View Full Version : Sub at comms depth
I have a problem that i can't find the solution for.
I would like an AI sub to come at comms depth at a point and put out it's radio mast and periscope. Is it possible somehow?
There is an island close to the position of the sub. I thought on putting a little object onto the island's coastline and giving a triggered order to the sub to identify it visually. But the radio mast is still under-water.
Do you have any idea to solve this problem?
Travis Reed
08-06-06, 02:16 AM
Out of curiosity, what's the general layout of the mission, and why would you have an AI sub doing those particular things (or is it just a realism thing?)
I need that sub to come at comms depth because the ASW frigates should detect it with their radar/EW only when it comes to comms depth and puts out its masts.
I need that sub to come at comms depth because the ASW frigates should detect it with their radar/EW only when it comes to comms depth and puts out its masts.
ASW frigates, or planes aren't able to find your masts with radar.
Travis Reed
08-06-06, 02:46 PM
They can IRL given the right conditions. Not sure if this is modeled ingame though. Good chance it's not.
I'm not certain, but iirc there is some sort of mock "coming to radio" depth modeled in the game to simulate updating link data, but the AI subs don't deploy mast. And no, mast are not radar detectable in game, neither are the sub sails out of the water.
If you would like to script the subs mast being detected you could...
a). script the sub to surface completely. That would insure that it would be detected and the sub would show up on radar. Even though its not totally realistic its a compromise to get the mission plot to playout like you wanted. After detection, the sub could be scripted to dive again to a shallow depth, to prevent it being shot at by a SSM.
b). script the sub to come to a shallow depth at a point. And then script the FFG to receive a verbal message from the crew.
trigger "sub comes to com depth" fired.
trigger fire, send message to FFG: "Conn, EW. I'm picking up a faint signal sir. Bearing xxx, range x yards. Could be a submarine mast sir."
The player would then have to manually plot the coordinates given in the message and proceed from there.
c). script a small unimportant object to appear that is radar detectable, and then disappear whenever the FFG detects it.
trigger: create dynamic group
trigger: when detect object with FFG radar, then remove dynamic group.
That's all I can think of atm. Personally I like the option (b) the best. Its adds an element of role-play to the mission, IMHO, whenever the crew is scripted to verbally relay's information to the Capt. Hope that helps.
lb
I like the 'B' option the most, as you did. I did this one in the mission, with some little cahnges (I tried to make the sub to deploy it's radar mast, that was okay). Thanks for the help.
Palindromeria
10-07-06, 02:49 PM
IF "detect" then comms depth is useful and realistic.
you are detected by enemy sub , he comes to comms and lets a few patrolling airplanes know where you are so they can come sink you.
or to have your ai ally subs clue you in to the enemies position. etc
( hey dude we found the convoy ! )
IF "detect" set depth x
can also be used to set sub to a depth and/or speed required
for launch of a specific weapon (such as ss n 27 or VLS tubes)
to bring a kilo up from "too deep to fire torpedoes" position.
or to mimic it going deep and slow in an attempt to remain covert. (under therm)
you can also use if detect with a specific sensor to
mimic different reactions based on proximity. (the max range of the sensor)
gotta love the variablility :up:
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