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  1. Going to start building soon- SC or DW?
  2. Scenario Design - call for help vets, analysts, and designers!
  3. Having a Problem with...
  4. Simulating radar detection of masts?
  5. Mission Design help
  6. Campaign Missions
  7. Avoid ounterdetect goals in editor?
  8. 3MP Playable Beta - Download Available
  9. Hold at Risk
  10. Does anyone have an RU gen_qtrs.wav??
  11. Follow on
  12. Brainstorming the persian gulf...
  13. Random speed/depth
  14. 3-MP BETA After Action Report on 022508
  15. Hunters in the Sea Mission
  16. Mining
  17. Stationary subs in harbour without tides and wind - Found it
  18. Problems with waypoints
  19. CTD's - How often?
  20. Problem with Campaign Missions
  21. Is there Land Avoidance in DW?
  22. Cities
  23. Changing Weather
  24. Doctrine Scripts usable in missions
  25. Player and AI sub co-operation
  26. Land based objects - rotation?
  27. for molon
  28. Importing SC Campaigns?
  29. 12 nm from land triggers
  30. Upper limit on instances of objects?
  31. Merchants on route in RL
  32. Regenerating Shipping
  33. System damage using script
  34. A single player scenario for RA v1.01 Rising Tide
  35. Getting a non-controllable friendly to return to its PIM track...
  36. Damage!
  37. DW on operational level - an external program
  38. Question regarding the mission editor
  39. Spawn at non-random but dynamic location
  40. Getting Kill trigger to work
  41. Kill Trigger Help: Kill 4 out of 8 to win
  42. How long is the ideal multiplayer mission?
  43. Pirate Missions?
  44. Ejecting/Bailout Pilots, sunk ship survivors?
  45. Scripting: Script Off
  46. Editing Weapons Loudouts
  47. Track Target Mode
  48. No buoys with 'sonobuoy search' tactic
  49. Size limit for building a large mission
  50. Make groups of ships or task forces start in random locations
  51. Nav Lights and AI steering
  52. Random ship / group spawn
  53. Weird multiplayer "side" issue
  54. Import quick mission in editor
  55. What is random box behavior tactic?
  56. AI Collision. Is it possible when . . .
  57. Looking for a Mission Creator Tutorial
  58. New campaign (beta, not finished yet) for RA 1.2
  59. Resupply
  60. soviet sub bases
  61. Wale Wars mission
  62. New Mission
  63. How to model peacetime ASW procedures
  64. HOW TO: Assign a Dynamic Group to a Dynamic Location...?
  65. voice sound files for missions
  66. Problems with dynamic locations
  67. I'm lost with scripting and need some guidance
  68. Help me with the right english word
  69. How to make AI unit intercepta specifik target?
  70. AIRCRAFT Go DOWN
  71. SetBattery in MP game
  72. Iceberg werdness.
  73. CV Alert 5 Aircraft won't launch
  74. Amphibious Landings
  75. Formation help
  76. FFG,SUB,P3 co-work mission.
  77. Help with a script.
  78. Refresh loadout script
  79. Getting Aircraft To Do Anything
  80. perplexed
  81. small problem kind of annoying
  82. Mission Briefings and Radio messages.
  83. Air Base or strip attack reaction
  84. Help- Luftwolf and Azimur Mod 3.11
  85. Carrier Group Operations
  86. Atlantic Convoy mission modified
  87. HELP! OOB Soviet PACFLT late 70s .. RA/DWX
  88. HELP! RA/DWX SOSUS Use?
  89. Air Patrol launch
  90. [REL] M01 - Polyarny Inlet
  91. Radio from Neutral Sub about detection of enemy sub?
  92. Adding a new navy
  93. Playing a sound on repeat while surfaced?
  94. How to add randomness to land-based object placement?
  95. DW install
  96. Cripple the Nevada (RA mod required)
  97. UICs of Sturgeon Short Hulls?
  98. AI platforms launching Land attack missiles
  99. Chinese Navy in RA Mod - Dates
  100. Help with triggers
  101. [WIP] Track and Identify 3 ships transiting the marked zones (Easy)
  102. Quick Mission Editor Tutorial (Basic)
  103. [REL] Bangor Press Release (4 Star)
  104. [REL] ASuW TMA Practice (1 star)
  105. Do we have 'voice actors' here?
  106. Another Quick Mission Editor Tutorial (basics)
  107. [REL] MP/SP MISSION: HX-84 AMBUSH
  108. Help scripting a sequence of events.
  109. [REL] Miami Vice: Part 1 (2 star)
  110. Stewy's Map Packs - any interest?
  111. Is there a way to force units to ONLY use depth charges?
  112. Operation Lion Heart v1.0
  113. Mission Editor - what do == and != mean?
  114. [WIP] OPERATION PASSION FRUIT
  115. Stewy's Map Pack 1 Released!
  116. [WIP] Operation Collar Vodka (Nato: Bilge Spider)
  117. Let's Learn some Target Motion Analysis! RANGE RATE!
  118. [WIP] HAWAII 10 PLAYER FREE FOR ALL
  119. [REL] Nippelspanner's Editor Examples
  120. [REL] Frozen Bones (only MP mission for 2-4 players)
  121. New missions Coming
  122. Writing map lines in a mission in text format?
  123. Getting a 'three-way' option in a mission?
  124. [REL] Cagliari Morning Coffee
  125. DW Editor Questions
  126. [REL] P3 Orion: Into the Storm
  127. Stewy's Map Pack Two Released!
  128. [REL] = RED TIGER =
  129. Stewy's Virginia Capes Map Released!
  130. Stewy's UK Naval Ranges (rel)
  131. Maneuvering scripts?
  132. Something I have ready to upload..
  133. Any interest in a 'Deadliest Catch' map?
  134. Editor tutorial - Player in random formation
  135. Deadliest Catch and updated Black Sea Maps Rel
  136. Stewy's Map Pack 6 Released!
  137. Subs not following 'Random Box' instructions?
  138. [REL] Missions for Collins Class
  139. Do you guys have USS Albuquerque in default RA?
  140. [REL] Trap for Leopard - MP scenario for 4-8 players
  141. [REL] Purple Bay Assault 2.0
  142. Stewy's Map Pack 7 - Released!
  143. Stewy's Navy List - released!
  144. [REL] editor improvements
  145. [REL] Double Threat
  146. [REL] Baltic ASW - single player scenario
  147. Is USS Archerfish (Sturgeon Long) in your RA Default?
  148. [REL] Oil for Japan
  149. My first released mission - 80% done
  150. How to get a Trigger to fire every 24 hours?
  151. Crimson Dawn (WIP)
  152. Making simple mission
  153. Having trouble with Vertical replinishment
  154. Detection by Sonobuoy Trigger?
  155. [REL] Hunter gonna hunt - discussion
  156. Any interest in a 1983 Grenada Mission?
  157. Example of the Mission - Amphibious Approach and Landing
  158. destination trigger with range requirement
  159. Kamikaze script
  160. [TEC] Placing a shipyard problem
  161. Map Pack 8
  162. Ice - in South-East Asia??
  163. [REL] Knowledge is Power (Peacetime) RA 1.50
  164. An idea for Chazly.
  165. How to fill in the Taskng/Brief for Missions?
  166. Mission - Operation Saffron Dagger
  167. Operation Sea Krait - Fiji Mission
  168. [REL] Red Storm Rising Campaign Mission 2: Hold-down Exercise Fix
  169. Stewy's Map Pack 9
  170. Need your help with some triggers for Replenishment at Sea
  171. Need Map of Western Pacific Region (Guam)
  172. Test Run Mission Questions
  173. Test Run Crashing Back to Steam
  174. Mission Briefing Editing?
  175. New Mission - Southern Somalia - LNG Escort
  176. How to start a P3 mission on the runway?
  177. Side Relations and alliances
  178. Stewy's Map Pack 10
  179. Stewy's Map Pack 12
  180. Gulf of Mexico map
  181. Map Pack 13
  182. 2022 Ukraine Conflict Map
  183. How to find or take off password on .mup missions?
  184. Stewy's Map Pack 15
  185. [REL] Norwegian Sea Escort (3 Stars)
  186. [WIP] NGFS Duty (1 Star)
  187. [REL] NGFS Duty (2 Star)
  188. [REL] SOCAL Range Complex (2 Stars)
  189. [REL] North Star (3 Stars)
  190. Any user missions in the context of the urkraine war
  191. Stewy's Map Pack 16
  192. Black Sea Gambit Campaign
  193. Can someone make a mission about modern stuff
  194. Ukraine 2022 Mission 1
  195. Pacific Northwest Map
  196. Ionian Sea Gambit - 72 randomly generated missions
  197. Enhancing Mission Designing with AI (ChatGPT)
  198. Ukraine 2022 - Mission 2
  199. Colombian Coast Map
  200. Stewy's Map Pack 19
  201. Operation Labuan - Fisheries Patrol Mission
  202. Thoughts on New Mission Idea?
  203. Map Pack 20
  204. Op Caiman Strike - Guyana Mission
  205. Stewy's Map Pack 21
  206. Operation Bear Trap
  207. Operation Bear Trap - Destroyer/Helo
  208. Havana Blues
  209. Op Helpim Fren - P3 Mission
  210. Stewy's Map Pack 22