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  1. SCX Models
  2. *** Click here to read older topics ***
  3. How to change DEMs files or a coastline?
  4. Hopefully DWX will be here soonish
  5. My currently ongoing buoy modding
  6. Ooolala! Chinese submarine!
  7. Heads up for ruissan voice pack!
  8. Iowa Class BB
  9. German P-3C Skin
  10. Losos class
  11. LuftWolf and Amizaur's Weapons and Sensors Mod Discussion
  12. British T Boat?
  13. Blackmuzzle's Realism Sound Mod
  14. Some random thoughts on DWX
  15. J3D Exporter
  16. JSteed's DW Database Editor now available
  17. LuftWolf and Amizaur's Weapons and Sensors Realism Mod
  18. New 3d model incoming: Oscar Class.
  19. Guess why RAMs don't work against ASM missiles ?
  20. How can I make a new sub model
  21. Dangerous Waters sound effects mod [SA reply re: Music mod]
  22. OHP FFG Model
  23. OSA-1 Project 205
  24. SSN 688i 3View Pic
  25. new civi add on
  26. new borey?
  27. Navigation Buoys WIP
  28. Ohio SSGN
  29. L/A Weapon Mod 1.03 comments.
  30. DW sounds (and nasty clicks)
  31. New units with DWedit?
  32. Any chance that we may see new models before DWX?
  33. New to DWmodding + my first ideas.
  34. XModels Install?????
  35. Xmodels
  36. LuftWolf 'n Amizaur's Mod 2.0 - acknowledged bugs and issues
  37. @Amizaur or LuftWolf.
  38. Question about "Thrust"
  39. Lw & Ami mod v 2.01, noise profiles finetunning
  40. what about ?
  41. LuftWolf 'n Amizaur's Weapons and Sensors Realism Mod v2.01
  42. Inter-mod compatibility?
  43. wave files question
  44. Run backup scrips error.
  45. Importing/Exporting 3d.grp?
  46. Changing Biologics in NavStation
  47. Everytime I try using RADAR on Sh-2 my puter crashes.HELP!!
  48. Link to realistic underwater sounds
  49. Mod advice
  50. LWAMI Mod 4.XX Working Issues
  51. Bilge
  52. Armidale Class Patrol Boats
  53. Type 45 and AAW Frigate
  54. Weapons Capacity
  55. LwAmi Realism Mod v2.02 now available
  56. LwAmi 2.02 Test 1 Baffles.
  57. LUFTWOLF, AMIZUR!!
  58. Sperèm work for a DW Mod
  59. LwAmi Mod 2.03 JSGME installer version
  60. HF sonar , is it hard coded to give "+" marker on
  61. Lighthouse.
  62. To DWX team
  63. Ever Wonder what TgtSILOS means? Well here's the Answer!
  64. Question re DWEdit
  65. DLL File Reader
  66. Smoke? can we get some
  67. Models to be painted
  68. about akula mod in dw
  69. My New Drivable ;)
  70. AI Damage Modeling?
  71. collins and alfa 3d mod in dw
  72. SCX -> DWX?
  73. Cool Narrowband display
  74. i can not see 3dmodel in usni reference
  75. Controlable Ticonderoga or VLS equipped Ships?
  76. changeable loadout on the p-3 orionß
  77. @ xabbarus
  78. KILO vs KILO improved with LWAMI
  79. How Noisy is a Thypoon Class Sub
  80. A little sound help Please
  81. UAVs and UCAVs
  82. Mod Utilities for Dangerous Waters
  83. WWI Mine
  84. To MOD Or Not To MOD
  85. Those with 3D modelling skills post here.
  86. Wireguided torpedo as offboard sensor?
  87. What are you modelling/do you want to model?
  88. Model impact discussion
  89. Ohio SSBN
  90. DWEdit propblem
  91. Who wants to paint this sucker?
  92. LwAmi update.
  93. Advanced Torpedo Control Beta
  94. Any news on the models?
  95. Switching Sonar Displays
  96. DW text
  97. Torp Ping Rate.
  98. Kilo a' coming
  99. Whale on guitar ?
  100. SEAWOLF
  101. LuftWolf and Amizaur's Realism Mod--NEWLY UPDATED TO 3.02!!!
  102. LuftWolf and Amizaur's Realism Mod v3.02 README
  103. How to display the debug view?
  104. What's a 13500 (or 13-something at least) error?
  105. Looks Like Repaints Are Gonna Be Required...
  106. Modding tools again ..
  107. Blue Trafalgars
  108. @ ramius and xabbarus
  109. AI Helo don't stop radiating with LWAMI
  110. Warning, Venting: Luftwolf > Sonalyst
  111. Diving Alarm???
  112. "Toned-down Stars" more realistic night sky mod
  113. Is there a mod/unmod application?
  114. Sub's personal sounds
  115. Diving planes on the 688I
  116. Adding abient sound in DW
  117. Bring the model into the game?
  118. how create a Frigate in another country that is controllabe?
  119. A Canadian Request
  120. My First Adventure in the Realm of DB Modding
  121. Sticky's, sticky's, get your sticky's
  122. question : Replay format file
  123. And Ode to the Mod community
  124. Skin Swapping
  125. Better Aircraft Behavior Experiment
  126. Doctrine Interpretor?
  127. @aaken and TLAM
  128. Best Settings for Transparency? (3D Models)
  129. Water texture
  130. Water texture
  131. Another stupid question
  132. Ohio Class SSGN Photos Warning 56k users big photos
  133. Is it just me....
  134. Back to modelling
  135. Recommended reads for DW and LwAmi mod
  136. FFG Model
  137. Submarine Mast
  138. New Kilo, it works
  139. Adding Names
  140. LWAMI4 Testers Needed!
  141. Heavy Lift Ships
  142. TLAM's internet
  143. Passive Mk48 problems?
  144. LWAMI4 Playtest Posted and CALL FOR PLAYTESTERS
  145. Effect of Current on Course - LWAMI 3.2
  146. Anyone improved the 688 model
  147. Coming up to snort
  148. Torpedo flooding and. . .
  149. Where are the skin files for the playables?
  150. Randomizing torpedo damage
  151. 3D Models sub forum
  152. SSN-774 Model
  153. programs like scu???
  154. Xmodels instalation
  155. Disarming the Weapon Systems!
  156. SSN-774 Virginia to replace 668i LA Improved?
  157. Mod Question for the Experts
  158. J3D Viewer
  159. SONAR Folks: Acoustics model questions
  160. J STEEDS data base editor help
  161. A little help please!
  162. @ Luftwolf.
  163. True Max Depth For La688(i)
  164. What about scenery modding?
  165. Help with Yugo SSM
  166. Is it possible to improve the details of the Nav/Mission Editor Map?
  167. Models compilation?
  168. Sierra Class Schematics
  169. @LW
  170. what is commsinterval?
  171. Models
  172. Font Size Mod
  173. I'm back! WHERE IS DWX?!!!!
  174. Playable Subs DEVS-Petition
  175. Land Based SSMs
  176. Any replacements for the Typhoon model?
  177. C-301 SSM
  178. For XabbaRus
  179. Blind AI snapshots
  180. model importer/exporter
  181. GFX Update for DW.
  182. Ohio Mod
  183. Which LWAMI
  184. Now Available for Download---LWAMI v3.03!!!
  185. DWedit
  186. LuftWolf and Amizaur's Realism Mod v3.04 NOW AVAILABLE!!!
  187. LuftWolf Amizaur's Weapons and Sensors Database Mod v3.05---Look for it at SubGuru!!!
  188. Increasing the sonar sound effects...
  189. The new torp fuel effects...
  190. LWAMI V3.05---Database QuickFix Now Available!!!
  191. Hmm, what's missing... Seagulls!!
  192. Grisha model in the works
  193. CAn we have one of these?
  194. Finiteless's Ambient Sound Mod
  195. Upload on Subguru
  196. SM-2 Surface attack
  197. switch the Oliver hazard perry model ingame with the Ticonderoga ?
  198. LuftWolf and Amizaur's Weapons and Sensors Database Mod v3.07---Now Available!!!
  199. Modeling request: Skyscrappers, bridges, skylines...
  200. LWAMI Model Credits
  201. SS-N-22 Sunburn.
  202. Please offer the 3DS MAX plug-in download
  203. Hand over of Model Rights
  204. What meaning the list in DBEditor?
  205. Surfaced subs are nearly invincible
  206. Grisha V FFL
  207. Help Modding Seawolf Sensors
  208. About Interfaces and database files
  209. And after the consolidated LWAMI ??
  210. SS-N-27 LAM range bug?
  211. changing snorkel depth values?
  212. wheres the sub skins
  213. Database
  214. Changing Reload times
  215. typhoon submarine
  216. hacking rights
  217. What's the latest LWAMI?
  218. CmpUtil Graphics Files
  219. Doctrine Language
  220. Full stop sonar signature with LWAMI 3.08
  221. Canadian naval Ship CPF
  222. F-22 F-35 F-117 B1b B2 mod??? chinese Yuan Class sub
  223. Sonar Ping
  224. Idea for future version of LWAMI mod
  225. Be Afraid (Land Based Exocets and other cool stuff)
  226. Convertaing RealAudio to wavefiles...
  227. Remove TIW
  228. Maya 3D FREE!!
  229. LWAMI Mod Database Problem
  230. Docu about Doctrine Language
  231. Manual for lwami 308
  232. @ LuftWolf i think i found a bug in LWAMI 3.08...
  233. Changed helm response for 688/SW
  234. "pintvalue" in Ludger DWedit???
  235. Question for Mod Guys
  236. Smokeless objects in DW
  237. Re-skinning a model
  238. Time acceleration in multiplayer?
  239. Xavier's torpedo doctrine mod
  240. Q about Weapon Effictiveness
  241. Quick Missions?
  242. LWAMI TIW for subrocs?
  243. Viewpoint
  244. How to get elements position out of DW
  245. Some ideas for improving fighter doctrine
  246. SCXII Models Into DW?
  247. Modders wanted
  248. Driving cold war subs?
  249. Question on "Reporting Accuracy" field
  250. DW newbie