View Full Version : No weapons?
Djmitri
01-27-06, 04:50 AM
Hi guys :arrgh!:
I would like to know if it's possibile to set to an AI sub, with scripts or triggers, any weapons, like torpedo, CM, missile, etc etc.
In other words, a sub without weapons...
Is it possible?
Thank you
Djmitri :cool:
Kapitan
01-27-06, 11:07 AM
i dont think you can but i might be wrong but why would you want to anyway ?
Djmitri
01-27-06, 11:34 AM
Because i would like to do that an escorted boat is without weapons beacause it's moving from russia to China with others boats with weapons...
oh i don't know...can i do that that boat doesn't attack other boats?
it's important that it's not fire because there are other sub and fregate that have weapons and attack the opposite side...
:cry: :cry: :cry:
Molon Labe
01-27-06, 11:54 AM
The "transit" tactic may keep it from firing, I think this is superior to setting it to peacetime ROE because (I think) it won't fire even if it is fired upon. I'm not sure though. :oops:
to complete :
the best thing is to put you "unarmed" sub in a different side than his dudes.
You set the ROE to the side of your "unarmed" to peacetime, and you make alliance beetween the unarmed and his friends.
This way, you could have friends able to engage, when the unarmed will never engage, and they could communicate with link.
Is it ok ? Am I clear enought ?
Djmitri
01-27-06, 12:28 PM
That's good, very good! :up:
:rock: :rock: :rock:
Thank you Oko! ;)
Only one thing:
Can i do the same thing doing a trigger and in the trigger doctrine write this:
not ( attack sideX by "unarmed" )
then
TRIGGER FIRED
Is it possible and it'll works?
I will do like Oko said, but i just want only to know if it's possible do it like that,i have thought that before.
Thank you for answers.
I'm sorry for my English :(
Djmitri :cool:
It won't work I'm afraid.
what do you want to do exactly ?
checking, at the mission end, that the unarmed didn't engage any other boat ?
Djmitri
01-27-06, 12:46 PM
I will do like that
the best thing is to put you "unarmed" sub in a different side than his dudes.
You set the ROE to the side of your "unarmed" to peacetime, and you make alliance beetween the unarmed and his friends.
This way, you could have friends able to engage, when the unarmed will never engage, and they could communicate with link.
:up:
But i would like to know, if the way that i said will works or not?
Only that...
I don't think so, but just know :P
if you use neutral for "unarmed" ship, he won't have links with his friendly side
so, in case of they are engaged, the neutral won't react to torpedo launch if one of the friendly side detcte it
So it's better to use another side, allied, but not neutral.
Djmitri, I can't see how your proposition could work, sorry ...
Bill Nichols
01-27-06, 03:57 PM
In cases like this, I use TRANSIT (Not TRANSIT SEARCH) tactic. It doesn't hurt to also make the unit a Neutral or another side set to PEACETIME.
Djmitri
01-27-06, 06:56 PM
ok i'm trying to do the thing said from OKO.
i did a trigger called "ROE",
trigger type: event trigger, trigger activation: automatic
in the page 4
action; run script, script to run: "ROE"
script "ROE"
Set ROE to SideX to: Peace Time
Set Alliance sideX with SideY
end script
Is it right? :roll:
Thank you guys, for answers :up:
Djmitri
I'm in MP game at this time
i can't leave (i'm the host)
tomorrow, I'll post you an example scenario to do that Djmitri
Djmitri
01-28-06, 08:35 AM
i have tried to do what oko said...but the "unarmed" go where they want...
Why?
i have assigned to it a particular course, speed and depth...but it doesn't want to follow.
:cry: :cry: :cry:
is it a part of a convoy ?
if yes, put him in a formation with others.
Djmitri
01-29-06, 07:17 PM
i have done :rock: :rock: :rock:
Djmitri :arrgh!:
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