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View Full Version : 688i style campaigns


DAB
12-03-06, 01:47 PM
Is there a way, using scripting and trigger perhaps to create a 688i style campaign so that weapons used in one mission are not replenished for the next?

kage
12-04-06, 12:19 AM
First, you should start with a campaign, or part of a campaign, where you play the same ship/sub over several missions. Then, before ending a mission, take note of what you have left, and before starting a new mission reduce it to those levels.

Meaning it's quite voluntary...

Miika
12-04-06, 01:05 AM
One way is to create a "mega-mission", so that once you accomplish a goal you will be given a new mission. This way you must preserve you ammo etc. There are, however, a couple of problems with this:

-you might need to create a lot of platforms in the mission/campaign, which usually seems to slow down low-end computers considerably. Of course you can help this by adding/removing platforms from the game as the campaign developes.

-if the different campaign locations are far away from each other, the campaign might take a lot of time to play through. (Although some consider this to be a good thing:D ).

Miika

Bill Nichols
12-04-06, 06:47 AM
One way is to create a "mega-mission", so that once you accomplish a goal you will be given a new mission. This way you must preserve you ammo etc. There are, however, a couple of problems with this:

-you might need to create a lot of platforms in the mission/campaign, which usually seems to slow down low-end computers considerably. Of course you can help this by adding/removing platforms from the game as the campaign developes.

-if the different campaign locations are far away from each other, the campaign might take a lot of time to play through. (Although some consider this to be a good thing:D ).

Miika


Sounds exactly like my 'Sicilian Wedding' mission ;)

Miika
12-07-06, 08:54 AM
One way is to create a "mega-mission", so that once you accomplish a goal you will be given a new mission. This way you must preserve you ammo etc. There are, however, a couple of problems with this:

-you might need to create a lot of platforms in the mission/campaign, which usually seems to slow down low-end computers considerably. Of course you can help this by adding/removing platforms from the game as the campaign developes.

-if the different campaign locations are far away from each other, the campaign might take a lot of time to play through. (Although some consider this to be a good thing:D ).

Miika


Sounds exactly like my 'Sicilian Wedding' mission ;)

Indeed.:up:

Miika