews that will fight in the northern waters according to this model. ![]() ============================ UnitParts8Triton ; ******** DECK WATCH ********* [UnitPart 1.Compartment 1.CrewMemberSlot 1] ID=CrewMemberSlot_WatchW1L NameDisplayable= Deck Watch 1st Leader Type= Leader WatchIndex= 1 IDLinkCrewMember= OFFJr WatchCrewMemberSlot3D= WCS_03_dummy BattleStationsCrewMemberSlot3D= WCS_03_dummy WatchAccessoriesForAdding3DObjects= Binoclu_WCS, sapcag_fes#Head, bust_m04 WatchAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04 BattleAccessoriesForAdding3DObjects= Binoclu_WCS, sapcag_fes#Head, bust_m04 BattleAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04 ========================== NSS_Triton.UPC ; ******** DECK GUN ********* [UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1] ID=CrewMemberSlot_DGunL NameDisplayable= Deck Gun Leader Type= Leader WatchIndex= 0 IDLinkCrewMember= NULL WatchCrewMemberSlot3D= WM1@slot_M02 BattleStationsCrewMemberSlot3D= WM1@slot_M02 WatchAccessoriesForAdding3DObjects= sapca_ca#Head, bust_m04 WatchAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04 BattleAccessoriesForAdding3DObjects= sapca_ca#Head, bust_m04 BattleAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04 |
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