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Kapitan
08-28-05, 06:24 PM
we all have the cruis ship civilian playform its based on the carnival sruise ships but can we have some thing diffrent like the QE2 or QM2 please i gets a bit boring sinking the same thing all the time :D

Stewy
08-28-05, 09:49 PM
I think Xabba made a whole bunch of Gas Carriers and merchant traffic - but I don't know if they were lost in a HD crash or whatever...

More civvies would be good thugh...

Bill Nichols
08-29-05, 09:10 AM
All I want is a tug boat, to escort my boat out of port and to meet me when I return :-j

And, the harbor buoys that are in SCX would also be nice :yep:

Kapitan
08-29-05, 09:16 AM
yeah navigating between them in and out of port why didnt i think of that:D

SquidB
08-29-05, 07:09 PM
All I want is a tug boat, to escort my boat out of port and to meet me when I return

That would be amazing, im thinking back to the opening sequence of the HFTRO.....

Also what about the russain spy trawlers?....a trawler by any other name but also a SPY! :doh:

Fish
08-30-05, 04:04 AM
All I want is a tug boat, to escort my boat out of port and to meet me when I return :-j

And, the harbor buoys that are in SCX would also be nice :yep:

And would it be nice if we could make a trigger making the tug boat to blow his horn for farewell. :up:

Kapitan
08-30-05, 07:23 AM
and what about ones that spray thier fire hose's

Beer
08-30-05, 05:08 PM
Bill post a pic (or even better three view drawings) of the tug (with ship particulars) you want, and I will see what I can do...

You want basic buoys? Red Nuns, Green Cans, and a Seabuoy do ???

Cheers
Beer

XabbaRus
08-30-05, 05:25 PM
Bill don't you have the Tug I made, it was in SCX I think.

The problem is the way that each time you add a new vessel you would need to send the whole modified DB too.

That would be fine but there are a couple of modded dbases around at the moment so it could pose problems.

That was what was/is good about SCX is that it all came in one great pakage.
EDIT

Just found my Tug model and it is in J3D so if someone wants to add it to the dbase then that is fine. Let me know here and I'll post it on.

Bill Nichols
08-30-05, 05:33 PM
Something like this is what I have in mind:

http://www.navsource.org/archives/08/0875809.jpg

Kapitan
08-30-05, 05:33 PM
xabba i got a rendering of a borey can you make one of those ?

Bill Nichols
08-30-05, 05:35 PM
Bill don't you have the Tug I made, it was in SCX I think.

The problem is the way that each time you add a new vessel you would need to send the whole modified DB too.

That would be fine but there are a couple of modded dbases around at the moment so it could pose problems.

That was what was/is good about SCX is that it all came in one great pakage.
EDIT

Just found my Tug model and it is in J3D so if someone wants to add it to the dbase then that is fine. Let me know here and I'll post it on.

No tugs in SCX, as far as I recall.... I remember you doing a model, but I don't think it made it into SCX.

Kapitan
08-30-05, 05:37 PM
a tug would be absolutly great it can pull my akula out of port or escort it

XabbaRus
08-30-05, 05:56 PM
Well Bill I have your Tug, and if someone is willing to package it up in a dbase mod then fine I'll send them the J3D and the maps..

So who is willing.

Beer
08-30-05, 06:35 PM
Ahhh a new Chouest Tractor Tug...we use Chouest Supply boats for our drillship...

One problem this modding community has is there is not any tutorials of how bring in new models.

Things that need to be known is Units used in Max for proper exporting for scale and How to mod the DB's to get them to work.

The only thing to show up is the exporter with no notes concerning its use.

Other issues that need to be known are mesh names to duplicate animations reconigned by the game, as well as DB entries to get the animations to work.

How about a tutorial from one of the SCX experts on bringing an object in, such as a buoy or a tugboat...once some see how it is done, maybe more modding will get done. I am not talking about how to make a model in Max, plenty of that is available...what is needed is a basic DB modding given a new platform.

Cheers
Beer

XabbaRus
08-30-05, 08:15 PM
OK a few things

In terms of units.

Make sure when you open max to go to Units Setup in the Customize Menu make sure you select Generic Units.

Then model in 1:1 no scaling, 1 unit = 1 metre

So a 50 metre long boat would be 50 units long.

If you use anything else you will have a nice model ok but you will find in DW it will be huge compared to everything else.

As for animation names. Apart from props and weapons systems nothing much else animates on AI boats.

The props you can name what you want, same with weapons. Then in the 3d object part of DWEdit you can set up the animation properties.

For single Prop ships I use PROP

for multiprop I use PROP_L PROP_R etc

A Gun I might call Gun5inch for example.

So Beer what version of MAX do you have? Ramius is away for a couple of weeks and I have a few things I'd like converted to J3D if you could.

I am busy moving house but I'll write some more stuff about how to get stuff setup in MAX and DW. Also I'll lose broadband for a bit as I get it moved over so I would be able to upload too much stuff.

Hope this little bit helps.

Oh and one more thing, if new models are going to be made for DW as it stands it is best to get a collection of models together and put them in the dbase and release them in a block instead of dribs and drabs.

I have some new stuff that wasn't in SCX or didn't make it, I could release that. There is some stuff that was in SCX too. I released some of that too as I figured some people would like some nice looking stuff. There were reasons for it being pulled but since DWX is going to be some time coming I think it might be OK for me to use my SCX models.

Just got to ask the guys who painted them if they don't mind me releasing any of them under a different pack.

Now the only thing I will say is that if any of my SCX models are put into a pack then possible only with a Vanilla dbase no modded ones...

XabbaRus
08-30-05, 08:45 PM
Beer

Tell you what. If you want to make some models cool, I can setup new stuff in the dbase.

I am not making a dbase mod but only a model update for DW with some new civillian models as they don't need any sensors etc...

I am still waiting for Thomas to sort DWX but in the meantime I can't see why we can't have a few new models.

Although I will be in dialup I will be able to fiddle with the database and see how stuff works out.

I really hope my 688 gets painted soon by 2019 and I hope (fingers crossed) the doors work.

Beer
08-30-05, 10:11 PM
I have Max 3.1 and Max 5.1

I have and use Max 5.1. I would hate to regress back to 3.1. After I complete getting my Masters Unlimited Tonnage any Oceans ticket I hope to get back to modeling, but for now I a working on professional development vice hobbies. Buoys are easy to make, and if I find some three views of a tractor tug I may make a tug for Bill, since he has done alot for the game through his site so far.

XabbaRus
09-04-05, 02:24 PM
Well Beer I can make some stuff if you are busy as long as I can get hold of decent drawings. Thing is since in some ways you are pretty limited with what you can do with models in SC going back to version 3.1 isn't a bad thing, you have to load the model up in that anyway from the made in version 5.1 anyway and in .3DS format as that, as you have to import.

Oh and I am back on dial up for 21 days as my ISP swithecs over my BB :( :( so I hope any pics won't be too big.

2019
09-04-05, 02:29 PM
OT.
Xabbarus, i shall tommorow send you a pm with the update on 688 and the osa.