SleazeyWombat
02-19-07, 04:22 PM
Running Lwami 3.07, and the updated RSR missions.
I noticed this when attempting to play the non-campaign version of the "Red Storm Rising" mission, "Opening Moves".
Bug # 1: All of the Red Force submarines started out surfaced, some only a few thousand yards from the Blue carrier group.:-?
Bug # 2: The blue escorts within visual range of the sub salvoed many anithsip missiles against the surfaced subs. None of them hit; they all flew by as if it were invisible to their seekers.:cry:
Bug # 3: Blue escorts then salvoed torpedoes against the surfaced subs; all of the torps ran under the subs w/o detonating.:x
Bug # 4: I didn't observe any escort gunfire against the surfaced subs.:huh:
Bug # 5: My torps all missed, just like the AI fired torps; I made sure to set ceiling to 10, and floor to 200. I set depth to 10 (small as I could get it).:stare:
Bug # 6: My Penguin anti-ship missile missed the same way the AI escorts missiles missed too.:damn:
Bug # 7: I used the mission editor to edit the subs starting depths; one of them was supposed to be surface, the others were at depths of 75, 100, and 200 feet, but even after editing them all to be 300 feet at start, the next play of the mission they all started surfaced or surfaced very shortly after starting.:down:
Now, admittedly, it was late, and I didn't have time to try very many things, but this mission was basically unplayable.
I noticed this when attempting to play the non-campaign version of the "Red Storm Rising" mission, "Opening Moves".
Bug # 1: All of the Red Force submarines started out surfaced, some only a few thousand yards from the Blue carrier group.:-?
Bug # 2: The blue escorts within visual range of the sub salvoed many anithsip missiles against the surfaced subs. None of them hit; they all flew by as if it were invisible to their seekers.:cry:
Bug # 3: Blue escorts then salvoed torpedoes against the surfaced subs; all of the torps ran under the subs w/o detonating.:x
Bug # 4: I didn't observe any escort gunfire against the surfaced subs.:huh:
Bug # 5: My torps all missed, just like the AI fired torps; I made sure to set ceiling to 10, and floor to 200. I set depth to 10 (small as I could get it).:stare:
Bug # 6: My Penguin anti-ship missile missed the same way the AI escorts missiles missed too.:damn:
Bug # 7: I used the mission editor to edit the subs starting depths; one of them was supposed to be surface, the others were at depths of 75, 100, and 200 feet, but even after editing them all to be 300 feet at start, the next play of the mission they all started surfaced or surfaced very shortly after starting.:down:
Now, admittedly, it was late, and I didn't have time to try very many things, but this mission was basically unplayable.