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  1. *** Click here to read older topics ***
  2. I like this very much!
  3. My chat with Jamie about missions for OHP, P-3 and MH-60
  4. Can a SSBN do a nuclear attack?
  5. STAY DOWN, BASTA-... hrmm...
  6. New tactic.
  7. Strange SSM problem
  8. Spotting Targets From The Helo
  9. A Kilo of Kilos
  10. Wind Regions
  11. Scenario Testing Ground
  12. attached triggers?
  13. Mission Editor Feature Requests
  14. You are counter detected.
  15. akula missions ?
  16. sub accident
  17. Sources for good missions
  18. Working examples.
  19. AI minesweeper
  20. Static fishing boats.
  21. Msg with time delay.
  22. Cold War Missions / Campaigns?
  23. Airplanes Crashing
  24. Strange Behaviour of AI (Pathfinding)
  25. Note to TLAM Strike and other mission designers
  26. new falklands mission
  27. Mission Design balance - FFG
  28. Questions about IFF and masts
  29. Problems with Engage Script
  30. Dynamic Groups
  31. Trigger/Script Doctrine Wishlist
  32. Mission Editor Also a Tactical Decision Aid?
  33. Repeating detections
  34. Placing mines
  35. P-3 on runway
  36. New idea of Scenario : Iran Klub-S Kilo deal
  37. Is it possible to make a helo land on a sealwolf?
  38. How to make refreshloadout script work?
  39. setting platform damage
  40. long missions
  41. Diving Officer: Sir..........
  42. strange ai
  43. LW/Ami Missions
  44. Need help (Dyn Grps / Dyn Locs)
  45. Dead platforms
  46. scenario construction
  47. Arrrrrrgh! She's Run Aground Cap'n!
  48. Miika's future fleet scenario
  49. Easy Debug of Missions?
  50. Weapons Tight
  51. Radio msg.
  52. Backfires wont attack
  53. Taiwan ARG Escort
  54. Design Group ?
  55. FFG in-flight helos
  56. seal team in mission editor
  57. How to Get SSGN's to Engage Most Effectively
  58. Some more missions and questions
  59. JSGME works well with DW!!!
  60. Probability of inclusion?
  61. Classical Harpoon scenarios for DW ?
  62. Missions made with ver 1.01 will they work ver 1.03b?
  63. An "easy" way to make AI sprint and drift
  64. Getting the SU-24s to Engage
  65. can some one......
  66. Aegis Sucker - Punch scenario
  67. Evaluation help needed
  68. Dynamic Missions Please
  69. Who's in the for long haul?
  70. Mission editor bug (I think)
  71. Ships at port
  72. Seahawk Down! SAR in DW?
  73. African Bees Nest mission?
  74. SubGuru's RED STORM RISING Campaign released!
  75. Voice wav. files
  76. Has anyone converted the old 688 or SC missions for DW?
  77. Event vs. Goal triggers
  78. need help ai script
  79. Formations
  80. Tasking Order edit?
  81. Need to remove special forces.
  82. removing AI ships in MP map
  83. FFG vets.
  84. Sonobuoy Search
  85. DSRV problems!
  86. Changing alliance
  87. Change AI platform EMCON setting
  88. Need help with trigger and sub-launched mines.
  89. KILO campaign need beta testers
  90. TLAMS going in the wrong direction!
  91. No weapons?
  92. Botched Barrier
  93. Help with disengage script
  94. Iceberg problem
  95. Weapon launch counter
  96. Air ASW aggressiveness
  97. Problem with formations?
  98. New mission in progress Russian Trawler
  99. HELP! Programming
  100. Special Forces
  101. Special Force 2
  102. Time Limit
  103. How do you make a Diesel Sub Snorkel?
  104. Creating a Dynamic Group only when enemy DETECTED - HOW?
  105. The HeloHunter
  106. Sound Settings?
  107. Realism v. Playability
  108. Custom Mission Causes System Reboot
  109. Real World Locations
  110. Red Storm RIsing campaign design - some thoughts...
  111. Arctic Sound Speed Profiles
  112. Mission: Kara sea search Feed back.
  113. Setfuel Script???
  114. FFG-7 and Helo Behavior
  115. Formations
  116. ROE change trouble
  117. boarding the ship
  118. New Campaign
  119. Problem with Kilo falling on own sword
  120. Tell the AI or Ownship where Enemy is
  121. Script examples
  122. AI doesn't notice satellite
  123. Spec Ops??
  124. Dynamic Locations
  125. Seawolf SSN-21 Campaign
  126. Making ships change speeds.
  127. Randomizing Target Speeds
  128. Interested in autogenerating neutrals?
  129. Script question
  130. Trying to get the AI to use TA
  131. Okhotsk.
  132. Missions designed for 1.03 - LWAMI?
  133. Random submarine movement
  134. Making a Ship a Landing Platform in the Editor
  135. Mission: Okhotsk Feedback
  136. Mission: Close in trail of the ohio and results
  137. dynamic mission objective multiplay
  138. Caught in the Middle - Playtest and Help
  139. Any Boomer divers out there ?
  140. A new sub section to this forum
  141. "View Sensor Ranges" option.
  142. Dynamic start points , dynamic civilian ships number
  143. How to make Aircraft Loiter
  144. Dynamic Groups/Locations
  145. Feature Reference Links
  146. Plausible world conflicts
  147. Random timed events.
  148. Make an object start in a random location?
  149. Forcing aircraft to remain on the CV
  150. How do you get a sub to ground?
  151. Country borders
  152. How do you place ships in port facilities, docks, etc.?
  153. cant seem to get scripting to work
  154. Mission Status Screen
  155. Random Thoughts
  156. seal team removal
  157. trying to start a new campaign from scratch
  158. @ OKO, others, and to the authors of mission objective MP
  159. Where are all the arctic missions?? Akula's?
  160. new ideas for next map
  161. Dw Tutorials
  162. Platform specific labels
  163. Would You Make Dedicated LWAMI Missions?
  164. Hostile subs won't attack in missions I've created?
  165. Taepodong 2
  166. making "scripts"
  167. Mission Editor, User Manual.
  168. lost contact/progress
  169. Detectable noises(other than NB/BB/active) and Violation of ROE
  170. Suicide Boats
  171. SeaQueen, advice please
  172. AI engaging "neutral" vessels
  173. Mission Request
  174. Some questions part 2
  175. Mission crashes, need help.
  176. Dynamic weather
  177. Refresh loadout
  178. Sub at comms depth
  179. SubCommand Campaign Bugs
  180. Mission
  181. Editing help wanted
  182. Script -> track
  183. Dynamic hidden group
  184. Cycling Helos
  185. AI aircraft help? Mission making DW
  186. FFG Helo...? SET to SAR mission??
  187. Wire frames around ships
  188. How does the Refresh loadout work?
  189. Need ideas for missions
  190. New Playable Subs
  191. I need help for doctrine editor
  192. Boomer track and trail help
  193. Designing an exposed periscope
  194. Stuck in Ice
  195. 688i style campaigns
  196. Knocked up a mission
  197. Tides at NERPICHYA
  198. Russia to Oman?
  199. Trouble with a convoy
  200. New Scenario: "Hold the Line"
  201. Scenario idea
  202. Couple of issues while desining missions...
  203. Sicillian Wedding
  204. Conn, sonar! Crazy Ivan! Kinda.
  205. what about this one ?
  206. Creating stationary ship in dock
  207. Must have done it right!
  208. Has anyone tried out....
  209. Waterspace Management
  210. Minefield Setup
  211. Campaign Styles
  212. Removing an effect...
  213. When is Bill's HFRO campaign coming out?
  214. All out search and attack
  215. Loading doctrine files
  216. Problem with goals about detecting mines with HFS
  217. EMCON
  218. Script - Refreshloadout - weapon/fuel
  219. A Dummies Guide for Creating Missions
  220. P3 dynamic mission
  221. strange air combat behaviour
  222. Our 1st attempt at Dynamic Mission Objective MP / Download Available
  223. Add Object?
  224. An Enigma and a mission idea ?
  225. A Twitcher
  226. Force launch.
  227. Batch file & Random Environmental Settings for DW
  228. How to add a damaged sub/ship in a mission?
  229. "Long" Scenario Working Concepts
  230. E_Rad_01.wav
  231. My little WIP
  232. Detect Missiles
  233. SubGuru site problems
  234. New Countries in the Mission Editor?
  235. Red Dawn Feedback
  236. Idea to use doctrine scripts to create sophisticated missions
  237. Is there a max playables?
  238. Water Textures
  239. More info about attached triggers?
  240. custom audio files
  241. Lighthouses?
  242. Converting SC Missions to DW Missions?
  243. New MP Missions In The Works – I Need Some Help Please
  244. Multiple paths of waypoints?
  245. Quick question
  246. New MP mission in the works
  247. Gadzhiyevo and other Russian bases
  248. Studying the AI & fully dynamic game sessions
  249. Dynamic Waypoints
  250. Sprint and drift - hard coding the only option?