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  1. okay is this a bug or not ? (3 replies)
  2. Chasing a crippled ship... (9 replies)
  3. Underwater View CTD... (3 replies)
  4. SHG4 Sub sonar question. (3 replies)
  5. Stupid and amusing (5 replies)
  6. Stadimeter (7 replies)
  7. Game issues (9 replies)
  8. Peculiarities! (2 replies)
  9. Captians Log issue ??? (3 replies)
  10. How do you (5 replies)
  11. Extra grafix options in 1.2, What are they? (15 replies)
  12. Language goofs (moddable?) (10 replies)
  13. Is this the best-out? (22 replies)
  14. Mod Problem (6 replies)
  15. How Close is Too Close?? (20 replies)
  16. Do American Subs do Surface Night Atacks? (24 replies)
  17. Lifeboats And Ship Smoke (16 replies)
  18. Unlimited Torpedo's (5 replies)
  19. campain mission ending (2 replies)
  20. A little trick to finding your home port (31 replies)
  21. I miss Silent Hunter 1 (52 replies)
  22. Anyone having this issue? I have 1.2 (10 replies)
  23. Mystery sound (19 replies)
  24. "A" key crash (2 replies)
  25. Regarding some bizarre threads and posts around here! (32 replies)
  26. I found one possible reason for sh4 crashing.. (10 replies)
  27. How to Un-Load a Loaded Game ? (2 replies)
  28. Do American Submarines ever submerge (20 replies)
  29. My second sh4 movie!!!! (9 replies)
  30. Stop F In Moaning !!!!! (109 replies)
  31. A bunch of questions (5 replies)
  32. Help Torpedoes (1 replies)
  33. Merchants in the Marshalls and liferafts. (3 replies)
  34. New Bug: Japanese Air Search Radar detects our sub! (0 replies)
  35. RFBv1.2 v. Flavored to taste1.2 (3 replies)
  36. Problems (14 replies)
  37. SH 4 crashes (4 replies)
  38. base Brisbane (15 replies)
  39. A joke on us (17 replies)
  40. Silent running (2 replies)
  41. Color "Banding" Issues (2 replies)
  42. Editing save files? (5 replies)
  43. Sh-4-Spy insertion (4 replies)
  44. Most dramatic SHIV screenshot thread (29 replies)
  45. Help with Silent Hunter 4 (6 replies)
  46. Strange Balao skin (0 replies)
  47. Dont understand radar (3 replies)
  48. Induction Valves (2 replies)
  49. Carbon credits needed for SH4 (7 replies)
  50. "slow","medium","fast" speeds? (12 replies)
  51. Refueling problem (16 replies)
  52. Captain's Log bug? (2 replies)
  53. Help needed on mission (2 replies)
  54. So will re-sending speed data also re-send bearing data? (57 replies)
  55. Radar Patch aye aye sir! (4 replies)
  56. Icon Color (3 replies)
  57. New command (3 replies)
  58. Can't use TC over 512 without choppy gameplay. (25 replies)
  59. Thanks Devs (19 replies)
  60. I have taken command of the USS Skipjack! (3 replies)
  61. Whats the red needle on the depth guage? (2 replies)
  62. Chronometer, time to impact indicator. does sh4 have one (2 replies)
  63. A couple of questions.... (1 replies)
  64. a dumb question perhaps... (2 replies)
  65. Mine Fields/Submarine nets ? (5 replies)
  66. Screw Turns (5 replies)
  67. Cutaway drawing (11 replies)
  68. sound problem (2 replies)
  69. Subless in Seattle - Noob Sinking (5 replies)
  70. Patrol Routine (1 replies)
  71. Free camera in Conning Tower (2 replies)
  72. Noob question? (5 replies)
  73. This game is screwed up! (22 replies)
  74. Strange, non-aggressive AI in a Task Force?? (29 replies)
  75. Antialiasing question (2 replies)
  76. No ComSubPac feedback? (4 replies)
  77. Is Ubisoft / SH4 developers listening? (14 replies)
  78. Remapping keys - without mods (7 replies)
  79. SH4 just plain unappealing! (62 replies)
  80. Tail Chase Tips? (8 replies)
  81. Ship identification booklet (5 replies)
  82. I think caution is in order (29 replies)
  83. New underwater endurance settings in 1.2 (1 replies)
  84. [GENERAL] Computer Components (5 replies)
  85. In Career Mode, Sub Sink From Going From 60f To 200f (2 replies)
  86. Silent Hunter 4 1.2 Patch problems (6 replies)
  87. screenshots (20 replies)
  88. Is it possible to manually set range in TDC (11 replies)
  89. Clouds racing by... (13 replies)
  90. How do I delete a waypoint (5 replies)
  91. Crashes in Carrier mode (13 replies)
  92. Searchlights sometimes being used - sometimes not (5 replies)
  93. Usage of active sonar (11 replies)
  94. Deck gun accuracy? (8 replies)
  95. Did Japs have radar and/or asdic(sonar)? (5 replies)
  96. Friendly Ports SH4?? (14 replies)
  97. What happened to my attack map? (2 replies)
  98. <career difficulty (2 replies)
  99. Screen shots of battle and what a great sim. (0 replies)
  100. UZO (13 replies)
  101. ATI or NVIDIA? (61 replies)
  102. Dingy Launching (3 replies)
  103. Any luck on the SH IV Commander?? (0 replies)
  104. Two Quick Questions (2 replies)
  105. For 50 points, who can tell me what's wrong with this picture? (25 replies)
  106. Approach tips! (9 replies)
  107. Walkthrough of a Tour (1 replies)
  108. Filling in gaps in the manual (2 replies)
  109. Help please: Lifeguard Duty Mission (3 replies)
  110. I cant report contacts ?! (17 replies)
  111. Oops! spelling mistake on sub panel label (2 replies)
  112. Gato and Radar Question? (4 replies)
  113. What's this music track? (5 replies)
  114. Hiding HUD without Numpad? (7 replies)
  115. Can't check vessel ID in recognition manual (0 replies)
  116. Discussion: rate of depth change (lengthy) (3 replies)
  117. Crew members not following lighting conditions (3 replies)
  118. [Review] SH4 on FiringSquad (13 replies)
  119. Change watch position on bridge? (3 replies)
  120. Update installs to windows directory???? (2 replies)
  121. Attn Engineer (0 replies)
  122. Thank You (1 replies)
  123. Mini Chronometer not work on 1.2 ? (3 replies)
  124. How can a game be this good and This bad..Screenies (18 replies)
  125. Mission Editor - Documentation (3 replies)
  126. More CTDs in 1.2 than in 1.1... (45 replies)
  127. Boat stuck the middle of the sea... (10 replies)
  128. Slide Rule Targeting for SHIII/SHIV (110 replies)
  129. The Ghost of SH3 in SH4 lol (4 replies)
  130. Radar (9 replies)
  131. info needed (5 replies)
  132. Lets petition UBI for a decent patch (63 replies)
  133. Help me shoot AFT torpedo with manual TDC (7 replies)
  134. Range on TDC (imperial). Is it yards? How to convert? (38 replies)
  135. Stopwatch on Map page (3 replies)
  136. Do my direct actions add to crew's skills? (4 replies)
  137. Play SHIV, SHIII, or Something Else (3 replies)
  138. Multiplayer problems (0 replies)
  139. Common Nautical Conversions (2 replies)
  140. Recognition Manual Patch (16 replies)
  141. That movie upload 'bombed' - re-uploaded (0 replies)
  142. How do you use the stopwatch thing to calculate speed? (9 replies)
  143. Ungrateful Navy (17 replies)
  144. So many targets, so few torpedoes... (3 replies)
  145. Crew Interaction (3 replies)
  146. Crew Management Directions? (24 replies)
  147. Radio communications (2 replies)
  148. Tanker takes 5 torps no problem? (7 replies)
  149. This game!!! (16 replies)
  150. Frustration... (4 replies)
  151. Convoys dont react to premature torps. (7 replies)
  152. old problem. it never stops raining. (18 replies)
  153. Base Overrun where to end patrol? (7 replies)
  154. Ideas For Settings with a GeForce 8800GTX? (3 replies)
  155. D Dive, P Periscope Depth, C Crash Dive (11 replies)
  156. Game won't start...error at start-up. (5 replies)
  157. destroyers see me first? (12 replies)
  158. Starting sub - which is the best class to start with? (17 replies)
  159. real stupid question needing smart answer. (15 replies)
  160. Navigator Functions (1 replies)
  161. 1.2 Air radar not working at all (13 replies)
  162. Controlling hydrophone and radar (3 replies)
  163. Some Sorta Strange Damage Here... (5 replies)
  164. Question on spotting targets (6 replies)
  165. Attack vs Observation Periscope (13 replies)
  166. Ideal Resolution (15 replies)
  167. Do you ever thank God for subsim.com? (28 replies)
  168. My first CTD, not"A" key related (4 replies)
  169. Made a silly movie while modding.. (1 replies)
  170. Diesel Engine Problem (17 replies)
  171. 1.2: So now your boat will flood from "holes" without dmg screen flooding? (11 replies)
  172. attack map zoom (1 replies)
  173. What FPS would you say is playable? (13 replies)
  174. Again... How do I go deeper than 450 feet? (13 replies)
  175. Anyone help with a map problem? (6 replies)
  176. Looking for an afordable Graphics Card to Play SH4 (20 replies)
  177. FSAA Not Working Anymore with Catalyst 7.4? (13 replies)
  178. how do you check fps? (2 replies)
  179. Not working very well (18 replies)
  180. [Review] SH4 on YouGamers (38 replies)
  181. Excellent read on Torpedo and TDC operations (13 replies)
  182. What should I do ? (7 replies)
  183. sad sad noob question (8 replies)
  184. Request a STICKY thread for all SH III & IV Video Tutorials (1 replies)
  185. Lieut. Comdr. YASUMOTO, Shisei, IJN... Interview (2 replies)
  186. Invincible Destroyers? (4 replies)
  187. Torpedo Damage w/ 1.2 (10 replies)
  188. Deckgun Unmanable? (2 replies)
  189. Range to target with deck gun (12 replies)
  190. Task Forces updgraded under 1.2? (10 replies)
  191. forceware : Better 94.22 or 165.01? (0 replies)
  192. Bugs vs. not bugs (1 replies)
  193. =2rtr= Somnus (5 replies)
  194. TUTORIAL VIDEO: Advanced Firing Solution using Sonar only (71 replies)
  195. Land not shown on the map (1 replies)
  196. ship identification (3 replies)
  197. Same career mission every time! (23 replies)
  198. Telegraph/Knot Meter BUG (feature?) (2 replies)
  199. I didn't know Dr Seuss did war cartoons! (2 replies)
  200. unpacking? (2 replies)
  201. damage control still not fixed (6 replies)
  202. OT:Tweaking Your System For The Best Performance vs Quality (2 replies)
  203. SH4 compared to a modern diesel sub - IGN article (4 replies)
  204. Why is it? (4 replies)
  205. So Ive sunk the Yamato 5 times... (53 replies)
  206. Shore Leave ... I've Had Enough .. (10 replies)
  207. Old Saved Missions Fail to Load with 1.2... (5 replies)
  208. Whats up with ship drafts? (3 replies)
  209. I think I have solved the anti-air problem (5 replies)
  210. My torpedoes aren't firing! (39 replies)
  211. New! Boomerang Mark 14 torpedos! (19 replies)
  212. sorry (0 replies)
  213. Kamakazi! (4 replies)
  214. Firing torps issue (5 replies)
  215. Broken Sonar? (0 replies)
  216. problem with dificulty settings on career (6 replies)
  217. Anyone use XP x64 and gone back to XP? (11 replies)
  218. Sub Damage seems better (9 replies)
  219. That it! I hade it (83 replies)
  220. Manual TDC question... (2 replies)
  221. Any way to download the 1.2 patch in smaller chunks? (5 replies)
  222. Arrgh, I have to ask another radar question (2 replies)
  223. Save games and damage models... (4 replies)
  224. Game resolution and Computer resolution(&Hz) (20 replies)
  225. More Noob Questions... (3 replies)
  226. The Fleet Type Submarine Online Submarine Sonar Operator's Manual (0 replies)
  227. Good news for Ati users.... (21 replies)
  228. Whatever happened to red specialties? (3 replies)
  229. Does SD work now?(v 1.2) (5 replies)
  230. What are the radio freqs? (7 replies)
  231. What does this mean ? (8 replies)
  232. I just want to say (10 replies)
  233. Weird map in Career mode (FIXED) (31 replies)
  234. Minor frustration with missions (14 replies)
  235. What is a KSQ ? (7 replies)
  236. Stevens Pocket Watch and other questions (5 replies)
  237. Hula or Hoo-La la (53 replies)
  238. Radio Missing in Action! (FIXED) (4 replies)
  239. Regarding Patch 1.3! (I hope...) (49 replies)
  240. Fraps settings (2 replies)
  241. New Mulitplayer Lobby (hyper Lobby) (25 replies)
  242. Incremental rudder control? (8 replies)
  243. New Multiplayer Lobby (hyper Lobby) (0 replies)
  244. Missing the Set Coarse tool (2 replies)
  245. USS Plunger... (14 replies)
  246. Early Mk14 Dud Rate (18 replies)
  247. Is this another SHIV bug? (11 replies)
  248. US Sub's at Tokyo Bay 1945... (5 replies)
  249. Contact vs. Magnetic: reversed or not? (18 replies)
  250. patch 1.1 before 1.2?? (6 replies)