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View Full Version : Sperèm work for a DW Mod


C.te Simone
11-03-05, 05:37 PM
looking promising for now :)

these models are created by Aaken

http://utenti.lycos.it/simonart/dw/Sauro1.jpg

http://utenti.lycos.it/simonart/dw/Slava1.jpg

http://utenti.lycos.it/simonart/dw/Slava2.jpg

goldorak
11-03-05, 05:48 PM
Oh my, those models are absolutely awesome :o
It would be great to have someone paint them and import in DW :yep:

aaken
11-14-05, 12:32 PM
And this is the first model imported in DW by our little team

http://utenti.lycos.it/simonart/dw/Toti1.jpg

http://utenti.lycos.it/simonart/dw/Toti2.jpg

http://utenti.lycos.it/simonart/dw/Toti3.jpg

It's the italian diesel electric sub Toti, without paint.
Some problems are still to be solved (the scale of the model is too big, the sub is inverted so in the game the bow is the model's rear part).

goldorak
11-14-05, 12:35 PM
Impressive :rock:

Kapitan
11-14-05, 02:04 PM
is it availible for download ?

aaken
11-14-05, 02:21 PM
Not yet. It's not yet texturized plus we are making the translation of the voices in italian, we are planning to put the stations of the Toti submarine in the game and add some more models of subs and ships.

XabbaRus
11-14-05, 02:53 PM
You won't be able to put the stations in the game.

Can't be done, sorry :(

goldorak
11-14-05, 02:59 PM
You won't be able to put the stations in the game.

Can't be done, sorry :(

Thats not important, because they are not playables.
But as far as eye candy goes those models rocks, especially the udaloy destroyer (or frigate) if i'm not mistaken.
Hope to see the udaloy model painted and in game.

We absolutely need high resolution models, to compensate the absense of anti-aliasing.

XabbaRus
11-14-05, 03:26 PM
As non playables fine, but the impression I get from him is that they wnat to add Italian stations...that can't be done.

XabbaRus
11-14-05, 03:30 PM
That's a Slava class Cruiser

C.te Simone
11-14-05, 03:34 PM
for the moment the 2D station of the diesel-boats are only translated in italian..for the future....sperèm! (let's hope) :D

XabbaRus
11-14-05, 03:38 PM
I am confused.

Are you translating the Kilo panesl into Italian, so Italian players can read it, or are you creating new Italian panels for the Toti so you can have the Toti as a playable?

You can add a new playable but you have to sacrifice one of the existing vessels.

Canarb
11-14-05, 03:44 PM
:P :-j

C.te Simone
11-14-05, 03:52 PM
for the moment the intention is to translate the kilo panels (similar to this but in italian http://www.subsim.com/phpBB/viewtopic.php?t=45105)

For the future we'd like to adjust the 2D interiors with photos of the real Toti boat

http://www.museoscienza.org/toti/default.asp

XabbaRus
11-14-05, 06:52 PM
How many polygons are your models?

aaken
11-15-05, 02:25 AM
The submarines that I've done are not more than 9-10.000 (Toti class, Sauro class, I'm currently doing the U212). The Slava is about 45000 so I'll have to reduce it a little bit (I did it in 2 days and with drawings of bad quality so it didn't come out as good as it should have). I also have a Krivak2 and the Ivan Rogov that I made some weeks ago wich should be quite light but I don't remember the number of polygons by heart. I also have other drawings of soviet ships like Kirov, Kiev, Moskva and others which I'll do in the near future bearing in mind the 32000 poly limit.

I've here attached a snapshot of the Ivan Rogov model. Sorry for the bad quality of the pics.

http://www.geocities.com/yngwiepp/Images/Rogov1.jpg

XabbaRus
11-15-05, 10:55 AM
So do you draw them in ACAD first and then import them into 3DS MAX?

aaken
11-15-05, 11:28 AM
Yes, I prefer using autocad since I'm more experienced with it and it gives me the possibility to define the model by surface rather than by volume as 3DSMax does (or at least so I've understood)

XabbaRus
11-15-05, 11:41 AM
Speaking from experience here but you'd be better off building the model from scratch in 3DS MAX rather than importing a CAD model.

It takes a bit of getting used to but I have made all my models from scratch in max.

aaken
11-15-05, 01:04 PM
Thanks for the tip. In your experience a 3ds made with autocad and one made with 3dStudioMax, which one is heavier?

Btw I've got also the Sauro Class SSK up in DW, here some pics:

http://utenti.lycos.it/simonart/dw/Sauro2.jpg

http://utenti.lycos.it/simonart/dw/Sauro3.jpg

http://utenti.lycos.it/simonart/dw/Sauro4.jpg

C.te Simone
01-20-06, 01:41 AM
http://maricosom.net/sito/images/articles/DW/preview1/Minerva1.jpg

http://maricosom.net/sito/images/articles/DW/preview1/Oscar2.jpg

http://maricosom.net/sito/images/articles/DW/preview1/Burke1.jpg

http://maricosom.net/sito/images/articles/DW/preview1/Typhoon1.jpg

http://maricosom.net/sito/images/articles/DW/preview1/Nanuthcka1.jpg

http://maricosom.net/sito/images/articles/DW/preview1/Tug1.jpg

http://www.maricosom.net/sito/modules.php?name=News&file=categories&op=newindex&catid=1

:D :cool: ;)

goldorak
01-20-06, 03:39 AM
Oh man I'm just drooling like mad over these models :up:
Hope you make them available to import in DW.

C.te Simone
01-23-06, 01:32 AM
:cool: :cool: :cool:

http://utenti.lycos.it/simonart/dw/01P.jpg
http://utenti.lycos.it/simonart/dw/09P.jpg


http://utenti.lycos.it/simonart/dw/03P.jpg
http://utenti.lycos.it/simonart/dw/04P.jpg


http://utenti.lycos.it/simonart/dw/02P.jpg


http://utenti.lycos.it/simonart/dw/05P.jpg
http://utenti.lycos.it/simonart/dw/06P.jpg

http://utenti.lycos.it/simonart/dw/07P.jpg
http://utenti.lycos.it/simonart/dw/08P.jpg

XabbaRus
01-23-06, 03:45 AM
Could we see a lower down shot of the Arleigh Burke?

Of the bow closer down.

LuftWolf
01-23-06, 08:04 PM
Any modeller who would like to have models included in LWAMI or who would allow us to make a LWAMI version that supports your models should PM me. :up:

We are very interested in supporting people who want to share their work with the community. :) :rock:

aaken
01-24-06, 01:54 AM
The underwater part of the Burke (and of the Nanutchka as well) has been 'imagined' because we had drawings from the waterline up so everything below is not correct. For example, the bow is missing the transom and also the position of the propeller shafts is hypotetical. I'll post pics as soon as we've got some paint on it.

Fandango
01-25-06, 02:49 PM
Bravi ragazzi!!!. Dateci dentro!!!. :rock:

Ma di dove siete?...

C.te Simone
01-25-06, 03:41 PM
www.maricosom.net :up: