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View Full Version : Torpedo flooding and. . .


Qppralke
08-06-06, 09:16 AM
I was thinking about some random features that could add some cool effects to the game.

I'm thinking about torpedo door and torpedo flooding sounds. About making them audible .

Is it possible to give AI sub , a weapon (launcher) called for example: "TLaunch"
Make it a type of weapon , like a deck gun. So it fires a single shell. And give it a sound of torpedo tube flooding -> equalizing . . .
And than make the AI use it in the doctrine . Before launching torpedo

Or, if the above is not possible, to make it a torpedo. And give it a short range, only to play it once .

Do you think it's possible ?

It could also work to simulate fishing boat , or travler , setting the nets .
There is a sound of it , somewhere on website with the sound from the french submarine. the nets are dangerous for subs hiding underneath . . .

K_Sea6
12-19-06, 11:17 PM
find a