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  1. [needed] beaten up hull model as damage model (1 replies)
  2. [WIP] Radio Vladivostok (5 replies)
  3. [REQ] Chronograph continuous sweep second hand (3 replies)
  4. [WIP] Additionnal New Torpedo types possible (0 replies)
  5. largest explosions (4 replies)
  6. [TEC]Fourm idea (2 replies)
  7. Odd Problem (CTD) (13 replies)
  8. [wip] british torpedoes mark VIII and VIII** (22 replies)
  9. What are PC requirements for RFB? (5 replies)
  10. [WIP] the 11th tube for the Class T submarine (16 replies)
  11. [REQ] 5"/51 caliber deck gun model (33 replies)
  12. Creating my Own Playable Subs (7 replies)
  13. [TEC] scaling a blueprint to build a sub in 3D (0 replies)
  14. [WIP] Agents Reports (convoy reports) (10 replies)
  15. [WIP] HMS Hood & Refit (34 replies)
  16. Fixing the dead sea... (0 replies)
  17. CO2 and the surface (8 replies)
  18. Interceptor Sub (165 replies)
  19. [REQ] Adjustable Dive Planes (3 replies)
  20. Shark mod:Joc-SH4-Haifish 1.0 Final (5 replies)
  21. TMO and Ohio (2 replies)
  22. Harbor mod? (0 replies)
  23. Mod Request: Planes visible on PPI-Radar? (0 replies)
  24. Which SJ radar performance model is preferable? (9 replies)
  25. Couple of questions using British subs (10 replies)
  26. RSRD traffic question (0 replies)
  27. Alternative Ships Reflections (16 replies)
  28. DDShips And Environment Mod (5 replies)
  29. [REL] Type XXVIII Uboat (Fictional) (0 replies)
  30. Unloading torps. (11 replies)
  31. Help Please - Missing Stop Watch (9 replies)
  32. 2 questions about TMO (2 replies)
  33. Torpedo prob (7 replies)
  34. "New Construction" Campaigns (6 replies)
  35. New Captains Guide To Supermod Selection? (10 replies)
  36. TMO and realsim (11 replies)
  37. narwal mod with TMO1.9? (5 replies)
  38. RFB 2: Sub Diving Times (17 replies)
  39. [REL] Silent Fire Elite (0 replies)
  40. Which mod are compatible with which (7 replies)
  41. Which Mega mods are best and why (19 replies)
  42. [WIP] Playable S-33 from U-571 (10 replies)
  43. Depth charge splash graphic (3 replies)
  44. Mods order (0 replies)
  45. EASY CURE for the "Passing Thermal Layer" bug (1 replies)
  46. Playable British T class Submarine? (7 replies)
  47. How do you load any mod once in the game??? ? (20 replies)
  48. Has anyone had trouble with the chronometer in TMO? (7 replies)
  49. [REQ] Tutorial or tutor to help me create campaigns (5 replies)
  50. Need some help on these... (3 replies)
  51. uss hornet (9 replies)
  52. [WIP] Career Playable Type XXVIII (Fictional) (14 replies)
  53. Messed up submarine skin when swapping conning towers. (13 replies)
  54. [WIP] UltraSubs for SH4 (27 replies)
  55. Lot of unaviable files .. :( (1 replies)
  56. Looking for a mod to tone down enemy air activity (4 replies)
  57. How to replace a propeller (2 replies)
  58. More Accurate Conning Towers? (0 replies)
  59. Carrier playable? (27 replies)
  60. U-boat type XVIII (2 replies)
  61. Some help needed with 'torpedo.zon' editing (9 replies)
  62. How to apply the occlusion map in 3ds max? (8 replies)
  63. Can dive planes get stuck (5 replies)
  64. crew management (0 replies)
  65. sub addons (4 replies)
  66. Anyone Have a KGV playable battleship? (2 replies)
  67. Help adding a sub (0 replies)
  68. submarine tactics (1 replies)
  69. ........?? (1 replies)
  70. Upgradeable Weapons Interchangeable surface ship guns (6 replies)
  71. [REQ] plane controls (5 replies)
  72. Playable Carriers for SH4 ? (18 replies)
  73. Destinations (6 replies)
  74. sub damage and repair (3 replies)
  75. [TEC] 3d modeller questions (3 replies)
  76. [REQ]SH5 Submarine and boat foam trails, wakes and water slides import. (1 replies)
  77. Titan Superfortress (0 replies)
  78. [WIP] Airborne Magnetic Anomaly Detector (MAD) (48 replies)
  79. crew voice sounds (1 replies)
  80. Which part of the game software is recognising loaded torpedo types? (2 replies)
  81. [REL] Navigation Map Make-Over with Airbases (176 replies)
  82. Periscope Height Control (2 replies)
  83. submarine depts (4 replies)
  84. Adding torpedo reserves (2 replies)
  85. Changing renown. (2 replies)
  86. Damage problem (4 replies)
  87. [REL] Ship Centered Accuracy Fix (SCAF), for TMO 1.9 (3 replies)
  88. [Done] AI planes dropping homing torpedoes by Peabody (42 replies)
  89. Someone have SCAF beta for TMO19 (22 replies)
  90. [Re-REL] Ship lengths in RecManual (7 replies)
  91. Sub Models (0 replies)
  92. Loss of battery (2 replies)
  93. Printable recognition manual? (2 replies)
  94. Planes dropping torps (3 replies)
  95. Game playablity (0 replies)
  96. Japanese Radar (6 replies)
  97. Bearing Indicator in Free Camera (0 replies)
  98. [WIP] Rescue Ship (75 replies)
  99. Never Saw This (10 replies)
  100. [TEC] Adding Playable Units (40 replies)
  101. [WIP] Playable Cachalot class submarine (37 replies)
  102. Mod Idea (2 replies)
  103. Thank you and another question(s) (0 replies)
  104. Question about loading mod patch (5 replies)
  105. smal question about TMO 1.9 (5 replies)
  106. DDMODS (6 replies)
  107. Any News on Modern Sub Project? (3 replies)
  108. "Silent" airplanes? (4 replies)
  109. Playing the Narwhal (22 replies)
  110. Tick...Tack....till doomsday ? (2 replies)
  111. [REL] SHIV extra messages (22 replies)
  112. Navigation Dials in menu_1024_768 ? (1 replies)
  113. need help please TMO 1.9 (4 replies)
  114. Cg modeler (43 replies)
  115. [REL]MaxOptics IV (26 replies)
  116. JSGME query (2 replies)
  117. Some photos of interior USS Pampanito (Balao-class) (17 replies)
  118. FOV in OM ?h (0 replies)
  119. Two missing redcross files (2 replies)
  120. search guns and texture (0 replies)
  121. ZON files (2 replies)
  122. [REQ] Typhoon/Red October for Campaign (4 replies)
  123. [REQ] more frequent clouds or overcast (3 replies)
  124. [WIP] Fleetboat Sinking Messages (7 replies)
  125. Noob Questions (1 replies)
  126. Water droplets and periscpoe water effects from SH5 (6 replies)
  127. [REL] Bearing To AOB + Sonar FIX (31 replies)
  128. Any way to adjust mouse sensitivity for TMO/RSRD (0 replies)
  129. DDS Files (5 replies)
  130. Fall of Rising sun + heading indicator (2 replies)
  131. [Merged] My sub skins (8 replies)
  132. FOTRS / returning to 1 accelleration. (1 replies)
  133. Mark 14 vs. Mark 10 torpedo (0 replies)
  134. Total newb in need of help (4 replies)
  135. optics (7 replies)
  136. Sound Effect sticks in loop (8 replies)
  137. diesel exhaust mod for TMO 1.9 (0 replies)
  138. Crew will not man guns (5 replies)
  139. English & German voices (0 replies)
  140. Gun mounts AA capability (2 replies)
  141. [REQ] game stats (0 replies)
  142. [Test] AI Fix (29 replies)
  143. Turning off autosave... (3 replies)
  144. To release or not release (7 replies)
  145. UPC Campaign Data (3 replies)
  146. [needed] uv map editing tutorial (2 replies)
  147. [REL] Clayp's Optics for SH4 1.4 ONLY (6 replies)
  148. [WIP] Ticonderoga class (28 replies)
  149. [WIP] Fictional Modern US Destroyer (7 replies)
  150. TheBeastBelow Sub MOD Pak - Diesel Exhaust, Prop Fix Sub ID, Sub Emblem/Logo 30.5Meg (23 replies)
  151. [REQ] stock external next/previous view (2 replies)
  152. [REQ]Realism Mod (3 replies)
  153. Help with Lifeguard single patrol mission (3 replies)
  154. Crew officers (2 replies)
  155. [WIP] Oliver Hazard Perry (5 replies)
  156. sh4 1.5 + TMO german sounds and voice... (1 replies)
  157. Upgrades (2 replies)
  158. SalmonSargo MOD Pak (6 replies)
  159. [WIP] Playable Arleigh Burke Class (11 replies)
  160. free moving cam in the sub (3 replies)
  161. [WIP] SH4 Graphics Extender (11 replies)
  162. external view (0 replies)
  163. TMO 1.4 help (2 replies)
  164. [WIP] Radar Range Unit (44 replies)
  165. Add AA guns (3 replies)
  166. New sub skins "Dazzle" in 3 colors (16 replies)
  167. {Req} Small subchaser (8 replies)
  168. [REL] Green Dragons, Gator Navy skin mod (9 replies)
  169. [REL] Charts Overhaul for TMO 1.9 (40 replies)
  170. [REL] Ship End (7 replies)
  171. Quick TMO question (2 replies)
  172. TMO - too transparent water (2 replies)
  173. Ship weapon Fit to Submarine (2 replies)
  174. [TUT] Adding gun mounts to playable units (31 replies)
  175. Anyone ever get the twin deck gun thing worked out?? (8 replies)
  176. Depth Gauge (12 replies)
  177. Add Deck Gun (7 replies)
  178. One Torpedo, One KILL? (3 replies)
  179. Raised Radar (2 replies)
  180. Help with Torpedo modding (8 replies)
  181. Having some trouble with radio mods (2 replies)
  182. [WIP] Drag coeficient (3 replies)
  183. [REQ] Max length of sound file to avoid issues (3 replies)
  184. Conning tower fix? (4 replies)
  185. [REQ]Is there a fix for the periscope in Ohio beta (4 replies)
  186. Torpedoes.dat files (5 replies)
  187. Some Issues Common (it seems) to all Megamods (50 replies)
  188. battleship bismarck (1 replies)
  189. [WIP] forward plane animation on IJN submarines (17 replies)
  190. Help editing cameras.dat (5 replies)
  191. Red October and Typhoon (7 replies)
  192. [REL]Wolves of the Kaiser 1914-1918 Preview (16 replies)
  193. surface ship probs (7 replies)
  194. Training Torpedoes (6 replies)
  195. Coastal Defense Batteries (2 replies)
  196. How not to have double folders when compressing with winzip . (0 replies)
  197. Cities countrydesignation (1 replies)
  198. no target and speed range in opmonsun (5 replies)
  199. Creating Realistic Flag Textures (26 replies)
  200. Crowded UPC Folder (18 replies)
  201. Anyone ever try to fix lightning. (5 replies)
  202. Medals (14 replies)
  203. Operation Monsoon? (7 replies)
  204. FOTRS slows down after 8th Patrol (2 replies)
  205. Type 5 ijn torpedo fire control computer (1 replies)
  206. [REL] Nav map without black sourrounding lines (4 replies)
  207. [WIP] The Modern Subs Project (712 replies)
  208. working Control room TDC (5 replies)
  209. Time compression setting? (4 replies)
  210. CTDs : Is there a maximum number of subs that one can add ? (4 replies)
  211. Need some help with .3ds (4 replies)
  212. [WIP] need IJN gun crew (1 replies)
  213. [REQ] How to set camera to remember last position (2 replies)
  214. DDS texture save format? (16 replies)
  215. modded dive alarm won't play (12 replies)
  216. Keep losing engines in TMO, help. (7 replies)
  217. Mark 48 (4 replies)
  218. Looking for best playable German ships (bismarck, etc)? (0 replies)
  219. [TEC] Getting rid of the hardcoded reticles (Yes, it can be done!!!) (2 replies)
  220. [WIP] how to set up two bow torpedo rooms on the IJN submarines (9 replies)
  221. uboat skins? (0 replies)
  222. Texture not showing up in game. (4 replies)
  223. Targeting Boats in Real Fleet Boat 2 (1 replies)
  224. [WIP] Seawolf Class SSN (16 replies)
  225. REL BB Super-Yamato-Class (4 replies)
  226. Trigger Maru: Can't shoot any destroyers? (torps can't go shallow enough) (10 replies)
  227. Weather key fix needed, search provides nothing. (2 replies)
  228. Adding torpedo tubes to a Fletcher DD (6 replies)
  229. [WIP] New Attack Submarine (22 replies)
  230. [REQ] Victor, Akula, Oscar class submarines (18 replies)
  231. Real Environment/Pacific Environment (5 replies)
  232. Carotio......... help please! (2 replies)
  233. sh4 1.5 fleetboat uboats handling (3 replies)
  234. 1.4 Mods (1 replies)
  235. Harbor Noise dosent work (1 replies)
  236. Optics for GFO? (2 replies)
  237. TMO FPS warmup (3 replies)
  238. SH4 1.5 patch ?? (6 replies)
  239. [REL]Sofu Gan (Lot's wife) (33 replies)
  240. [WIP] Non reloadable tubes for USS Narwhal (14 replies)
  241. Nagato (1 replies)
  242. TMO Interiors compatible with TMO for 1.4? (1 replies)
  243. [WIP] H-39 Version 2.0 (30 replies)
  244. whats mods? (1 replies)
  245. [REL] DD Benham and DD Benson Destroyer (62 replies)
  246. How to change sub name (1 replies)
  247. Favorite Battle (0 replies)
  248. how to add shipID (0 replies)
  249. Just how many Yamato's are there? (3 replies)
  250. badge and hull number (5 replies)