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View Full Version : Dynamic start points , dynamic civilian ships number


Qppralke
04-26-06, 12:31 AM
Hi

I've created a mission with respawn points based on dynamic groups.
To make the player subs start in different locations, I've put the subs with their killgoal triggers in seperate groups (min 2, max 2, prob of inc. tried 0, 99 or 100).

Either way , the sub always spawn at the same location :damn:

It's the same with civilian traffic.

The group hierarchy is:

SUB (min 2, max 2 prob 100)
- Sub Red (groups of sub with spawn point (min 1, max 1, prob 100 )
- sub 1 (as mentioned above)
- sub 2
- sub . . .
- Sub blue (same as red)

Fish
04-26-06, 12:15 PM
Could be you didn't change the Prob of Inclusion?

Qppralke
04-26-06, 01:56 PM
On the editor map - in platform settings - every single of them - all have prob of inclusion "0".

Fish
04-26-06, 05:51 PM
When you want one out of three to exist, 33 % should do the trick.

Qppralke
04-27-06, 01:54 AM
You sure ? I'll try that.

Miika
04-27-06, 01:58 AM
The way I've found it to work is the following:

The program will check the listed platforms in the listed order; hence, if the first platform has 100%, it will always be the one to be created.

So, if you have 3 platforms, give each a 33% propablility, if you have 5, give 20% etc.

Miika

Qppralke
04-27-06, 04:37 AM
Sorted . . .

Thanks a lot guys.
Much appreciated