Qppralke
08-06-06, 09:16 AM
I was thinking about some random features that could add some cool effects to the game.
I'm thinking about torpedo door and torpedo flooding sounds. About making them audible .
Is it possible to give AI sub , a weapon (launcher) called for example: "TLaunch"
Make it a type of weapon , like a deck gun. So it fires a single shell. And give it a sound of torpedo tube flooding -> equalizing . . .
And than make the AI use it in the doctrine . Before launching torpedo
Or, if the above is not possible, to make it a torpedo. And give it a short range, only to play it once .
Do you think it's possible ?
It could also work to simulate fishing boat , or travler , setting the nets .
There is a sound of it , somewhere on website with the sound from the french submarine. the nets are dangerous for subs hiding underneath . . .
I'm thinking about torpedo door and torpedo flooding sounds. About making them audible .
Is it possible to give AI sub , a weapon (launcher) called for example: "TLaunch"
Make it a type of weapon , like a deck gun. So it fires a single shell. And give it a sound of torpedo tube flooding -> equalizing . . .
And than make the AI use it in the doctrine . Before launching torpedo
Or, if the above is not possible, to make it a torpedo. And give it a short range, only to play it once .
Do you think it's possible ?
It could also work to simulate fishing boat , or travler , setting the nets .
There is a sound of it , somewhere on website with the sound from the french submarine. the nets are dangerous for subs hiding underneath . . .