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View Full Version : [WIP] Track and Identify 3 ships transiting the marked zones (Easy)


rentacow
09-08-16, 03:09 AM
The mission can be found here, paste into a blank .mu file:
http://pastebin.com/m2ww3Sta
Added dynamic starting locations and fixed a bug with the triggers so it should keep score on multiplayer now!

Title: SOCAL Range Complex
Difficulty: 1 Star. Training Excersise
Mission Duration: 3-4 hours without using time accel.

Quick thing I put together, inspired by this thread (http://www.subsim.com/radioroom/showthread.php?t=227590)

Version 2 has victory conditions which allow 100% completion.
Next will include dynamic spawn locations for enemy and an even larger op area!

Orders:
U.S.S. California,
Practice TMA and positive ID procedures within zone TMA-P6 through P8
:Kaleun_Cheers:
Original full map image here: http://hstteis.com/portals/hstteis_p3/hstteis/images/SOCAL_Range_Complex_OPAREAs.jpg

Replay confirmed a shadow contact I suspected about an hour into a test play through, 60hz only (from an FFG class going 6 knots) at just over 90 miles range! Sonar conditions happened to be perfect wow!

rentacow
09-09-16, 04:33 AM
OP has been updated with version 2 info.

banryu79
09-12-16, 05:50 AM
Beautiful, just what I needed :D
In those days I was in the process of cerating and playing with TMA oriented traning mission - and experiments different TMA tactics.

I was inspired by the following lecture:
Submarine approach and attack tactics: simulation and analysis (https://calhoun.nps.edu/bitstream/handle/10945/31516/95Mar_Bakos.pdf?sequence=1&isAllowed=y)

rentacow
09-12-16, 10:59 PM
Another update!

http://pastebin.com/m2ww3Sta

The destination triggers were not working in multiplayer so they are "automatic" now and it seems to work. I also added some randomness to the starting locations of the other ships.

banryu79
09-14-16, 04:20 AM
Another update!

http://pastebin.com/m2ww3Sta

The destination triggers were not working in multiplayer so they are "automatic" now and it seems to work. I also added some randomness to the starting locations of the other ships.
In fact when I opened the mission in the Mission Editor I noticed you set the triggers as Attached/Destination and instead set them to Global/Automatic :03: