View Full Version : SH4 Mods Workshop
- Hard coded max DG range ? (2 replies)
- [WIP] Japanese Merchant Marine (459 replies)
- model Vertexes (28 replies)
- Destroyer Asashio (0 replies)
- [needed] better TBF-1 Avenger model and allied planes (26 replies)
- (WIP) Modern AI_Ship NCV_Kitty Hawk (12 replies)
- [TEC] Funnel Smoke (2 replies)
- [REQ] Improved Captain Logging (1 replies)
- [REL] G3 Battlecruiser (New) (22 replies)
- e boats (0 replies)
- Harbor/world draw distance (0 replies)
- Contact Map (0 replies)
- [WIP] type 45 destroyer (31 replies)
- Searching a mod similar to SHIII OLC-GUI (2 replies)
- [REL] Clean and Quiet Navigation Map (4 replies)
- [WIP] nimitz carrier (63 replies)
- Futuristic carrier model .dae format (19 replies)
- Sub Vs Sub Combat (12 replies)
- 3d model editing (4 replies)
- signatures (57 replies)
- Ships in white clothes (5 replies)
- [TEC] textures for ships (35 replies)
- [TEC] Lowered Ambient Sub Interior Sound (4 replies)
- TMO - dials obscure 20mm AA guns (2 replies)
- converting from sh3 to sh4 (0 replies)
- Problem with the TMO thread (5 replies)
- uss essex model??? (0 replies)
- [REL] Stop Shouting! (7 replies)
- playable carriers (19 replies)
- uss seawolf (1 replies)
- Ultra short range deck gun issues (5 replies)
- [TEC] Can flag size be changed? (5 replies)
- [REL] Ai American Heavy Cruisers (13 replies)
- [REL] Rusty Pigboat (2 replies)
- using new version of JSGME, cannot get mods to load (13 replies)
- WARNING !! Virus threat !!! for Moderators (11 replies)
- NavMap.......you know when you.... (4 replies)
- adding deck guns and AA guns (3 replies)
- How do you turn on the radar? (3 replies)
- Question about Modding sounds (12 replies)
- Contact reports now as stars?? How? (6 replies)
- [Question] What do SH3/4 ship names mean? (4 replies)
- [WIP/REQ] Clean Navigation Map (0 replies)
- Hi-Poly American Submarines (31 replies)
- [TEC] external cargo (18 replies)
- rig for red ? (3 replies)
- RFB campaign (5 replies)
- [REL] Torpedo Graphics for TMO & RFB (10 replies)
- [REL] Convoy Map for TMO (34 replies)
- cant get any mods to work (3 replies)
- Diving Angle wrong (6 replies)
- JSGME Question (6 replies)
- [REL/WIP] Z-plan (92 replies)
- [REL] Radar Training for Nisgeis' 3D TDC and Radar Range Unit UPDATED: 7/31/10 (299 replies)
- External tubes (14 replies)
- Help with "cannot comply" issue? (5 replies)
- Any good sinking mods??? (5 replies)
- Skin Request (8 replies)
- Modding the campaign end (15 replies)
- Cleaning the Navigation Map (1 replies)
- [REL] COMSUBPAC Online Patrol Report (2 replies)
- attention shipbuilders... (3 replies)
- [WIP] US Patrol Report Layout (9 replies)
- Campaign (1 replies)
- Battle Of Savo Island - In TMO? (2 replies)
- Flotilas.upc (4 replies)
- where is that russian crew mod? (3 replies)
- Missing Atmosphere (15 replies)
- A Whale of a tale... (5 replies)
- Kilo Class submarine (75 replies)
- [TEC] Upgrade-Modding Question, Help Appreciated! (3 replies)
- GRRRRRR (10 replies)
- Anyone figure out how to make the subs in TMO act "right" at 600 feet? (3 replies)
- Need some help with Trigger Maru 2.0 (3 replies)
- [TEC] How does "frequency" work for ship skins in the Roster? (15 replies)
- Turn-based Online Dynamic Campaign? (2 replies)
- [TEC] Annoying Translucent Scope/TBT interface (9 replies)
- [REL] Decrease airplanes... (3 replies)
- TMO-Kill Flag Mod (0 replies)
- Help with TMO aircraft files (8 replies)
- Japanese campaign, hows it coming along? (4 replies)
- Misfit Model 3d (1 replies)
- What mods combination to install over stock SH4+UBM? (3 replies)
- Anyone ever figure out how to remove the triangle in auto target (2 replies)
- Renown ? (7 replies)
- USS Normandy / TITAN Class (26 replies)
- Shoho needs fixing. SCAF (8 replies)
- Tower emblems (5 replies)
- [WIP] Kraken (Hotel Class) 2.0 (15 replies)
- Sonar- Radar- inaccuracy? (0 replies)
- DATs, AOs and Animations. Help Please! (6 replies)
- Frequent Crashing to Desktop - Heartbroken. (24 replies)
- no visible guns, and sinking ships (1 replies)
- I'm goin' down is looking for a multiplayer game on Tunngle (0 replies)
- Radio broadcast question (4 replies)
- Armed Merchants in TMO - question (17 replies)
- zeros (1 replies)
- [REQ] Captains Log (1 replies)
- Stopping damage on the ocean floor. (10 replies)
- Cannot DL RFB_2.0_Patch_23April2010 (16 replies)
- playable destroyer (2 replies)
- USS PT-109 (5 replies)
- [REL] SH4 Patrol Map 1.2 for Google Earth/Maps (now with map plots) (11 replies)
- Living Breathing Ocean (4 replies)
- Balao Titan Edition (0 replies)
- [WIP] Google Earh/Maps Patrol Log (4 replies)
- does RSRDC missions jive with TMO missions? (25 replies)
- Anyone have this 'bug' with TMO 2.0? (3 replies)
- Fotrs mission (0 replies)
- The Truk Triangle (19 replies)
- [WIP] Career playable Red October (68 replies)
- Balao XVIII Advanced Edition (0 replies)
- Environment Graphics.. (2 replies)
- [REQ] Campaign for Pacific Uboats a la RSRDC (1 replies)
- Lost sounds with TMO 2.0 & RSRD (0 replies)
- Ohio MK 1 Mod (12 replies)
- Raising Shells Damage (3 replies)
- CareerTrack Location, TargetLocation (1 replies)
- A silly question (17 replies)
- [REQ] Clickable TBT (11 replies)
- HELP (1 replies)
- Midway scenery (10 replies)
- Whoah... does RFB screw with the estimated speed function? (3 replies)
- [REQ]Tambor/Balao (2 replies)
- [REQ] SH5 Water for SH4 (13 replies)
- mod tools (0 replies)
- [REL] 3D TDC and Radar Range Unit (482 replies)
- Balao X-II Mod (13 replies)
- Always same crew characters... (5 replies)
- Flying Periscop... need help (0 replies)
- [REQ] Pencil in nav map (2 replies)
- Mod idea (3 replies)
- FOTRS below deck camera?? (0 replies)
- Editing controllers with S3D? (0 replies)
- CHA-1 small subchaser (2 replies)
- Nav / Attack map bearing card (2 replies)
- How to open SHSim.act file? (10 replies)
- REQ: Final bearing key (4 replies)
- What tha Duce? (6 replies)
- Weapons and ammo Info and Notes files locations (2 replies)
- Thank you Modders... (7 replies)
- [REQ] Fleet Mod Comparisons (7 replies)
- (Req) cold weather clothing for TMO (0 replies)
- WIP HMS Leander and HMAS Perth (1 replies)
- REQ Speed,Time, Distance nav map tool (6 replies)
- The American Type IXD2 (3 replies)
- [REL] We Dive at Dawn (496 replies)
- Release HNLMS Van Galen (0 replies)
- Same sailor manning all the positions (12 replies)
- [REL] New Release- ALive-Action-Interior-Sound-Mod 1.0 (46 replies)
- GFO will not run (6 replies)
- Need help with interior modding (0 replies)
- Small Nav Tools for RFB 2.0 (3 replies)
- NSS Thresher Maw (Fictive) What do you think? (1 replies)
- [Req] Dual TBT Stations Attn. RFB Team (8 replies)
- (REQ) Creating playable ships (Basic) Tutorial (28 replies)
- Fixed outside view and animated fans in FORS (0 replies)
- Not sure if GFO is running (0 replies)
- The Gauges interferring w crew slots TMO1.9 (3 replies)
- TMO Questions (12 replies)
- Missing .dds file in TMaru overhauled.7z (5 replies)
- Which file handles destroyers... (1 replies)
- Japanese Flag Issue (8 replies)
- Cleavland CL Q (0 replies)
- Crimson Tide mod [IDEA] (0 replies)
- Release HMAS Australia (3 replies)
- Need some kind modders help.... (5 replies)
- (REQ) Japanese Surfaceship makeover (0 replies)
- Submarine names (6 replies)
- S-boat Skins? (24 replies)
- Playable USS Nevada for US campaign (6 replies)
- Donation Narwhal eliminates all deck guns? (13 replies)
- [REL] Agents Report for SHIV (9 replies)
- Smaller Nav tools for RFB 2 (1 replies)
- TMO 1.9 + RSRDC... Crazy attacks on leaving port??? (2 replies)
- [WIP] Modern ships (career playable) (438 replies)
- RFB questions (2 replies)
- how to change keys in TMO (0 replies)
- Minimum / Maximum target generation ranges? (4 replies)
- [WIP] DetailedMapLabels (12 replies)
- Omnimeter (34 replies)
- Porpoise & S-Class in submarine school ? (0 replies)
- Mod req (8 replies)
- [TEC] How to save Campaign_NMS.mis (3 replies)
- CareersStart.upc help please (5 replies)
- (Tec)Modifying Tambor Eagle From Early War To Late War (12 replies)
- SuperMods for 1.4? (3 replies)
- Current environmental mods? (6 replies)
- Anyone have Charts Overhaul Mod for TMO? (5 replies)
- Problems installing TMO mod/ Can someone assist? (2 replies)
- More names on the Map? (8 replies)
- (Tec) Maps & contour lines (6 replies)
- diesel electric option in S3d (5 replies)
- Sonar Station View... (7 replies)
- The Stopwatch (2 replies)
- [REL] New Skins for XPETIT RedOctober mod (5 replies)
- [REL] SH4 Database and Captains logbook (20 replies)
- Periscope at night (10 replies)
- JTxE (4 replies)
- What are all the playable ships in sh4 (2 replies)
- Playable Carriers? Is anyone testing (1 replies)
- Resting on the bottom MOD ? (9 replies)
- How to find enemy subs (30 replies)
- Typhoon. (7 replies)
- Green "special ability" icon (1 replies)
- Smaller nav tools (0 replies)
- [REL] Magnified Hud Dials (12 replies)
- Editing Problems (7 replies)
- Ain't no fish in this lake... (4 replies)
- T Class CO2 problem ? (1 replies)
- Hi (2 replies)
- Seaview from "Voyage to the bottom of the sea"? (4 replies)
- JSEGME (9 replies)
- Mod request ? (0 replies)
- [WiP] Borealis (9 replies)
- [REL] Dazzle paint scheme for Class T submarine (12 replies)
- re-enable contact reports RFB20 RSRD? (1 replies)
- Search for two Mods...plz help! (2 replies)
- A Question about Mods (1 replies)
- [REL] Stock Map Icons (2 replies)
- Is the Shinano now available as a Target ? (6 replies)
- type A Class (9 replies)
- I need help with OM, pretty please. (2 replies)
- [REL] Playable British T Class submarine (Triton) (37 replies)
- [REL] Super Mod Make-Over for RFB 2.0 (20 replies)
- Really Big Explosions (2 replies)
- clapping & cheering (0 replies)
- TMO 1.9 + patch + New Narwhal (0 replies)
- Having trouble with fuel consumption with RFB 2.0 (6 replies)
- [TEC] SH4 Scale (3 replies)
- Hello all. SH4 question. (2 replies)
- CO2 bug (0 replies)
- [Tut]Donation Narwhal Torp Fix (5 replies)
- [REQ]sh4commander (7 replies)
- Manual Targetting comes on Automatically. (1 replies)
- [REL]Sinking Reports Radio Station (2 replies)
- [REL] Draft Fix for all ships (4 replies)
- [WIP] Draft Fix for all ships (12 replies)
- How do you make a playable unit for multiplayer? (1 replies)
- [REL] SH_Keymapper ...... (15 replies)
- [wip] British Periscope view (14 replies)
- [WIP] Red October (8 replies)
- SSBN/GN/OMGWTFPWNBBQ modding help (1 replies)
- Lacking crew? (12 replies)
- Which files are which? (3 replies)
- Repair crew working? (4 replies)
- [WIP] Playable South Dakota & Montana (73 replies)
- Essential mods for SH4 (8 replies)
- All hands on battle stations !.... (0 replies)
- [Needed] British Deck Gun 4"/40 Marks IV, XII and XXII (2 replies)
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