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  1. the best visual weather mods? (9 replies)
  2. ==========WhiteCapsSplash Test (49 replies)
  3. Can there be more compartments (7 replies)
  4. Real Fleet Boat Mod Issue (9 replies)
  5. SH4 and Vista/Windows 7 Installation (47 replies)
  6. machine gun MG-42 ??? (4 replies)
  7. No fair-Game killed my crew (9 replies)
  8. [TEC]How to configure SJ to report Fishing boats, Sampans etc? (21 replies)
  9. [REL] Montana class BB for RFB 1.52 (11 replies)
  10. New Submarine.Splash And SplashWaveSound (23 replies)
  11. need help editing the main menu screen (1 replies)
  12. Thoughts on this? (4 replies)
  13. need a little advice (1 replies)
  14. Fothrs install issue (0 replies)
  15. Quick Mod Question (6 replies)
  16. Question (1 replies)
  17. I-boat zones modding - damage model (7 replies)
  18. Confused about Mod Order Install (9 replies)
  19. Can't get skins to work with TMO 1.7 (3 replies)
  20. minor error in my waterline color mod (0 replies)
  21. Gato Roll (9 replies)
  22. AI ship sensors cfg file (2 replies)
  23. Please help, I can't find a specific mod. (15 replies)
  24. Realistic Sinking mechanics? (9 replies)
  25. For those SHIV Cold warriors. (0 replies)
  26. How to flag whether a camera is obstructed or not? (7 replies)
  27. PearlCampaignStart Dec6 '41 SPOILER (0 replies)
  28. [REQ] time compression int other than map mode.. (2 replies)
  29. Question - TBT/UZO View (4 replies)
  30. [REL] Torpex Torpedoes Mod (15 replies)
  31. how do you find an image file used in the cameras.dat file (8 replies)
  32. manual range input (16 replies)
  33. [REL] Realistic TBT view for US boats (16 replies)
  34. 2 Questions about moding SH4 (2 replies)
  35. Where have the large explosions gone??? (2 replies)
  36. The displaced Map with Zoom (6 replies)
  37. question about sound files (11 replies)
  38. sonar view is too low and to far away (10 replies)
  39. [TEC] Default Torpedo Loadouts (8 replies)
  40. [WIP] PPI Interface (55 replies)
  41. [TEC] Has anyone else created a fictional boat? (13 replies)
  42. Women in fishing boats..RSRD (20 replies)
  43. textures editor (4 replies)
  44. Changing posters in sub. (3 replies)
  45. RSRD question (3 replies)
  46. hull damage indicator (7 replies)
  47. Would people like this. (3 replies)
  48. Original 'Sound' Folder (5 replies)
  49. [REQ] The big Surface Ships request Thread (7 replies)
  50. question about texture files of new ships for the game? (3 replies)
  51. Periscope Depth Problem ??? (20 replies)
  52. Subsim Member?Join The Meet (0 replies)
  53. Stuck on converting the XVIII for Allied Campaign (2 replies)
  54. [WIP] Sonar Realism & Prop Counting (12 replies)
  55. Sailor rotation. The answer ... (5 replies)
  56. =====Periscope Wake And Splash Mod (21 replies)
  57. Anti alising? (7 replies)
  58. Little help? Campaign Borked (6 replies)
  59. has anyone fixed the sonar and radar to work properly? (21 replies)
  60. For Modders needing help with Subsim Uploads (0 replies)
  61. Advice on TM 1.7 etc for returnee (2 replies)
  62. Question for ALL JSGME users (2 replies)
  63. Playable surface ships for 1.4 (33 replies)
  64. [REL] Longer wake for ships/subs mainly for TMO1.7 (12 replies)
  65. Noob question (6 replies)
  66. change the gun (3 replies)
  67. About Crew Eyes ... (19 replies)
  68. Random failures (2 replies)
  69. Missing gauges. (12 replies)
  70. Install order for PE4 & TM1.70? (2 replies)
  71. More White Wake And Submarine Bow Splash_MOD1.0 (10 replies)
  72. OM MOD Question (3 replies)
  73. Setting a custom camera view to a key? (24 replies)
  74. Changing The Limits Of The Game (2 replies)
  75. US Torpedo plane (2 replies)
  76. More white wake (6 replies)
  77. [REL] HAMILTON NAVY CHRONOMETER Rev 1.0 (7 replies)
  78. Huh?...The Navys looking a bit thin, eh lads ? (2 replies)
  79. Coloured map contacts (2 replies)
  80. Coloured map contacts (5 replies)
  81. Need direction, What file edits US Submarines Torpedo loadout and reload time? (2 replies)
  82. RFB Torpedo's (14 replies)
  83. RFB Torpedo's (2 replies)
  84. [needed] how do you make a good occlusion map for a gun (8 replies)
  85. playable Old Corvette ??? (5 replies)
  86. [REL] Keldunks RFB 1.52 tweaks, water streams and diesel exhaust (33 replies)
  87. [REL] Crush Depth mod. (8 replies)
  88. (WIP) Ships Acceleration Physics V0.2 (1 replies)
  89. Real Submarine movies. (2 replies)
  90. Battle stations "SILENT". (8 replies)
  91. Black Battleships (5 replies)
  92. Can someone make some U-boat skins???? (2 replies)
  93. Depth Charge 3D Model (3 replies)
  94. titanic (6 replies)
  95. Mood Music for missions? (3 replies)
  96. SH4 water transparancy mod? (6 replies)
  97. bubbles killer! (2 replies)
  98. [REL] Webster's Ship Manuvering Fix for v1.4 and v1.5 (23 replies)
  99. Texture problem between 3DS and ingame (2 replies)
  100. Making a battleship-sub.... (20 replies)
  101. Basic tweak question (5 replies)
  102. FILEFRONT IS OPEN AGAIN by the original founders (12 replies)
  103. bismarck (2 replies)
  104. [QUESTION] ADDING animations (2 replies)
  105. How to tweak Gato's engines? (2 replies)
  106. Question: lighting effects (9 replies)
  107. [REL]High Realism Tutorial revised March, 2009 (17 replies)
  108. Return to SH4 + Better Scopes? (1 replies)
  109. Perplexed on ship fires and sound ! HELP ! (3 replies)
  110. The 'SHIP LISTS' website (0 replies)
  111. Prop fix (3 replies)
  112. [REQ] Simple Chronometer (3 replies)
  113. Looking For a Good Mod In 1.5....... (2 replies)
  114. Engine Room sub-systems (6 replies)
  115. Request for well made single missions and patrols (0 replies)
  116. [REL] SH4 1.5 BO 2000m 1920x1200 (1 replies)
  117. [needed] Illumination map (specular) = lightmap (occlu) map ? (3 replies)
  118. Any mod correct the crewman standing at non-installed stations? (9 replies)
  119. Question on the Real Environment mod (19 replies)
  120. RFB Plotting Map Problem (2 replies)
  121. Mods for SH4: Gold vs non-Gold, how do they stack up? (12 replies)
  122. Computing sub crush depth! (20 replies)
  123. [REL] SonarTargetFix 2 (complete) (15 replies)
  124. where to find the Jap_LG_airbase.dds file? (3 replies)
  125. what is a ZHF file and how to open it? (10 replies)
  126. [REL] SH4 Tool Tips Mods R1 (3 replies)
  127. [REL] Eye Patch for Missing Eyes and Staring Crew (164 replies)
  128. Question about patrols/Mission (3 replies)
  129. =======Porpoise class splash beta mod (14 replies)
  130. [REL] Career Playable Cleveland CL (45 replies)
  131. Animated Icons (1 replies)
  132. Help with add-ons. (2 replies)
  133. what are the crush depths for the u-boats? (4 replies)
  134. [REQ] Missing Eyes Testers wanted. (16 replies)
  135. Ship Sinking Bubbles generator/Node ??? (16 replies)
  136. [TEC] Subs crashdepth. (9 replies)
  137. Nav Map tools mod (3 replies)
  138. RSRD Large Convoy (7 replies)
  139. Captain Cox Redux Scopes And RFB (2 replies)
  140. Graphic location. (1 replies)
  141. Hydrophone bearing indicator stuck (4 replies)
  142. Longer torpedo wakes for both US and IJN (4 replies)
  143. [REL] Lite Fog. Addon to latest Environment Mod (7 replies)
  144. [TEC] Shells.dat + Shells.zon Node Numbers in v1.5 (2 replies)
  145. #4 Ships_Reflect and Caustic_Environment Mod 5.1 (52 replies)
  146. [TEC] Shells.dat + Shells.zon Node Numbers in v1.4 (6 replies)
  147. Filefront is closing ! (68 replies)
  148. Adjusting deck gun position. (1 replies)
  149. Trigger Maru Mod question (2 replies)
  150. Strong Foam (6 replies)
  151. MK14 TorPex Warhead missing from game (6 replies)
  152. i need help with the shells.zon (11 replies)
  153. [REQ] Visual contact reporting feet/yards? (1 replies)
  154. [WIP] Longer wake. (42 replies)
  155. my wish list (12 replies)
  156. How to mod the "detonating" part of the Torpedo.sim ? (6 replies)
  157. [REL] FOTRS Crew Mod (0 replies)
  158. Sub bow splash (12 replies)
  159. Top wave foam experimental (6 replies)
  160. Any mod have a fix for not-quite-opaque periscope view? (6 replies)
  161. Webster's Mods are in the shop for repairs (7 replies)
  162. a little help please (3 replies)
  163. Which one better PeriscopeWake? (34 replies)
  164. [REL] SH4 1.5 Crew Cheat v.1.0 (7 replies)
  165. Periscope foam (4 replies)
  166. Officer limits (7 replies)
  167. Default Captain's Name (4 replies)
  168. [REL] Real Environment mod (290 replies)
  169. Any fix for dissapearing Hydrophone sounds (14 replies)
  170. Hit power of torpedoes : US to IJN calculation (29 replies)
  171. [REQUEST] Environment/Graphics related (3 replies)
  172. so where is the link to buy ubm through subsim? (4 replies)
  173. Unexplained critical damage on "load-up" (4 replies)
  174. [FIX] Captain Midnights CBS News sound mod Fix. (0 replies)
  175. Dynamic Shadow (7 replies)
  176. light houses (1 replies)
  177. Alternative downloadlinks RFB 1.4 (0 replies)
  178. [Req] No Static Damage?? (6 replies)
  179. delete this. (0 replies)
  180. Directional ShipWakes (0 replies)
  181. [REQ] Union Jack in Captain's Office (0 replies)
  182. TMO Uboat enable and Sboat Engine Patches (2 replies)
  183. [REL] Pimp My Ride (9 replies)
  184. my crew won't leave bridge...FOTRS (1.5) (4 replies)
  185. Lights (5 replies)
  186. Ships not audible on Hydrophone (2 replies)
  187. [REQ] Captians Office Radio (3 replies)
  188. [REL] One Normal Voice (3 replies)
  189. [WIP] Skipjack SSN (113 replies)
  190. I have lost the Home and End functions (5 replies)
  191. [REL] strategic map symbols (11 replies)
  192. long time (7 replies)
  193. Need Help ! with Engine telegraph Bell Sound (11 replies)
  194. Advice on new RFB crew stations (6 replies)
  195. Pls help me choosing modpack (2 replies)
  196. Deck gun muzzle halo (9 replies)
  197. Missing deck gun (4 replies)
  198. Absolute Beginner (4 replies)
  199. The question that everyone hates.... (6 replies)
  200. [TEC]Periscope with radar ranging ?? (1 replies)
  201. [REL] Webster's Ship Draft & Manuvering Fix for v1.5 (12 replies)
  202. I'm sorry to ask again. (18 replies)
  203. Do you want to learn how to mod sh4? (7 replies)
  204. sub name change ? (4 replies)
  205. silenthuntermods.com - a multi-language host (8 replies)
  206. Skins, how? (9 replies)
  207. Its been awhile! (3 replies)
  208. [REL] Balao 1941 (8 replies)
  209. where do these scales in the periscope view come from ?? (7 replies)
  210. No submarine sounds (0 replies)
  211. Airplane icons (1 replies)
  212. acceleration test results (9 replies)
  213. The true sense are ============== reality environment (13 replies)
  214. what file is used for the 20mm muzzle flash? (6 replies)
  215. Starting messages!! (6 replies)
  216. [REL] AOB Wheel (17 replies)
  217. [TEC] Flooding Mechanics? (1 replies)
  218. [REQ] Verification Of Manned Stations... Attention RFB Team (3 replies)
  219. [needed] help with bow planes animation for IJN subs (3 replies)
  220. Conning tower issue. (1 replies)
  221. [rare find] IJN Kaiten type 10 periscope view (6 replies)
  222. what version of sh4 did they fix the detroyers? (3 replies)
  223. unsinkable subs need fixing (9 replies)
  224. [REQ] Uboat Gradations scales (14 replies)
  225. [REQ] Realistic Wake (12 replies)
  226. S3D Editor help.. (9 replies)
  227. Oper Monsoon + RFB + RSRDC + Real Environments = 1 great mod (6 replies)
  228. sen toku textures need to be fixed (3 replies)
  229. sen toku I-400 questions (3 replies)
  230. Not sure if something like this is possible in the SH4 engine... (4 replies)
  231. Reassigned Fire Torpedo Keys by Magic452 (1 replies)
  232. mod compatibility with D2D SH4 1.5 (5 replies)
  233. [TEC] Link to Japanese freighters (3 replies)
  234. Lights! Action! Torpedoes! (3 replies)
  235. Looking for new uniforms (0 replies)
  236. S3D, how do the sounds work (2 replies)
  237. FOTRS for v1.5 (0 replies)
  238. F1/Help Personalization Mod (0 replies)
  239. [needed] IJN AA rockets for carriers (0 replies)
  240. multiplayer with mods (2 replies)
  241. ship stopping distances (20 replies)
  242. [WIP] Silent Hunter IV - Music Mods (5 replies)
  243. [needed] Avenger TBF launching torpedoes for the IJN campaign (27 replies)
  244. [REL] sonar target fix (2 replies)
  245. Problem with mod.. (0 replies)
  246. FYI there is a new Nvidia driver out (11 replies)
  247. [REL] Webster's Real Lifeboats Fix for v1.5 (0 replies)
  248. problem with deck gun (1 replies)
  249. Updated AOB Wheel manual - Release imminent :) (5 replies)
  250. mod load order/conflicts? (3 replies)