View Full Version : [TEC] ShipControlColl.dll
Fearless
01-12-19, 10:07 PM
Hi Team,
Just wanted to find out what the ShipControlColl.dll file's purpose is that is located in the NON_NUKE_SUB folder in DWX mod?
Thanks in advance. :Kaleun_Salute:
I could be very wrong here - but I think it's the helm screen, plus details on the snorkel position and operation (not sure about the other masts) and maybe some other details (PD and snorting depth??)
I managed to 'patch over' the Seawolf helm screen onto the Collins (by unpacking the graphics and repacking with the Seawolf - but the snorkel mast 'failed' every time I raised it (at right depth and speed) and it was in the wrong position on the external model.
I managed to do that with just cmputil and some copy/paste renaming of files...no hex editing...but because it didn't work properly, I reverted back to the 'old' helm screen (Russian Akula) ...
Cheers
Stew
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