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  1. Minefield Setup (4 replies)
  2. Waterspace Management (17 replies)
  3. Has anyone tried out.... (3 replies)
  4. Must have done it right! (1 replies)
  5. Creating stationary ship in dock (4 replies)
  6. what about this one ? (1 replies)
  7. Conn, sonar! Crazy Ivan! Kinda. (4 replies)
  8. Sicillian Wedding (3 replies)
  9. Couple of issues while desining missions... (6 replies)
  10. Scenario idea (1 replies)
  11. New Scenario: "Hold the Line" (2 replies)
  12. Trouble with a convoy (4 replies)
  13. Russia to Oman? (11 replies)
  14. Tides at NERPICHYA (5 replies)
  15. Knocked up a mission (10 replies)
  16. 688i style campaigns (4 replies)
  17. Stuck in Ice (17 replies)
  18. Designing an exposed periscope (2 replies)
  19. Boomer track and trail help (3 replies)
  20. I need help for doctrine editor (2 replies)
  21. New Playable Subs (3 replies)
  22. Need ideas for missions (5 replies)
  23. How does the Refresh loadout work? (4 replies)
  24. Wire frames around ships (1 replies)
  25. FFG Helo...? SET to SAR mission?? (0 replies)
  26. AI aircraft help? Mission making DW (2 replies)
  27. Cycling Helos (3 replies)
  28. Dynamic hidden group (1 replies)
  29. Script -> track (0 replies)
  30. Editing help wanted (3 replies)
  31. Mission (0 replies)
  32. SubCommand Campaign Bugs (0 replies)
  33. Sub at comms depth (7 replies)
  34. Refresh loadout (2 replies)
  35. Dynamic weather (5 replies)
  36. Mission crashes, need help. (5 replies)
  37. Some questions part 2 (3 replies)
  38. Mission Request (8 replies)
  39. AI engaging "neutral" vessels (3 replies)
  40. SeaQueen, advice please (1 replies)
  41. Suicide Boats (8 replies)
  42. Detectable noises(other than NB/BB/active) and Violation of ROE (2 replies)
  43. lost contact/progress (2 replies)
  44. Mission Editor, User Manual. (1 replies)
  45. making "scripts" (2 replies)
  46. Taepodong 2 (14 replies)
  47. Hostile subs won't attack in missions I've created? (12 replies)
  48. Would You Make Dedicated LWAMI Missions? (15 replies)
  49. Platform specific labels (9 replies)
  50. Dw Tutorials (4 replies)
  51. new ideas for next map (17 replies)
  52. Where are all the arctic missions?? Akula's? (7 replies)
  53. @ OKO, others, and to the authors of mission objective MP (6 replies)
  54. trying to start a new campaign from scratch (2 replies)
  55. seal team removal (1 replies)
  56. Random Thoughts (3 replies)
  57. Mission Status Screen (9 replies)
  58. cant seem to get scripting to work (5 replies)
  59. How do you place ships in port facilities, docks, etc.? (3 replies)
  60. Country borders (5 replies)
  61. How do you get a sub to ground? (11 replies)
  62. Forcing aircraft to remain on the CV (14 replies)
  63. Make an object start in a random location? (2 replies)
  64. Random timed events. (7 replies)
  65. Plausible world conflicts (19 replies)
  66. Feature Reference Links (2 replies)
  67. Dynamic Groups/Locations (6 replies)
  68. How to make Aircraft Loiter (20 replies)
  69. Dynamic start points , dynamic civilian ships number (6 replies)
  70. "View Sensor Ranges" option. (4 replies)
  71. A new sub section to this forum (4 replies)
  72. Any Boomer divers out there ? (5 replies)
  73. Caught in the Middle - Playtest and Help (1 replies)
  74. dynamic mission objective multiplay (27 replies)
  75. Mission: Close in trail of the ohio and results (0 replies)
  76. Mission: Okhotsk Feedback (2 replies)
  77. Making a Ship a Landing Platform in the Editor (3 replies)
  78. Random submarine movement (8 replies)
  79. Missions designed for 1.03 - LWAMI? (12 replies)
  80. Okhotsk. (16 replies)
  81. Trying to get the AI to use TA (4 replies)
  82. Script question (3 replies)
  83. Interested in autogenerating neutrals? (2 replies)
  84. Randomizing Target Speeds (11 replies)
  85. Making ships change speeds. (4 replies)
  86. Seawolf SSN-21 Campaign (4 replies)
  87. Dynamic Locations (4 replies)
  88. Spec Ops?? (2 replies)
  89. AI doesn't notice satellite (3 replies)
  90. Script examples (3 replies)
  91. Tell the AI or Ownship where Enemy is (12 replies)
  92. Problem with Kilo falling on own sword (5 replies)
  93. New Campaign (7 replies)
  94. boarding the ship (3 replies)
  95. ROE change trouble (3 replies)
  96. Formations (4 replies)
  97. FFG-7 and Helo Behavior (1 replies)
  98. Setfuel Script??? (3 replies)
  99. Mission: Kara sea search Feed back. (60 replies)
  100. Arctic Sound Speed Profiles (5 replies)
  101. Red Storm RIsing campaign design - some thoughts... (5 replies)
  102. Real World Locations (1 replies)
  103. Custom Mission Causes System Reboot (8 replies)
  104. Realism v. Playability (24 replies)
  105. Sound Settings? (2 replies)
  106. The HeloHunter (1 replies)
  107. Creating a Dynamic Group only when enemy DETECTED - HOW? (7 replies)
  108. How do you make a Diesel Sub Snorkel? (1 replies)
  109. Time Limit (3 replies)
  110. Special Force 2 (4 replies)
  111. Special Forces (2 replies)
  112. HELP! Programming (1 replies)
  113. New mission in progress Russian Trawler (4 replies)
  114. Problem with formations? (0 replies)
  115. Air ASW aggressiveness (3 replies)
  116. Weapon launch counter (6 replies)
  117. Iceberg problem (9 replies)
  118. Help with disengage script (21 replies)
  119. Botched Barrier (5 replies)
  120. No weapons? (15 replies)
  121. TLAMS going in the wrong direction! (3 replies)
  122. KILO campaign need beta testers (8 replies)
  123. Need help with trigger and sub-launched mines. (4 replies)
  124. Change AI platform EMCON setting (13 replies)
  125. Changing alliance (2 replies)
  126. DSRV problems! (7 replies)
  127. Sonobuoy Search (3 replies)
  128. FFG vets. (7 replies)
  129. removing AI ships in MP map (7 replies)
  130. Need to remove special forces. (4 replies)
  131. Tasking Order edit? (2 replies)
  132. Formations (3 replies)
  133. need help ai script (7 replies)
  134. Event vs. Goal triggers (5 replies)
  135. Has anyone converted the old 688 or SC missions for DW? (3 replies)
  136. Voice wav. files (4 replies)
  137. SubGuru's RED STORM RISING Campaign released! (3 replies)
  138. African Bees Nest mission? (3 replies)
  139. Seahawk Down! SAR in DW? (8 replies)
  140. Ships at port (24 replies)
  141. Mission editor bug (I think) (2 replies)
  142. Who's in the for long haul? (6 replies)
  143. Dynamic Missions Please (8 replies)
  144. Evaluation help needed (10 replies)
  145. Aegis Sucker - Punch scenario (5 replies)
  146. can some one...... (8 replies)
  147. Getting the SU-24s to Engage (34 replies)
  148. An "easy" way to make AI sprint and drift (2 replies)
  149. Missions made with ver 1.01 will they work ver 1.03b? (8 replies)
  150. Classical Harpoon scenarios for DW ? (14 replies)
  151. Probability of inclusion? (1 replies)
  152. JSGME works well with DW!!! (1 replies)
  153. Some more missions and questions (11 replies)
  154. How to Get SSGN's to Engage Most Effectively (29 replies)
  155. seal team in mission editor (2 replies)
  156. FFG in-flight helos (13 replies)
  157. Design Group ? (26 replies)
  158. Taiwan ARG Escort (4 replies)
  159. Backfires wont attack (4 replies)
  160. Radio msg. (7 replies)
  161. Weapons Tight (1 replies)
  162. Easy Debug of Missions? (1 replies)
  163. Miika's future fleet scenario (11 replies)
  164. Arrrrrrgh! She's Run Aground Cap'n! (3 replies)
  165. scenario construction (8 replies)
  166. Dead platforms (3 replies)
  167. Need help (Dyn Grps / Dyn Locs) (10 replies)
  168. LW/Ami Missions (77 replies)
  169. strange ai (14 replies)
  170. Diving Officer: Sir.......... (9 replies)
  171. long missions (14 replies)
  172. setting platform damage (2 replies)
  173. How to make refreshloadout script work? (1 replies)
  174. Is it possible to make a helo land on a sealwolf? (5 replies)
  175. New idea of Scenario : Iran Klub-S Kilo deal (2 replies)
  176. P-3 on runway (7 replies)
  177. Placing mines (4 replies)
  178. Repeating detections (4 replies)
  179. Mission Editor Also a Tactical Decision Aid? (13 replies)
  180. Trigger/Script Doctrine Wishlist (1 replies)
  181. Dynamic Groups (13 replies)
  182. Problems with Engage Script (4 replies)
  183. Questions about IFF and masts (2 replies)
  184. Mission Design balance - FFG (28 replies)
  185. new falklands mission (2 replies)
  186. Note to TLAM Strike and other mission designers (3 replies)
  187. Strange Behaviour of AI (Pathfinding) (8 replies)
  188. Airplanes Crashing (4 replies)
  189. Cold War Missions / Campaigns? (1 replies)
  190. Msg with time delay. (10 replies)
  191. Static fishing boats. (2 replies)
  192. AI minesweeper (5 replies)
  193. Working examples. (2 replies)
  194. Sources for good missions (38 replies)
  195. sub accident (2 replies)
  196. akula missions ? (0 replies)
  197. You are counter detected. (17 replies)
  198. Mission Editor Feature Requests (5 replies)
  199. attached triggers? (4 replies)
  200. Scenario Testing Ground (1 replies)
  201. Wind Regions (6 replies)
  202. A Kilo of Kilos (11 replies)
  203. Spotting Targets From The Helo (1 replies)
  204. Strange SSM problem (1 replies)
  205. New tactic. (20 replies)
  206. STAY DOWN, BASTA-... hrmm... (4 replies)
  207. Can a SSBN do a nuclear attack? (11 replies)
  208. My chat with Jamie about missions for OHP, P-3 and MH-60 (7 replies)
  209. I like this very much! (7 replies)
  210. *** Click here to read older topics *** (0 replies)