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View Full Version : Some ideas for improving fighter doctrine


Hawk66
10-12-07, 12:53 PM
Hi,

I just want to share some findings during my tests with the doctrines for fighters:


Speed modification in attack phase.
If the aircraft is in weapon range to its target it does normally not make sense to intercept the target with max.speed.
IF ( ( TgtRng < ( AttackRng / 1.1 ) ) AND ( ( TgtSource $= "Radar" ) OR ( TgtSource $= "Visual" ) OR ( TgtSource $= "Infrared" ) ) ) THEN {
AttackBest
SetSpd Maxspd / 1.25

Land the aircraft if wilco...
If the aircraft has no missiles left, it often makes sense to disengage and land

Platform doctrine:
var orderLand; //land if out of ammo
...
IF orderLand THEN {
DebugOut OwnName
DebugOut "...will land"
SetPriority 220
Land
} ENDIF

Target Doctrine:
...
IF ( AttackRng < 7500 ) AND ( AttackRng > 0 ) AND ( GetEntVar "orderToLand" == False ) THEN {
SetEntVar "orderToLand" true
ENDIF


As Attacker turn the radar off
eg. for a F-14
SensorEnable "AN/AWG-9" off

Unfortunately, the engine seems to fire radar-guides missile independently of the status of the radar. So, you would have to turn the radar on, if attackRng is reached...