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XabbaRus
06-02-06, 05:17 PM
Where are you with model building?

I know I have stepped out of the game for a bit but was still wondering what hasn't been done.

Maybe we should tie up. I just can't seem to stick to things at the moment, motivation is a little low but it might pick up.

TLAM Strike
06-02-06, 06:47 PM
Lets see...

Ready for Game:
Lama Tender
Charles De Gaull Resize

Completed:
Zulu SS (Just requires a few touch ups)
GUPPY Northern Sail, PUFFS NS, Razorback (Distiguishing features need to be assigned to models.)

Maping:
Halifax FFH
El'Brus Rescue Ship (almost mapping)
Gepard PTG Resize
Durance AO Resize

Modeling:
Kolomna Class Cargo Ship
Amur Class Repair Ship
generic Contaner Ship
generic SEABEE
Atrek Class Submarine Support Ship
Whiskey SS and Twin Clyinder (Almost ready for mapping)
California class CGN
GUPPY SSK, Portsmouth Sail

To Do List:
Kingston OPV

This is just my list Aaken has his own list.

aaken
06-03-06, 02:56 AM
models finished and converted

Agosta90A SSK (France)
Alfa SSN (Russia)
Burke DDG (USA) *
Cavour CV (Italy)
DeLaPenne (Italy) *
F100 FFG (Spain) *
Ivan Rogov LPD (Russia) *
Kilo SSK (Russia)
Maestrale FFG (Italy) *
Minerva FF (Italy) *
Nanutchka III (Russia)
Oscar SSGN (Russia) *
Sauro SSK (Italy) *
Toti SSK (Italy)
Type212A SSK (Italy-Germany) *
Typhoon SSBN(Russia) *
Victoria SSK (Canada) *

Models Started

Iroquois DD (Canada)
San Marco LPD (Italy)

Models I should do

Vittorio Veneto CG (Italy)
Garibaldi CV (Italy)

Maybe I forgot something but, so far, that's what I did.

LoBlo
06-03-06, 06:16 PM
Hi guys. Great stuff. Question: How easy would it be for you to put improved skins for the Akula, SW, and LA only in the game? I've noticed that a lot of the effort is toward AI models, but I suspect a lot of players would be happy just to have better skins for the Akula and a more "to scale" (meaning better lenght and width modeling) for the SW and LA.

TLAM Strike
06-03-06, 06:23 PM
Hi guys. Great stuff. Question: How easy would it be for you to put improved skins for the Akula, SW, and LA only in the game? I've noticed that a lot of the effort is toward AI models, but I suspect a lot of players would be happy just to have better skins for the Akula and a more "to scale" (meaning better lenght and width modeling) for the SW and LA. With out a way to change the location of the viewport for the sail view and/or access the models in a .3ds format (no program I know of currently can handle a .j3d to .3ds converson when the model uses .dds textures) to design a new model with the default location of the sail in mind its very very difficult to make a more accurate model for playables.

LoBlo
06-04-06, 12:22 AM
Bummer...
...so modding DW has turned out to be a little more resistrictive than modding SC I gather.

aaken
06-04-06, 03:46 AM
The only way would be to remake the model, I guess.

XabbaRus
06-04-06, 04:13 AM
It is a case of trial and error, but not onlyin position along the hull but also height of viewpoint.

PITA I have a working 688i with opening vls doors so if anyone wants to play that then cool, but your sail view will be wrong.

LoBlo
06-04-06, 09:11 AM
Alas I have no modeling skills :(

Maybe I'll just buy SubCommand and get SCX so that I can see what a real sub model is supposed to look like :lol: (j/k... actually not really).

*goes to amazon.com to look for old SC copies*

On a side note: I look at the SubCommand model of the SW and it just looks different and better than the DW model... am I imagining this?