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  1. Hard coded max DG range ? (2 replies)
  2. [WIP] Japanese Merchant Marine (459 replies)
  3. model Vertexes (28 replies)
  4. Destroyer Asashio (0 replies)
  5. [needed] better TBF-1 Avenger model and allied planes (26 replies)
  6. (WIP) Modern AI_Ship NCV_Kitty Hawk (12 replies)
  7. [TEC] Funnel Smoke (2 replies)
  8. [REQ] Improved Captain Logging (1 replies)
  9. [REL] G3 Battlecruiser (New) (22 replies)
  10. e boats (0 replies)
  11. Harbor/world draw distance (0 replies)
  12. Contact Map (0 replies)
  13. [WIP] type 45 destroyer (31 replies)
  14. Searching a mod similar to SHIII OLC-GUI (2 replies)
  15. [REL] Clean and Quiet Navigation Map (4 replies)
  16. [WIP] nimitz carrier (63 replies)
  17. Futuristic carrier model .dae format (19 replies)
  18. Sub Vs Sub Combat (12 replies)
  19. 3d model editing (4 replies)
  20. signatures (57 replies)
  21. Ships in white clothes (5 replies)
  22. [TEC] textures for ships (35 replies)
  23. [TEC] Lowered Ambient Sub Interior Sound (4 replies)
  24. TMO - dials obscure 20mm AA guns (2 replies)
  25. converting from sh3 to sh4 (0 replies)
  26. Problem with the TMO thread (5 replies)
  27. uss essex model??? (0 replies)
  28. [REL] Stop Shouting! (7 replies)
  29. playable carriers (19 replies)
  30. uss seawolf (1 replies)
  31. Ultra short range deck gun issues (5 replies)
  32. [TEC] Can flag size be changed? (5 replies)
  33. [REL] Ai American Heavy Cruisers (13 replies)
  34. [REL] Rusty Pigboat (2 replies)
  35. using new version of JSGME, cannot get mods to load (13 replies)
  36. WARNING !! Virus threat !!! for Moderators (11 replies)
  37. NavMap.......you know when you.... (4 replies)
  38. adding deck guns and AA guns (3 replies)
  39. How do you turn on the radar? (3 replies)
  40. Question about Modding sounds (12 replies)
  41. Contact reports now as stars?? How? (6 replies)
  42. [Question] What do SH3/4 ship names mean? (4 replies)
  43. [WIP/REQ] Clean Navigation Map (0 replies)
  44. Hi-Poly American Submarines (31 replies)
  45. [TEC] external cargo (18 replies)
  46. rig for red ? (3 replies)
  47. RFB campaign (5 replies)
  48. [REL] Torpedo Graphics for TMO & RFB (10 replies)
  49. [REL] Convoy Map for TMO (34 replies)
  50. cant get any mods to work (3 replies)
  51. Diving Angle wrong (6 replies)
  52. JSGME Question (6 replies)
  53. [REL/WIP] Z-plan (92 replies)
  54. [REL] Radar Training for Nisgeis' 3D TDC and Radar Range Unit UPDATED: 7/31/10 (299 replies)
  55. External tubes (14 replies)
  56. Help with "cannot comply" issue? (5 replies)
  57. Any good sinking mods??? (5 replies)
  58. Skin Request (8 replies)
  59. Modding the campaign end (15 replies)
  60. Cleaning the Navigation Map (1 replies)
  61. [REL] COMSUBPAC Online Patrol Report (2 replies)
  62. attention shipbuilders... (3 replies)
  63. [WIP] US Patrol Report Layout (9 replies)
  64. Campaign (1 replies)
  65. Battle Of Savo Island - In TMO? (2 replies)
  66. Flotilas.upc (4 replies)
  67. where is that russian crew mod? (3 replies)
  68. Missing Atmosphere (15 replies)
  69. A Whale of a tale... (5 replies)
  70. Kilo Class submarine (75 replies)
  71. [TEC] Upgrade-Modding Question, Help Appreciated! (3 replies)
  72. GRRRRRR (10 replies)
  73. Anyone figure out how to make the subs in TMO act "right" at 600 feet? (3 replies)
  74. Need some help with Trigger Maru 2.0 (3 replies)
  75. [TEC] How does "frequency" work for ship skins in the Roster? (15 replies)
  76. Turn-based Online Dynamic Campaign? (2 replies)
  77. [TEC] Annoying Translucent Scope/TBT interface (9 replies)
  78. [REL] Decrease airplanes... (3 replies)
  79. TMO-Kill Flag Mod (0 replies)
  80. Help with TMO aircraft files (8 replies)
  81. Japanese campaign, hows it coming along? (4 replies)
  82. Misfit Model 3d (1 replies)
  83. What mods combination to install over stock SH4+UBM? (3 replies)
  84. Anyone ever figure out how to remove the triangle in auto target (2 replies)
  85. Renown ? (7 replies)
  86. USS Normandy / TITAN Class (26 replies)
  87. Shoho needs fixing. SCAF (8 replies)
  88. Tower emblems (5 replies)
  89. [WIP] Kraken (Hotel Class) 2.0 (15 replies)
  90. Sonar- Radar- inaccuracy? (0 replies)
  91. DATs, AOs and Animations. Help Please! (6 replies)
  92. Frequent Crashing to Desktop - Heartbroken. (24 replies)
  93. no visible guns, and sinking ships (1 replies)
  94. I'm goin' down is looking for a multiplayer game on Tunngle (0 replies)
  95. Radio broadcast question (4 replies)
  96. Armed Merchants in TMO - question (17 replies)
  97. zeros (1 replies)
  98. [REQ] Captains Log (1 replies)
  99. Stopping damage on the ocean floor. (10 replies)
  100. Cannot DL RFB_2.0_Patch_23April2010 (16 replies)
  101. playable destroyer (2 replies)
  102. USS PT-109 (5 replies)
  103. [REL] SH4 Patrol Map 1.2 for Google Earth/Maps (now with map plots) (11 replies)
  104. Living Breathing Ocean (4 replies)
  105. Balao Titan Edition (0 replies)
  106. [WIP] Google Earh/Maps Patrol Log (4 replies)
  107. does RSRDC missions jive with TMO missions? (25 replies)
  108. Anyone have this 'bug' with TMO 2.0? (3 replies)
  109. Fotrs mission (0 replies)
  110. The Truk Triangle (19 replies)
  111. [WIP] Career playable Red October (68 replies)
  112. Balao XVIII Advanced Edition (0 replies)
  113. Environment Graphics.. (2 replies)
  114. [REQ] Campaign for Pacific Uboats a la RSRDC (1 replies)
  115. Lost sounds with TMO 2.0 & RSRD (0 replies)
  116. Ohio MK 1 Mod (12 replies)
  117. Raising Shells Damage (3 replies)
  118. CareerTrack Location, TargetLocation (1 replies)
  119. A silly question (17 replies)
  120. [REQ] Clickable TBT (11 replies)
  121. HELP (1 replies)
  122. Midway scenery (10 replies)
  123. Whoah... does RFB screw with the estimated speed function? (3 replies)
  124. [REQ]Tambor/Balao (2 replies)
  125. [REQ] SH5 Water for SH4 (13 replies)
  126. mod tools (0 replies)
  127. [REL] 3D TDC and Radar Range Unit (482 replies)
  128. Balao X-II Mod (13 replies)
  129. Always same crew characters... (5 replies)
  130. Flying Periscop... need help (0 replies)
  131. [REQ] Pencil in nav map (2 replies)
  132. Mod idea (3 replies)
  133. FOTRS below deck camera?? (0 replies)
  134. Editing controllers with S3D? (0 replies)
  135. CHA-1 small subchaser (2 replies)
  136. Nav / Attack map bearing card (2 replies)
  137. How to open SHSim.act file? (10 replies)
  138. REQ: Final bearing key (4 replies)
  139. What tha Duce? (6 replies)
  140. Weapons and ammo Info and Notes files locations (2 replies)
  141. Thank you Modders... (7 replies)
  142. [REQ] Fleet Mod Comparisons (7 replies)
  143. (Req) cold weather clothing for TMO (0 replies)
  144. WIP HMS Leander and HMAS Perth (1 replies)
  145. REQ Speed,Time, Distance nav map tool (6 replies)
  146. The American Type IXD2 (3 replies)
  147. [REL] We Dive at Dawn (496 replies)
  148. Release HNLMS Van Galen (0 replies)
  149. Same sailor manning all the positions (12 replies)
  150. [REL] New Release- ALive-Action-Interior-Sound-Mod 1.0 (46 replies)
  151. GFO will not run (6 replies)
  152. Need help with interior modding (0 replies)
  153. Small Nav Tools for RFB 2.0 (3 replies)
  154. NSS Thresher Maw (Fictive) What do you think? (1 replies)
  155. [Req] Dual TBT Stations Attn. RFB Team (8 replies)
  156. (REQ) Creating playable ships (Basic) Tutorial (28 replies)
  157. Fixed outside view and animated fans in FORS (0 replies)
  158. Not sure if GFO is running (0 replies)
  159. The Gauges interferring w crew slots TMO1.9 (3 replies)
  160. TMO Questions (12 replies)
  161. Missing .dds file in TMaru overhauled.7z (5 replies)
  162. Which file handles destroyers... (1 replies)
  163. Japanese Flag Issue (8 replies)
  164. Cleavland CL Q (0 replies)
  165. Crimson Tide mod [IDEA] (0 replies)
  166. Release HMAS Australia (3 replies)
  167. Need some kind modders help.... (5 replies)
  168. (REQ) Japanese Surfaceship makeover (0 replies)
  169. Submarine names (6 replies)
  170. S-boat Skins? (24 replies)
  171. Playable USS Nevada for US campaign (6 replies)
  172. Donation Narwhal eliminates all deck guns? (13 replies)
  173. [REL] Agents Report for SHIV (9 replies)
  174. Smaller Nav tools for RFB 2 (1 replies)
  175. TMO 1.9 + RSRDC... Crazy attacks on leaving port??? (2 replies)
  176. [WIP] Modern ships (career playable) (438 replies)
  177. RFB questions (2 replies)
  178. how to change keys in TMO (0 replies)
  179. Minimum / Maximum target generation ranges? (4 replies)
  180. [WIP] DetailedMapLabels (12 replies)
  181. Omnimeter (34 replies)
  182. Porpoise & S-Class in submarine school ? (0 replies)
  183. Mod req (8 replies)
  184. [TEC] How to save Campaign_NMS.mis (3 replies)
  185. CareersStart.upc help please (5 replies)
  186. (Tec)Modifying Tambor Eagle From Early War To Late War (12 replies)
  187. SuperMods for 1.4? (3 replies)
  188. Current environmental mods? (6 replies)
  189. Anyone have Charts Overhaul Mod for TMO? (5 replies)
  190. Problems installing TMO mod/ Can someone assist? (2 replies)
  191. More names on the Map? (8 replies)
  192. (Tec) Maps & contour lines (6 replies)
  193. diesel electric option in S3d (5 replies)
  194. Sonar Station View... (7 replies)
  195. The Stopwatch (2 replies)
  196. [REL] New Skins for XPETIT RedOctober mod (5 replies)
  197. [REL] SH4 Database and Captains logbook (20 replies)
  198. Periscope at night (10 replies)
  199. JTxE (4 replies)
  200. What are all the playable ships in sh4 (2 replies)
  201. Playable Carriers? Is anyone testing (1 replies)
  202. Resting on the bottom MOD ? (9 replies)
  203. How to find enemy subs (30 replies)
  204. Typhoon. (7 replies)
  205. Green "special ability" icon (1 replies)
  206. Smaller nav tools (0 replies)
  207. [REL] Magnified Hud Dials (12 replies)
  208. Editing Problems (7 replies)
  209. Ain't no fish in this lake... (4 replies)
  210. T Class CO2 problem ? (1 replies)
  211. Hi (2 replies)
  212. Seaview from "Voyage to the bottom of the sea"? (4 replies)
  213. JSEGME (9 replies)
  214. Mod request ? (0 replies)
  215. [WiP] Borealis (9 replies)
  216. [REL] Dazzle paint scheme for Class T submarine (12 replies)
  217. re-enable contact reports RFB20 RSRD? (1 replies)
  218. Search for two Mods...plz help! (2 replies)
  219. A Question about Mods (1 replies)
  220. [REL] Stock Map Icons (2 replies)
  221. Is the Shinano now available as a Target ? (6 replies)
  222. type A Class (9 replies)
  223. I need help with OM, pretty please. (2 replies)
  224. [REL] Playable British T Class submarine (Triton) (37 replies)
  225. [REL] Super Mod Make-Over for RFB 2.0 (20 replies)
  226. Really Big Explosions (2 replies)
  227. clapping & cheering (0 replies)
  228. TMO 1.9 + patch + New Narwhal (0 replies)
  229. Having trouble with fuel consumption with RFB 2.0 (6 replies)
  230. [TEC] SH4 Scale (3 replies)
  231. Hello all. SH4 question. (2 replies)
  232. CO2 bug (0 replies)
  233. [Tut]Donation Narwhal Torp Fix (5 replies)
  234. [REQ]sh4commander (7 replies)
  235. Manual Targetting comes on Automatically. (1 replies)
  236. [REL]Sinking Reports Radio Station (2 replies)
  237. [REL] Draft Fix for all ships (4 replies)
  238. [WIP] Draft Fix for all ships (12 replies)
  239. How do you make a playable unit for multiplayer? (1 replies)
  240. [REL] SH_Keymapper ...... (15 replies)
  241. [wip] British Periscope view (14 replies)
  242. [WIP] Red October (8 replies)
  243. SSBN/GN/OMGWTFPWNBBQ modding help (1 replies)
  244. Lacking crew? (12 replies)
  245. Which files are which? (3 replies)
  246. Repair crew working? (4 replies)
  247. [WIP] Playable South Dakota & Montana (73 replies)
  248. Essential mods for SH4 (8 replies)
  249. All hands on battle stations !.... (0 replies)
  250. [Needed] British Deck Gun 4"/40 Marks IV, XII and XXII (2 replies)