View Full Version : Smoke? can we get some
soundken
12-19-05, 06:45 AM
ive been reading Red Storm Risiong and it seems smoke is a big thing when you have MAD contacts at preasent there is no smoke gernade in the game, some of this has touched on before and met with a resounding no :damn:
im starting to do most of my own flying in the helo and having this marker would not only be realistic but also add a lot to the visuals plus gameplay when using hud only view or when your hands are busy flying
unfortunatly i like the programing skills to really dive into this but have a copy of VC++ if someone wants to lead me down the right path or team up that would be great
ideas i have as work arounds:
could a sonarbouy be modded to have some sorta smoke billowing from it a new class perhaps or mabey dicass shallow
somehow adding a full on smoke gernade to the helo and orion
thanks ken
OneShot
12-19-05, 12:03 PM
First of all, there would be the question why you actually need a Smoke. IMHO if you are most of the time at the controls of the Helo yourself you are doing something wrong and that would be the only reason to have them. Otherwise the Navmap provides you with a (automatic) MAD marker, which can be promoted to other plattforms as well.
And the hacking of DLL's or the EXE is a big NO NO, which in return would be the only reason to use VC++ (or whatever). For doctrines and the like you just need Notepad (or a Texteditor of your choice).
The last part, like modding buoys and stuff would (IMHO) involve hacking of DLLs or the like and hence be a big no. Maybe not, I'm not sure whats possible with the DB, which however would lead to the question why I would sacrifice even one of the buoys on the Helo or P3 for something I don't need and which would only be a visual "highlight" for myself.
Don't get me wrong, from a realism point your question is valid. Those smoke markers exist in real life and are needed there for sure, but gameplay wise its not needed, because SCS has compensated with other features and functions for the lack of them, and actually improved it (you can easily promote it to others).
Cheers
OS
Currently, even with LWAMI unless my memory fails me again, the DIFAR shallow has no purpose in life as the DICASS shallow is the same depth and has the same plus some additional capabilities. Meaning the difar shallow could be dropped for that. However, on its own it's not visible and there is no way to have the smoke effect added to it. The workaround would then be a "smoke 3d model" to use for the DIF-S - though that would require both a graphics update and a database update. Animation may not be very smooth either.
Or you could use the mines (for the orion) for this by changing their models.
That doesn't touch any DLLs or interfaces. Not that I see how changing those would help all that much either way.
I'd like to a good python interface in place though - both mission-wide (by the mission creator) and global (as in doctrines)
That would easily allow things like this.
Though I actually agree with oneshot on the matter of why it is needed, when I hear such questions I can't help having my mind turned to how it would be implemented.
LuftWolf
12-20-05, 01:14 PM
Currently, even with LWAMI unless my memory fails me again, the DIFAR shallow has no purpose in life as the DICASS shallow is the same depth and has the same plus some additional capabilities.
The passive sensor of the DIFAR is more sensitive by the DICASS to a degree that both are really necessary.
So we really don't have a buoy to sacrifice, and I'm not sure how one would get a smoking buoy anyway. :hmm:
soundken
12-20-05, 06:14 PM
of course this is pretty much an eye candy issue, and being a helo pilot cant realy afford to lose any of the precious bouys i have :( however in my reading i couldnt help but visualize it mad once drop a smoke, mad again drop another, have my buddy os on the p3 line em up Fly through the first smoke drop a torp
visualy that would be killer
back to solutions.
the bouy option , i chose the dicass s (because this is the bouy i use when in close) but then there's a prob i tend to drop a bunch of these around a target area and it would be confusing if all of em smoked , perhaps some sort of switch, but now were getting away from the realistic, also hard to figure out is if the bouy "exists" in pilot "real/truth" view or is it a null object.......any sub guys ever herd a bouy bounce off your hull ?
adding the gernade as a new object, this treds into the "forbiden code" area a little but not much and from what i gather scs major concern is regarding new platforms. its there code its there rules, i honestly dont know how they would feel about this
dont want to turn this into a big issue was just reading and went wow that would be cool if we could do it in DW
Smoke :D
I saw a burning ship smoking on Horizion in Bills RSR single mission
Calm before the storm. The fishing boat was on fire.
Lane :D
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