Tassaddar
11-03-07, 01:26 PM
Hi all,
Does anybody know how the "Reporting Accuracy" field of the DW sensor database works? It seems it is always set to 0 in all sensors.
I am trying to find a way to make certain sensors more accurate, not just modifying at which ranges the sensor is able to detect a target depending on this one's object source levels but rather the inherent accuracy of the sensor, that is things such as speed and range error rate, etc...
I have found that many times, especially during anti-aircraft gun firing tests on IA controlled ships, the sensors though detect the target perfectly doesn't have the accuracy expected from a continuous wave radar at close ranges and thus the ships fire at a wrong position, namely an old position, like if they didn't get correct range or speed readings. This is unthinkable in modern CIWS systems which have a computer calculating the necessary lead and a wide array of sensors dedicated to such purpose. Even an old real life Shilka with a vaccum valve computer is more accurate at directing fire that most ships in DW.:nope:
Do you know as well if this have anything to do with the on-purpose inaccuracy rate of the autocrew (20%) or the lack of continuity when firing AA guns (instead of firing a long burst or a rapid series of short bursts as long as the target is in range, the guns seems to fire a small volley, wait for 5-10 seconds -a precious time to shoot down an incomming missile and then fire another volley, like if the target dissaperead during that time) ? The only gun that works properly is the controllable FFG phalanx, and even that needs an overhaul to reflect real life firing rates.
Daniel
Does anybody know how the "Reporting Accuracy" field of the DW sensor database works? It seems it is always set to 0 in all sensors.
I am trying to find a way to make certain sensors more accurate, not just modifying at which ranges the sensor is able to detect a target depending on this one's object source levels but rather the inherent accuracy of the sensor, that is things such as speed and range error rate, etc...
I have found that many times, especially during anti-aircraft gun firing tests on IA controlled ships, the sensors though detect the target perfectly doesn't have the accuracy expected from a continuous wave radar at close ranges and thus the ships fire at a wrong position, namely an old position, like if they didn't get correct range or speed readings. This is unthinkable in modern CIWS systems which have a computer calculating the necessary lead and a wide array of sensors dedicated to such purpose. Even an old real life Shilka with a vaccum valve computer is more accurate at directing fire that most ships in DW.:nope:
Do you know as well if this have anything to do with the on-purpose inaccuracy rate of the autocrew (20%) or the lack of continuity when firing AA guns (instead of firing a long burst or a rapid series of short bursts as long as the target is in range, the guns seems to fire a small volley, wait for 5-10 seconds -a precious time to shoot down an incomming missile and then fire another volley, like if the target dissaperead during that time) ? The only gun that works properly is the controllable FFG phalanx, and even that needs an overhaul to reflect real life firing rates.
Daniel