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DivingWind
06-06-06, 04:23 PM
I have a suggestion to change water texture! Because now it doesnt look very realistic.It is just my thought. I'm no moder, but I know there is some talented painters who could make it happen!

Will I receive support on this?

DivingWind
06-08-06, 07:14 AM
I gues its a bad idea, because noone got intersted in it!

awood6535
06-08-06, 03:04 PM
hell I would like to something done about it but I don't paint.

DivingWind
06-09-06, 08:29 AM
I gues we need a poll for this!

lefthandblack
09-13-06, 02:03 PM
That's precisely the reason I registered here. I intended to do it but I have been unsuccesful in locating the cmputil.exe required for extracting the textures as all
the links I have found to it are dead.

If someone can point me in the right direction, I'll take a crack at it.

Edit: I found that the utility I was looking for was included with Kegetys' texture mods.
Now, I just need the syntax.

The command:

cmputil.exe -decompress 3d.grp

tries to open, but results in a crash, so obviously, that isn't right.

Any Ideas?

Ramius
09-13-06, 04:07 PM
Not sure where you found the info saying that is the file you need, but its not. The cmputil is for putting the changed files back into the grp files not extracting them.

The file you require is decompress.exe . This can be found here
www.ramius.co.uk/files/decompress.rar

The command to use it (from within a .bat file) would be....

decompress 3D


This will extract ALL the files from the 3d.grp file into a folder called 3D. You would then edit the required file/s and then place them into the main graphics folder to put them back into the 3g.grp file using the cmputil.exe file.

Again using a .bat file, command would be....

cmputil 3D wake.bmp

Filenames ARE case sensitive so be carefull :yep:

lefthandblack
09-13-06, 05:19 PM
Thank you very much.
After delving a little deeper, I had figured out I was using the wrong exe, but
after two hours of searching I was convinced that the file must have been
blacklisted by the developer, as I couldn't find it anywhere.

Now I can give it a shot.

lefthandblack
09-13-06, 08:57 PM
Well, after trying diligently, I can see why this hasn't been done yet.
There are some 20 fiiles for the various water conditions (weather etc.)
I began editing these files, starting with the most obvious ones and
eventually working my way through all 20 with quick and dirty edits,
only to discover that my changes would never show in-game.

I even decompressed the revised 3d.grp to make sure my new textures
weren't being added as copies while the old files remained intact.

I'm convinced that the water texture is determined by the .vso shader files
inside the 3d.grp and has nothing to do with the bitmaps as even drawing
a large yellow X across the bitmaps will yield absolutely no change in-game.

Editing the wakes and bumpmaps seems to work ok, but nothing I tried allowed
me to change the hue of the water at all. It's still too blue and still looks like
plastic.

I don't have the knowledge or necessary software to delve into the shaders
so I'm conceding defeat on this one.