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View Full Version : Arrrrrrgh! She's Run Aground Cap'n!


SeaQueen
09-30-05, 12:32 PM
I was driving along in my FFG with my happy little Expeditionary Strike Group through the Straight of Tiran when the DDG in the formation drove smack into a reef! WHY?!?!?! We've got fathometers! Why won't the AI use them? Are there any good tricks for making formations that won't maneuver strangely?

OKO
09-30-05, 12:37 PM
make a script named init, automatic, starting from the start of game
and calling a script named initscript
in initscript :
- set pathfinding for (all platform susceptible to need this)
- set collision avoidance for (all platform susceptible to need this)
should reduct drastly this kind of problem.

Kapitan
09-30-05, 03:29 PM
script other than that nope i have had same problems

OKO
09-30-05, 05:40 PM
IF you lead a group, don't forget they will always try to stay at the same position.
And if you turn, this gonna make a big problems for them, as they will try to keep the same formation.
So it is your job to manage that if you lead the formation, and to use a good path to avoid collision.

But if you use this for AI only (without leading the group yourself), it works more than 90% of time.
I use it on all my missions, so I know it works, I saw many times the collision avoidance and pathfinding effects on AI course.

want some examples ?
=> edit missions inside this folder
http://okof4.free.fr/missions/DW/