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Old 03-19-25, 12:00 AM   #1
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,097
Downloads: 605
Uploads: 44


Default Request: Cold Weather Clothing

Still looking for a Cold Weather Clothing mod for TMO Update. In the forthcoming update for the mod, Gato's will operate out of Dutch Harbor a bit as they did in 1942 (Grunion was lost in the Aleutians) and it just looks silly with crew in tropical clothing, immersion killer.

In past I've tried but can't get something right. I know there re cold weather clothing mods from U Boat world with sweats, coasts, caps etc and in past have had the rain coats foul weather gear to activate via JSGME but seems to "stick" and not remove properly when deactivate the mod and they do not always show up when mod is activating ,missing something.

Wondering if have someone can help me with this as this one has eluded me a long time lol. Thanks in advance.
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Old 03-19-25, 03:25 AM   #2
LUKNER
Electrician's Mate
 
Join Date: Jun 2009
Posts: 139
Downloads: 764
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
Still looking for a Cold Weather Clothing mod for TMO Update. In the forthcoming update for the mod, Gato's will operate out of Dutch Harbor a bit as they did in 1942 (Grunion was lost in the Aleutians) and it just looks silly with crew in tropical clothing, immersion killer.

In past I've tried but can't get something right. I know there re cold weather clothing mods from U Boat world with sweats, coasts, caps etc and in past have had the rain coats foul weather gear to activate via JSGME but seems to "stick" and not remove properly when deactivate the mod and they do not always show up when mod is activating ,missing something.

Wondering if have someone can help me with this as this one has eluded me a long time lol. Thanks in advance.

Please.


https://disk.yandex.ru/d/DrDfnaxFmqwxBg
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Old 03-19-25, 10:22 AM   #3
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,097
Downloads: 605
Uploads: 44


Default

Quote:
Originally Posted by LUKNER View Post

Hi, Lukner,


Thank you! Any chance you have them for the fleetboats;

Gato, Balao, Gar, Tambor, Sargo, Salmon, and Tench?

Also, there is a "Triton" in submarine file. I am lost on that one?

Thanks again.
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Old 03-19-25, 07:08 PM   #4
LUKNER
Electrician's Mate
 
Join Date: Jun 2009
Posts: 139
Downloads: 764
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
Hi, Lukner,


Thank you! Any chance you have them for the fleetboats;

Gato, Balao, Gar, Tambor, Sargo, Salmon, and Tench?

Also, there is a "Triton" in submarine file. I am lost on that one?

Thanks again.

You can do it yourself. Prescribe clothing for those crews that will fight in the northern waters according to this model.







============================




UnitParts8Triton


; ******** DECK WATCH *********


[UnitPart 1.Compartment 1.CrewMemberSlot 1]
ID=CrewMemberSlot_WatchW1L
NameDisplayable= Deck Watch 1st Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= OFFJr
WatchCrewMemberSlot3D= WCS_03_dummy
BattleStationsCrewMemberSlot3D= WCS_03_dummy
WatchAccessoriesForAdding3DObjects= Binoclu_WCS, sapcag_fes#Head, bust_m04
WatchAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04
BattleAccessoriesForAdding3DObjects= Binoclu_WCS, sapcag_fes#Head, bust_m04
BattleAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04



==========================


NSS_Triton.UPC


; ******** DECK GUN *********

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1]
ID=CrewMemberSlot_DGunL
NameDisplayable= Deck Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= WM1@slot_M02
BattleStationsCrewMemberSlot3D= WM1@slot_M02
WatchAccessoriesForAdding3DObjects= sapca_ca#Head, bust_m04
WatchAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04
BattleAccessoriesForAdding3DObjects= sapca_ca#Head, bust_m04
BattleAccessoriesForSubtracting3DObjects= sapca_o01, sapca_o02, sapca_o03, sapca_o04, sapca_o05, sapca_o06, sapca_o07, sapca_o08, sapca_o09, sapca_o10, sapca_o11, sapca_o12, sapca_m01, sapca_m02, sapca_m03, sapca_m04, sapca_m05, sapca_m06, sapca_m07, sapca_m08, sapca_m09, sapca_m10, sapca_m11, sapca_m12, nco_o01,nco_o02, nco_o03, nco_o04, nco_o05, nco_o06, nco_o07, nco_o08, nco_o09, nco_o10, nco_o11, nco_o12, sapca_mp01, sapca_mp02, sapca_mp03, sapca_mp04, sapca_mp05, sapca_mp06, sapca_mp07, sapca_mp08, sapca_mp09, sapca_mp10, sapca_mp11, sapca_mp12, bust_m01, bust_m02, bust_m03, bust_m04, bust_m05, bustg_01, bustg_02,bustg_03,bustg_04
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