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  1. Fictitious Orions Pack (0 replies)
  2. Updated Orions Repaints (0 replies)
  3. New Orion Repaints (0 replies)
  4. Does the Sonlysts team abandon DW (5 replies)
  5. Stewy's 'Harpoonervricks' (0 replies)
  6. Editing the 'Barent's Sea Loiter' mission ...? (6 replies)
  7. Fix for LwAmi 3.11 Missing/Invisible Models (2 replies)
  8. DW losing sound effects after a long period of no-playing (2 replies)
  9. AI Upscale of DW (1 replies)
  10. Ropucha LST Repaint (3 replies)
  11. Cold War Orions Repaints (2 replies)
  12. Repaint of Default Orion to Cold War VP-40 Texture (1 replies)
  13. High frequency display for wire-guided torpedoes (10 replies)
  14. RA 1.51 Patched....so tired of crashes (4 replies)
  15. A new active mod in development... (19 replies)
  16. Where can I get the Decompress Utility? (5 replies)
  17. Virginia Sonar Questions (4 replies)
  18. Adding engine noise to the map/nav screen? (4 replies)
  19. Seawolf Blue Interface Mod (0 replies)
  20. 688i Blue Interface Mod (9 replies)
  21. RA 1.51 (6 replies)
  22. Seawolf display color in sonar (0 replies)
  23. Looking for LWAMI 3.11 download. (3 replies)
  24. RA MH-60R issue (15 replies)
  25. How to skin an object such as a ship or torpedo (18 replies)
  26. DW: Transmission Lettering is garbled (2 replies)
  27. Using SCSoundEdit and RA 1.50 sfx.agg? (1 replies)
  28. DW Doctrine file language. (11 replies)
  29. problem that RA mod ceased existing on the download server (5 replies)
  30. Wolf´s Call & Red October Torp/Sub Active Sonar Sounds Mod (0 replies)
  31. Database, Texture/Model Editing Beginner Tutorials (1 replies)
  32. Why can I not designate tragets in LWAMI unless they are extremely close? (4 replies)
  33. Reinforce Alert TLAM disappears while flying (3 replies)
  34. Reinforce Alert Russian Voices mod fail to install (3 replies)
  35. Adjusting the eye-height of the sail view? (2 replies)
  36. Animations in DW (0 replies)
  37. Some modding questions (0 replies)
  38. TU-142 Engine sound change (0 replies)
  39. Mods in active development (10 replies)
  40. What mod has the best models (10 replies)
  41. How Are People Exporting .j3d Files For 3D Models (9 replies)
  42. Radio Transmissions in mission editor (2 replies)
  43. Animated Water Detail option in SC? (0 replies)
  44. Unplayable missions in DW (RA) and artifacts? (4 replies)
  45. Unplayable missions in DW (RA)? (0 replies)
  46. LWAMI 3.11 Fatal Error (4 replies)
  47. Creating a new sub: I'm absolutely lost (0 replies)
  48. Repainting the Mk48 Torpedo? (7 replies)
  49. DW + SC Reshade Workaround (Experimental) (2 replies)
  50. Trying to find the compass rose.. (9 replies)
  51. Helo programming tutorial - Reinforce Alert mod (0 replies)
  52. [TEC] Doctine Question Relative Bearings (0 replies)
  53. [TEC] ShipControlColl.dll (1 replies)
  54. [TEC] Increase weapons loadout Collins Class (14 replies)
  55. Getting rid of the CCCP banner in the Kilo Sonar Room? (6 replies)
  56. Fixing the FFG in RA 1.44 (1 replies)
  57. Which modpack is better suited for singleplayer (12 replies)
  58. Add new weapon type to a sub? (4 replies)
  59. How to change snorkel and peri depth for a submarine? (3 replies)
  60. RW mod 1.44 stable ? (2 replies)
  61. RA seems to not work for me (5 replies)
  62. Getting DWedit to work with steam version (0 replies)
  63. I can only wish DW could get like this..... (3 replies)
  64. Invisible J3D models and DDS Textures After Modding (5 replies)
  65. Shoreline in DW (2 replies)
  66. J3D File Format (51 replies)
  67. RA Mod Bad Bearings? (3 replies)
  68. RA and AI (0 replies)
  69. Pls Help RA Mod Win10 (3 replies)
  70. Issue with Trigger full completion (0 replies)
  71. 688i Red Interface Mod (15 replies)
  72. 3dsmax J3D export plugin. (3 replies)
  73. DW's Answer to CW (5 replies)
  74. DWX vs LWAMI mods? (7 replies)
  75. RA mod 1.41 with Patch #1 and #2 (30 replies)
  76. DWEdit Version 1.7.4.1 (5 replies)
  77. Improving looks of DW (41 replies)
  78. How to rename object names? (4 replies)
  79. sonar blind sector (0 replies)
  80. RA Mod - Torps Not Snaking (4 replies)
  81. Strange behavior in RA 1.40 with north korean fast attack craft (4 replies)
  82. SONAR DETECTION RANGE (1 replies)
  83. Adding BB sounds to floating objects? (7 replies)
  84. How to run RA Mod with LwAmi (5 replies)
  85. Alternate download link for RA Mod ? (3 replies)
  86. Narowband questions (6 replies)
  87. Adding TLAM to the Flight I 688s? (2 replies)
  88. Adding UAVs/UUV (9 replies)
  89. Mounting a .50 cal on a sub sail - is it possible? (3 replies)
  90. Model Additions Help (0 replies)
  91. yasen class for RA? (4 replies)
  92. Ra weapons quick reference card (4 replies)
  93. [TEC] LWAMI 3.11 Install Problem (2 replies)
  94. Mods and Linux (11 replies)
  95. ATTN: Steam install has mis-named directory under ..\Audio (0 replies)
  96. RA DWX Install Issue and Question (9 replies)
  97. Problem with separated installation for RA and LWAMI (1 replies)
  98. Matchup system implementable? (0 replies)
  99. RA mod Questions.... (0 replies)
  100. Is there an updated Ohio model for RA (2 replies)
  101. Playable [I]Virginia[/I]? (4 replies)
  102. Triangle Limits and 3DSMax exporter. (0 replies)
  103. Unique object sonar profile in Database (0 replies)
  104. Adding units to other nations? (0 replies)
  105. OPACITY CHANNEL (0 replies)
  106. further mod development (1 replies)
  107. Problems with modding the USNIDATAs... (0 replies)
  108. Enemy torpedoes freezing (0 replies)
  109. SH5 teleport to station (1 replies)
  110. JSGME (Jonesoft Generic Mod Enabler) (5 replies)
  111. Making AI Kilos Playable? (5 replies)
  112. Problems with RA 1.36 - sounds (1 replies)
  113. Attribute weapons to a country (2 replies)
  114. Link contacts? (5 replies)
  115. Importing Models? (0 replies)
  116. LWAMI and sound mods? (1 replies)
  117. RA Help! (4 replies)
  118. LWAMI or RA? (6 replies)
  119. Q concerning cSpeedNoise (4 replies)
  120. Understanding CIWS mod doctrines files (1 replies)
  121. Recommendation for still active DW forum. (3 replies)
  122. Some shots of new clouds. (3 replies)
  123. RA Mod: how to install russian Kilo Panels? (0 replies)
  124. remove colors sonar akula II improved (0 replies)
  125. Mod Comparisons (14 replies)
  126. Making units playable? (10 replies)
  127. Making other nations playable (3 replies)
  128. someone have the direct download for the RA mod? (5 replies)
  129. Does Dangerous Waters + mods replace Fleet Command? (2 replies)
  130. unable to assign sonar tracker (3 replies)
  131. Reinforce Alert DWX v1.35 (0 replies)
  132. Surface ship throttles (8 replies)
  133. Making Tresher SSN drivable (0 replies)
  134. Missions request: Collins (RA Mod) (4 replies)
  135. Change Control Panel (1 replies)
  136. A multi-mod test (6 replies)
  137. Sonar Color Display Change (8 replies)
  138. Great Lakes (0 replies)
  139. Payload change (4 replies)
  140. Canadian Playables ? (3 replies)
  141. Enemy torpedo tracking. (3 replies)
  142. Misplaced Weapons? Incorrect Meshes? (5 replies)
  143. decompress.exe and cmputil.exe (14 replies)
  144. Aircraft Discussion (3 replies)
  145. sensor dialog dw edit (2 replies)
  146. Any "Anachronistic" type mods/maps (i.e. 688 vs WWII platforms) out there? (3 replies)
  147. RA where are those mentioned drivable subs (4 replies)
  148. Reinforce Alert need help! no bat file found no install (10 replies)
  149. is it working? (1 replies)
  150. DW 3D model format (16 replies)
  151. How install the 311 version? (13 replies)
  152. Victor III Mod (5 replies)
  153. Mods descriptions?? (4 replies)
  154. Model for Pirate attack speedboat (0 replies)
  155. SubAtkSub Doctrine (0 replies)
  156. HOW TO: Assign a Dynamic Group to a Dynamic Location...? (1 replies)
  157. RA install steps please (5 replies)
  158. Any other DWX projects going on? [Aside from LwAmi, AT, RA, MS] (0 replies)
  159. LWAMI 3.11 Released (129 replies)
  160. New RA Mission: South Pacific Showdown (4 replies)
  161. Drivable platforms (3 replies)
  162. What has been changed with the latests DWX version? (5 replies)
  163. Playable carrier? (2 replies)
  164. Floating Oil-Rigs and SoS Signal mod v1.2 (1 replies)
  165. Hi all, (0 replies)
  166. RA mod and win7 (23 replies)
  167. Adding playable platforms. (13 replies)
  168. Reinforced Alert Mod 1.31 - MP sync issues (3 replies)
  169. atabase error 13080 (2 replies)
  170. Reinforced Alert Mod 1.31 - Invisible Missiles (2 replies)
  171. Reinforced Alert Mod 1.31 - Disappearing Harpoons (1 replies)
  172. Downloading LwAmi v3.09 (3 replies)
  173. DWX 1.3 weird connections (9 replies)
  174. Heads up only. DWX 1.3 is released. (2 replies)
  175. Lwami vs RA Mod (3 replies)
  176. Solution for non-english mod/interface problems (0 replies)
  177. Where to Start (2 replies)
  178. Database: Passive Sonar (1 replies)
  179. Testing Post (1 replies)
  180. Changing where a sub's sound files are located. A Linux compatibility problem. (0 replies)
  181. Doctrine Syntax-Checker (0 replies)
  182. TA-29 vs Sphere sensitivity ... (1 replies)
  183. NEEDED! A complete,single file,RA install (6 replies)
  184. TA in LwAmi 3.10 SSN21 TB-16 vs TB-29 (4 replies)
  185. LWAMI crashes (4 replies)
  186. DWX Missions Ver 1.2? (1 replies)
  187. [REQ]Higher Time Acceleration (6 replies)
  188. I want mods (9 replies)
  189. recommended mods for me (2 replies)
  190. replay.dat editor (0 replies)
  191. Firing at Air Targets with the 76mm (0 replies)
  192. Dangerous Waters Random Mission Generator (52 replies)
  193. Strange AI sub behaviour DWX 1.0 (4 replies)
  194. Any of the .exe tinkering modes (RA?) address DW's graphics problems? (1 replies)
  195. Disabled towed arrays on US subs in LWAMI 3.10 (8 replies)
  196. Did I install RA and LWAMI correctly? (6 replies)
  197. Important: Ra 1.01 torpedo feature/bug (11 replies)
  198. regular scan for threats? (0 replies)
  199. Special Scenarios for DWX 1.1 (0 replies)
  200. The LWAMI 3.11 Preview Thread (219 replies)
  201. RA 1.1 or DWX 1.1 is OUT [Pointer only] (20 replies)
  202. LWAMI 3.10 Released (84 replies)
  203. The DW Mod Scene - Ok, WTF? (43 replies)
  204. question about MODs use. (5 replies)
  205. [REL] Drifter Mod (2 replies)
  206. How to edit data files for SH III??????? (1 replies)
  207. [Req] 3D model converter (3 replies)
  208. Stereguschyy class Corvette (2 replies)
  209. Making a game? (4 replies)
  210. A Chinese navy for the 21st Century (20 replies)
  211. Adding DSRV to Ohio SSBN (0 replies)
  212. So what's been happening? (4 replies)
  213. free / open source naval 3D models (1 replies)
  214. Unofficial and Unsupported SC, FC, DW, .J3D Plugin (1 replies)
  215. 76MMgun angle problem (7 replies)
  216. MillSab Mod Discussion here (19 replies)
  217. Anyway to consolidate all mods in one folder? (5 replies)
  218. Creating new Models (1 replies)
  219. DWX bug: Special forces issue while playing as Trafalgar class (0 replies)
  220. DWX -- When do ships decide to use active sonar? (0 replies)
  221. A doctrine problem in DWX (6 replies)
  222. Can't get DWEdit to work with the DWX database? (3 replies)
  223. Newb and mods (2 replies)
  224. DWX - Tomahawk waypoints broken (6 replies)
  225. Trafalgar Class (1 replies)
  226. A concern for sub launched anti ship missile in DWX 1.0 (10 replies)
  227. delete sfx.agg entries (4 replies)
  228. Over-ride DB defined platform specific WAV assoc (0 replies)
  229. New playable unit (1 replies)
  230. Song Class Chinese Interface (7 replies)
  231. DWX Simple question How to get Doctrine New Fix to work (1 replies)
  232. Multiplayer match-up MOD (2 replies)
  233. Interface Colors (4 replies)
  234. how to control torpedo in two speed (0 replies)
  235. Mods? Two questions (2 replies)
  236. LWAMI 3.09-3.10 bug advisory and request for help (72 replies)
  237. my DWX---share fun (20 replies)
  238. Russian new beast--- SSBN 955 (12 replies)
  239. RA - Alfa Drivable (0 replies)
  240. Adding tactical nuke warheads? (3 replies)
  241. Weapon Loads Limits (57 replies)
  242. Expanding the playable Map? (19 replies)
  243. Take the Mk13 launcher off the Perry! (1 replies)
  244. OHP Turing (1 replies)
  245. Adding new model to Dangerous Waters (0 replies)
  246. LwAmi USNI Addon ? (4 replies)
  247. Debug error on LWAMI install (5 replies)
  248. As requested NEW KILOs (66 replies)
  249. The helicopters of the AI does not throw well the sonobuoys. (0 replies)
  250. New canadian CPF model (3 replies)