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LoBlo
06-03-06, 03:45 PM
Is there a way to make a map label only seen by a player of a particular platform?

thx
lb

Molon Labe
06-03-06, 03:57 PM
I don't think so. But you can give that one platform a radio message containing information about part of the map instead.

Fish
06-03-06, 05:21 PM
Is there a way to make a map label only seen by a player of a particular platform?

thx
lb

Yeah, it is.





Make that particular platform the only playable. :rotfl:


I know, it's childish, but it's late and I am tired. :dead:

LoBlo
06-03-06, 05:52 PM
I've figured it out.

1. Create a Automatic Global Trigger with the triggering criteria = "Current controllable is (X)".
2. Make the trigger create a dynamic group called "Side X Labels and Goals"
3. Place all labels and goals for that side in the trigger. Whenever you choose that as a platform it will spawn all the labels and goal triggers for that side.

:up:

Fish
06-04-06, 04:43 AM
I've figured it out.

1. Create a Automatic Global Trigger with the triggering criteria = "Current controllable is (X)".
2. Make the trigger create a dynamic group called "Side X Labels and Goals"
3. Place all labels and goals for that side in the trigger. Whenever you choose that as a platform it will spawn all the labels and goal triggers for that side.

:up:

Good thinking! :rock:

LuftWolf
06-04-06, 11:03 PM
So, does this mean than mission designers can now make maps that have different Nav Map notations for each side?

LoBlo
06-05-06, 06:27 AM
Yep, that's exactly what it means. NavMap lables can be in dynamic groups too.

Fish
06-05-06, 10:32 AM
So, does this mean than mission designers can now make maps that have different Nav Map notations for each side?

No LW, because each side will see the notations, also the notations for the other side.
It's only working when you have two different platforms with different tasks, and put them in a dynamic group with one to show in the game.

LoBlo
06-05-06, 11:29 AM
No LW, because each side will see the notations, also the notations for the other side.
It's only working when you have two different platforms with different tasks, and put them in a dynamic group with one to show in the game.

Huh?:88)

you mean in multiplayer whenever two sides coexist? I'm not sure if each side will see the others labels in a MP game.... Someone will have to try it out and tell me. Ideally then each player will only see his/her sides NavMap label.

Works perfect in singleplayer though.

Fish
06-05-06, 11:37 AM
Huh?:88)

you mean in multiplayer whenever two sides coexist? I'm not sure if each side will see the others labels in a MP game.... Someone will have to try it out and tell me. Ideally then each player will only see his/her sides NavMap label.

Works perfect in singleplayer though.

I did, and all sides see the label text, unfortunately. :dead: Ohh, and not working in SP either. If you see it otherwise, I like to see your solution, please.