Palindromeria
05-14-06, 12:37 PM
http://members.aol.com/palindromeria/myhomepage/sh2files/RANDOMFIGHT.zip
i would like to write a mission that allows for thousands of possibilites.
i personally think it wouls be cool to sit down start one mission and have it give me a completely different mission every time !
kinda like the quick missions. but with more ships more battle more potential from everything from a down pilot pickup , to a mined harbor / land assault to a blue water asw op. toss in the occasional friendly group to be in the midst of a fleetwar against random enemy formations..
the above mission merely scratches at the surface as my abilities are still quite crude.
for starters
with 1.03 do i need the helodipping fix thats on subguru ?
how in the heck do i apply some of the really good ideas you guys have on random depth and/or speed scripts to hundreds/(thousands ?) of potential ships and subs and aircraft ?
at this large a scale am i better off just copying and pasting 10 or 20 of the same ship and changing up the speeds and/or depths and putting them into greatgreatgreatgrandchildren groups to choose only 1 of the 20 or better to try creating scripts triggers and hidden whales to activate them ?
what is the limit for the objects i can place ?
and seriously
what else really just doesnt work right ?
THANKS
dave
ps - pm about about broken stuff would be fine,
i prefer to keep thread positive.
i would like to write a mission that allows for thousands of possibilites.
i personally think it wouls be cool to sit down start one mission and have it give me a completely different mission every time !
kinda like the quick missions. but with more ships more battle more potential from everything from a down pilot pickup , to a mined harbor / land assault to a blue water asw op. toss in the occasional friendly group to be in the midst of a fleetwar against random enemy formations..
the above mission merely scratches at the surface as my abilities are still quite crude.
for starters
with 1.03 do i need the helodipping fix thats on subguru ?
how in the heck do i apply some of the really good ideas you guys have on random depth and/or speed scripts to hundreds/(thousands ?) of potential ships and subs and aircraft ?
at this large a scale am i better off just copying and pasting 10 or 20 of the same ship and changing up the speeds and/or depths and putting them into greatgreatgreatgrandchildren groups to choose only 1 of the 20 or better to try creating scripts triggers and hidden whales to activate them ?
what is the limit for the objects i can place ?
and seriously
what else really just doesnt work right ?
THANKS
dave
ps - pm about about broken stuff would be fine,
i prefer to keep thread positive.