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View Full Version : [TEC] Something very strange with Donation Narwhal


Bubblehead1980
02-01-22, 03:18 PM
Off Midway June 1942 in TMO 2.5 Update. Just experienced something never have.

A depth charge went off above the conning tower at 300 feet, damage, hull damage went to 2 percent. Then after few minutes, went to 3 percent but no cause.


Luckily I have the external cam on for this patrol (since its Midway battle, see the action) and there is a cloud of smoke emanating from the water above my subs location and can hearing the sound of fires burning above and below water, but I am at 300 feet.

I have TheDarkWraiths fire mod enabled, so fires cause damage.

Apparently donation Narwhal has a fire effect built into the mod? Never encountered this with other subs. Definitely something want to have removed. My hull damage is at 4 percent now, fire still burning even though Im at 300 ft lol. I have screenshots, will post once this patrol is over, dont want to tab out and cause issues with the sim.

propbeanie
02-01-22, 04:50 PM
The Bonus Narwhal is an "old" boat, rated for 350 feet. So now you take damage... You might only be rated for 300 foot now, and you will continue to take 1% hull damage every few minutes until you get above the new "maximum" depth. I would come up to say 275 foot and see if it continues. What eventually happens, is your "maximum depth" will continue to decrease as you incur more and more damage. While TDW's mod ~might~ interfere somewhat, I doubt if that is the issue. The column of smoke / steam that follows your boat is a graphic anomaly from something that interferes with the game. It can generally be "fixed", like so many other things with the game, by Saving the game with a unique name, exiting the game, re-starting the game, and then loading that Saved game. In theory, the smoke column should be gone. But you will continue to take hull damage...

Bubblehead1980
02-01-22, 05:55 PM
The Bonus Narwhal is an "old" boat, rated for 350 feet. So now you take damage... You might only be rated for 300 foot now, and you will continue to take 1% hull damage every few minutes until you get above the new "maximum" depth. I would come up to say 275 foot and see if it continues. What eventually happens, is your "maximum depth" will continue to decrease as you incur more and more damage. While TDW's mod ~might~ interfere somewhat, I doubt if that is the issue. The column of smoke / steam that follows your boat is a graphic anomaly from something that interferes with the game. It can generally be "fixed", like so many other things with the game, by Saving the game with a unique name, exiting the game, re-starting the game, and then loading that Saved game. In theory, the smoke column should be gone. But you will continue to take hull damage...


Nah, nothing to do with the depth am at. I've modified the Narwhal for TMO (will be sending to Neal to include with the download) to update it. Fixing things like the dive planes not being manned by both when on normal watch (one of those stock legacy things has always irritated me lol). I actually reduced its max depth, as it could go pretty deep but can make 350 and beyond with no problem. Plus, in TMO, once reach crush depth, its over in just few seconds, does not lowly take hull away and give a chance to get back above to save the boat, so was not that.

Issue I mentioned happened twice during six and half hours depth charge attack. Sub caught on fire like a surface ship. There was smoke plume and fire above me on surface AFTER DC exploded close above, damage reported. I went below with external cam and got close to conning tower could hear the sound of fire burning, the crackles and bumped hull damage up. Above surfaced, smoke plume and orange glow of fire (Ill post screens once back in port) . Hull damage went to 4.

Hour or so later, another close charge same spot above sub roughly, smoke returned as did the fire glow, hull damage went to 5 percent. When I took on water after a close one to bow, went to 377 feet before could recover, no more damage.

After all over, surfaced. When on the bridge, can still hear the fire "crackle" even though its out, like on some surface ships.


Whats interesting is I was closing on the SORYU, dead in the water after air attacks. When I spotted it not on fire visually, but when I closed in with external cam, could hear the fires, over several hours through afternoon could hear explosions and when would check, fires were visually burning. Now, I had not torpedoed the carrier, DD's detecting me closing, but they were damaged from dive bomber attacks before we were on scene, so was dead in water and on fire, suffering damage obviously.

At 1910 hours while I was evading DD's, heard several larger explosions, not DC. When I went outside with external cam, caught a glimpse of the carrier sliding beneath the waves.

Obviously, the fire damage mod is working, I am just wondering why it is working on the Narwhal.

propbeanie
02-02-22, 01:38 AM
Well, with that information then, maybe it is the TDW mod doing it. There are "DC" fires in the library file. Remove it and see if it quits burning on your sub then. I have no idea though if the current game would run after removing the mod...

Bubblehead1980
02-02-22, 10:15 PM
Okay here are screenshots, submerged below smoke is my sub at 300+ feet lol and it kept burning a while. Rest of patrol, talking from Jun 4- July 14 when I returned to port and ended patrol, could hear the fire crackle.

Fire ultimately caused 5 percent hull damage. So fire was out, but sound effect kept going, which I have noticed on AI surface ships.


Interesting enough...(see patrol logs page for full story and screen shot)

I stumbled across the SORYU on afternoon of June 4, damaged earlier in day by SBD dive bombers. Dead in water, could hear the fire sound, but no smoke. After few minutes of approach, when raised scope, could see fire and smoke. Continued to close heard a explosion, saw planes flying off deck. No US units around, this was the fire damaging the ship. I had to go deep to evade depth charges for six hours.

Of course I heard the SORYU exploding a few times. I would go to external cam to check and see a new fire and smoke plume. Last time I went "outside" to external cam was during a break when DD's appear to lose me and looked over the Soryu, which was down more by the stern to port than earlier, fired burning amidships.

I was back under attack so went back to interior view, did not come out while under attack (how I try to play realistically, when do leave camera on for battles etc) and at 1909 heard a very large series explosions, and groans of a ship breaking up. I went back to external cam to see the SORYU slipping beneath the waves.

This means the SORYU was hit during the attack at 1025-1039 by dive bombers and crippled, left burning and afloat. I did not make contact until 1500 or so, damaged already done. Ship burned and eventually sunk due to fire, pretty cool.

Just weird to have this on a player sub, never encountered before Would okay if on surface or if caused internal fires (Something, along with actually seeing flooding we were cheated out of ) but its silly to have external fire burning when 300 feet under water lol



https://i.postimg.cc/47W4BGjR/Smoke1.png (https://postimg.cc/47W4BGjR)

https://i.postimg.cc/Btvnt81S/Smoke3.png (https://postimg.cc/Btvnt81S)

https://i.postimg.cc/kVd55fWz/Narsmoke-Secondtime1.png (https://postimg.cc/kVd55fWz)

https://i.postimg.cc/8FBzfMH5/Narsmoke-Second-Time2.png (https://postimg.cc/8FBzfMH5)

propbeanie
02-03-22, 01:40 PM
Well, the graphic anomaly would look more like "steam" than smoke, and would be narrower in its plume, so since that does look like a "smoke" effect, I would pull the mod from your mod, until you can find the link. I could not find anything obvious in a first look through the files. I have not looked at the subs' zon files though. The way you describe it, I would look in the conning tower files first.

Bubblehead1980
02-03-22, 10:13 PM
Well, the graphic anomaly would look more like "steam" than smoke, and would be narrower in its plume, so since that does look like a "smoke" effect, I would pull the mod from your mod, until you can find the link. I could not find anything obvious in a first look through the files. I have not looked at the subs' zon files though. The way you describe it, I would look in the conning tower files first.


Happened again ugh lol off Makin Atoll (dropped off Marine Raiders August 18 1942, waiting to extract them after dark) a large merchant with MS escort comes sailing toward lagoon entrance.

Just as I was about to fire stern tubes , they zigged, I tried to open range for shot but zig made me too close, escort detected me. Turned and fired two down the throat, one prematurely exploded, other tracked right but watched the torpedo pass below the merchant, ran deep!

After about 20 minutes of depth charging, one exploded close above. Fire, smoke , just as before. This time ten percent hull damage while fire burned lol in spit of being 300 ft under water.

Guess after this patrol have to really look into the donation narwhal. Why that was added, who knows.