View Full Version : SH4 Mods Workshop
- [needed] beaten up hull model as damage model (1 replies)
- [WIP] Radio Vladivostok (5 replies)
- [REQ] Chronograph continuous sweep second hand (3 replies)
- [WIP] Additionnal New Torpedo types possible (0 replies)
- largest explosions (4 replies)
- [TEC]Fourm idea (2 replies)
- Odd Problem (CTD) (13 replies)
- [wip] british torpedoes mark VIII and VIII** (22 replies)
- What are PC requirements for RFB? (5 replies)
- [WIP] the 11th tube for the Class T submarine (16 replies)
- [REQ] 5"/51 caliber deck gun model (33 replies)
- Creating my Own Playable Subs (7 replies)
- [TEC] scaling a blueprint to build a sub in 3D (0 replies)
- [WIP] Agents Reports (convoy reports) (10 replies)
- [WIP] HMS Hood & Refit (34 replies)
- Fixing the dead sea... (0 replies)
- CO2 and the surface (8 replies)
- Interceptor Sub (165 replies)
- [REQ] Adjustable Dive Planes (3 replies)
- Shark mod:Joc-SH4-Haifish 1.0 Final (5 replies)
- TMO and Ohio (2 replies)
- Harbor mod? (0 replies)
- Mod Request: Planes visible on PPI-Radar? (0 replies)
- Which SJ radar performance model is preferable? (9 replies)
- Couple of questions using British subs (10 replies)
- RSRD traffic question (0 replies)
- Alternative Ships Reflections (16 replies)
- DDShips And Environment Mod (5 replies)
- [REL] Type XXVIII Uboat (Fictional) (0 replies)
- Unloading torps. (11 replies)
- Help Please - Missing Stop Watch (9 replies)
- 2 questions about TMO (2 replies)
- Torpedo prob (7 replies)
- "New Construction" Campaigns (6 replies)
- New Captains Guide To Supermod Selection? (10 replies)
- TMO and realsim (11 replies)
- narwal mod with TMO1.9? (5 replies)
- RFB 2: Sub Diving Times (17 replies)
- [REL] Silent Fire Elite (0 replies)
- Which mod are compatible with which (7 replies)
- Which Mega mods are best and why (19 replies)
- [WIP] Playable S-33 from U-571 (10 replies)
- Depth charge splash graphic (3 replies)
- Mods order (0 replies)
- EASY CURE for the "Passing Thermal Layer" bug (1 replies)
- Playable British T class Submarine? (7 replies)
- How do you load any mod once in the game??? ? (20 replies)
- Has anyone had trouble with the chronometer in TMO? (7 replies)
- [REQ] Tutorial or tutor to help me create campaigns (5 replies)
- Need some help on these... (3 replies)
- uss hornet (9 replies)
- [WIP] Career Playable Type XXVIII (Fictional) (14 replies)
- Messed up submarine skin when swapping conning towers. (13 replies)
- [WIP] UltraSubs for SH4 (27 replies)
- Lot of unaviable files .. :( (1 replies)
- Looking for a mod to tone down enemy air activity (4 replies)
- How to replace a propeller (2 replies)
- More Accurate Conning Towers? (0 replies)
- Carrier playable? (27 replies)
- U-boat type XVIII (2 replies)
- Some help needed with 'torpedo.zon' editing (9 replies)
- How to apply the occlusion map in 3ds max? (8 replies)
- Can dive planes get stuck (5 replies)
- crew management (0 replies)
- sub addons (4 replies)
- Anyone Have a KGV playable battleship? (2 replies)
- Help adding a sub (0 replies)
- submarine tactics (1 replies)
- ........?? (1 replies)
- Upgradeable Weapons Interchangeable surface ship guns (6 replies)
- [REQ] plane controls (5 replies)
- Playable Carriers for SH4 ? (18 replies)
- Destinations (6 replies)
- sub damage and repair (3 replies)
- [TEC] 3d modeller questions (3 replies)
- [REQ]SH5 Submarine and boat foam trails, wakes and water slides import. (1 replies)
- Titan Superfortress (0 replies)
- [WIP] Airborne Magnetic Anomaly Detector (MAD) (48 replies)
- crew voice sounds (1 replies)
- Which part of the game software is recognising loaded torpedo types? (2 replies)
- [REL] Navigation Map Make-Over with Airbases (176 replies)
- Periscope Height Control (2 replies)
- submarine depts (4 replies)
- Adding torpedo reserves (2 replies)
- Changing renown. (2 replies)
- Damage problem (4 replies)
- [REL] Ship Centered Accuracy Fix (SCAF), for TMO 1.9 (3 replies)
- [Done] AI planes dropping homing torpedoes by Peabody (42 replies)
- Someone have SCAF beta for TMO19 (22 replies)
- [Re-REL] Ship lengths in RecManual (7 replies)
- Sub Models (0 replies)
- Loss of battery (2 replies)
- Printable recognition manual? (2 replies)
- Planes dropping torps (3 replies)
- Game playablity (0 replies)
- Japanese Radar (6 replies)
- Bearing Indicator in Free Camera (0 replies)
- [WIP] Rescue Ship (75 replies)
- Never Saw This (10 replies)
- [TEC] Adding Playable Units (40 replies)
- [WIP] Playable Cachalot class submarine (37 replies)
- Mod Idea (2 replies)
- Thank you and another question(s) (0 replies)
- Question about loading mod patch (5 replies)
- smal question about TMO 1.9 (5 replies)
- DDMODS (6 replies)
- Any News on Modern Sub Project? (3 replies)
- "Silent" airplanes? (4 replies)
- Playing the Narwhal (22 replies)
- Tick...Tack....till doomsday ? (2 replies)
- [REL] SHIV extra messages (22 replies)
- Navigation Dials in menu_1024_768 ? (1 replies)
- need help please TMO 1.9 (4 replies)
- Cg modeler (43 replies)
- [REL]MaxOptics IV (26 replies)
- JSGME query (2 replies)
- Some photos of interior USS Pampanito (Balao-class) (17 replies)
- FOV in OM ?h (0 replies)
- Two missing redcross files (2 replies)
- search guns and texture (0 replies)
- ZON files (2 replies)
- [REQ] Typhoon/Red October for Campaign (4 replies)
- [REQ] more frequent clouds or overcast (3 replies)
- [WIP] Fleetboat Sinking Messages (7 replies)
- Noob Questions (1 replies)
- Water droplets and periscpoe water effects from SH5 (6 replies)
- [REL] Bearing To AOB + Sonar FIX (31 replies)
- Any way to adjust mouse sensitivity for TMO/RSRD (0 replies)
- DDS Files (5 replies)
- Fall of Rising sun + heading indicator (2 replies)
- [Merged] My sub skins (8 replies)
- FOTRS / returning to 1 accelleration. (1 replies)
- Mark 14 vs. Mark 10 torpedo (0 replies)
- Total newb in need of help (4 replies)
- optics (7 replies)
- Sound Effect sticks in loop (8 replies)
- diesel exhaust mod for TMO 1.9 (0 replies)
- Crew will not man guns (5 replies)
- English & German voices (0 replies)
- Gun mounts AA capability (2 replies)
- [REQ] game stats (0 replies)
- [Test] AI Fix (29 replies)
- Turning off autosave... (3 replies)
- To release or not release (7 replies)
- UPC Campaign Data (3 replies)
- [needed] uv map editing tutorial (2 replies)
- [REL] Clayp's Optics for SH4 1.4 ONLY (6 replies)
- [WIP] Ticonderoga class (28 replies)
- [WIP] Fictional Modern US Destroyer (7 replies)
- TheBeastBelow Sub MOD Pak - Diesel Exhaust, Prop Fix Sub ID, Sub Emblem/Logo 30.5Meg (23 replies)
- [REQ] stock external next/previous view (2 replies)
- [REQ]Realism Mod (3 replies)
- Help with Lifeguard single patrol mission (3 replies)
- Crew officers (2 replies)
- [WIP] Oliver Hazard Perry (5 replies)
- sh4 1.5 + TMO german sounds and voice... (1 replies)
- Upgrades (2 replies)
- SalmonSargo MOD Pak (6 replies)
- [WIP] Playable Arleigh Burke Class (11 replies)
- free moving cam in the sub (3 replies)
- [WIP] SH4 Graphics Extender (11 replies)
- external view (0 replies)
- TMO 1.4 help (2 replies)
- [WIP] Radar Range Unit (44 replies)
- Add AA guns (3 replies)
- New sub skins "Dazzle" in 3 colors (16 replies)
- {Req} Small subchaser (8 replies)
- [REL] Green Dragons, Gator Navy skin mod (9 replies)
- [REL] Charts Overhaul for TMO 1.9 (40 replies)
- [REL] Ship End (7 replies)
- Quick TMO question (2 replies)
- TMO - too transparent water (2 replies)
- Ship weapon Fit to Submarine (2 replies)
- [TUT] Adding gun mounts to playable units (31 replies)
- Anyone ever get the twin deck gun thing worked out?? (8 replies)
- Depth Gauge (12 replies)
- Add Deck Gun (7 replies)
- One Torpedo, One KILL? (3 replies)
- Raised Radar (2 replies)
- Help with Torpedo modding (8 replies)
- Having some trouble with radio mods (2 replies)
- [WIP] Drag coeficient (3 replies)
- [REQ] Max length of sound file to avoid issues (3 replies)
- Conning tower fix? (4 replies)
- [REQ]Is there a fix for the periscope in Ohio beta (4 replies)
- Torpedoes.dat files (5 replies)
- Some Issues Common (it seems) to all Megamods (50 replies)
- battleship bismarck (1 replies)
- [WIP] forward plane animation on IJN submarines (17 replies)
- Help editing cameras.dat (5 replies)
- Red October and Typhoon (7 replies)
- [REL]Wolves of the Kaiser 1914-1918 Preview (16 replies)
- surface ship probs (7 replies)
- Training Torpedoes (6 replies)
- Coastal Defense Batteries (2 replies)
- How not to have double folders when compressing with winzip . (0 replies)
- Cities countrydesignation (1 replies)
- no target and speed range in opmonsun (5 replies)
- Creating Realistic Flag Textures (26 replies)
- Crowded UPC Folder (18 replies)
- Anyone ever try to fix lightning. (5 replies)
- Medals (14 replies)
- Operation Monsoon? (7 replies)
- FOTRS slows down after 8th Patrol (2 replies)
- Type 5 ijn torpedo fire control computer (1 replies)
- [REL] Nav map without black sourrounding lines (4 replies)
- [WIP] The Modern Subs Project (712 replies)
- working Control room TDC (5 replies)
- Time compression setting? (4 replies)
- CTDs : Is there a maximum number of subs that one can add ? (4 replies)
- Need some help with .3ds (4 replies)
- [WIP] need IJN gun crew (1 replies)
- [REQ] How to set camera to remember last position (2 replies)
- DDS texture save format? (16 replies)
- modded dive alarm won't play (12 replies)
- Keep losing engines in TMO, help. (7 replies)
- Mark 48 (4 replies)
- Looking for best playable German ships (bismarck, etc)? (0 replies)
- [TEC] Getting rid of the hardcoded reticles (Yes, it can be done!!!) (2 replies)
- [WIP] how to set up two bow torpedo rooms on the IJN submarines (9 replies)
- uboat skins? (0 replies)
- Texture not showing up in game. (4 replies)
- Targeting Boats in Real Fleet Boat 2 (1 replies)
- [WIP] Seawolf Class SSN (16 replies)
- REL BB Super-Yamato-Class (4 replies)
- Trigger Maru: Can't shoot any destroyers? (torps can't go shallow enough) (10 replies)
- Weather key fix needed, search provides nothing. (2 replies)
- Adding torpedo tubes to a Fletcher DD (6 replies)
- [WIP] New Attack Submarine (22 replies)
- [REQ] Victor, Akula, Oscar class submarines (18 replies)
- Real Environment/Pacific Environment (5 replies)
- Carotio......... help please! (2 replies)
- sh4 1.5 fleetboat uboats handling (3 replies)
- 1.4 Mods (1 replies)
- Harbor Noise dosent work (1 replies)
- Optics for GFO? (2 replies)
- TMO FPS warmup (3 replies)
- SH4 1.5 patch ?? (6 replies)
- [REL]Sofu Gan (Lot's wife) (33 replies)
- [WIP] Non reloadable tubes for USS Narwhal (14 replies)
- Nagato (1 replies)
- TMO Interiors compatible with TMO for 1.4? (1 replies)
- [WIP] H-39 Version 2.0 (30 replies)
- whats mods? (1 replies)
- [REL] DD Benham and DD Benson Destroyer (62 replies)
- How to change sub name (1 replies)
- Favorite Battle (0 replies)
- how to add shipID (0 replies)
- Just how many Yamato's are there? (3 replies)
- badge and hull number (5 replies)
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