- Stewy's Map Pack 22 (1 replies)
- Op Helpim Fren - P3 Mission (0 replies)
- Havana Blues (5 replies)
- Operation Bear Trap - Destroyer/Helo (1 replies)
- Operation Bear Trap (5 replies)
- Stewy's Map Pack 21 (0 replies)
- Op Caiman Strike - Guyana Mission (1 replies)
- Map Pack 20 (1 replies)
- Thoughts on New Mission Idea? (3 replies)
- Operation Labuan - Fisheries Patrol Mission (1 replies)
- Stewy's Map Pack 19 (0 replies)
- Colombian Coast Map (0 replies)
- Ukraine 2022 - Mission 2 (13 replies)
- Enhancing Mission Designing with AI (ChatGPT) (4 replies)
- Ionian Sea Gambit - 72 randomly generated missions (1 replies)
- Pacific Northwest Map (3 replies)
- Ukraine 2022 Mission 1 (10 replies)
- Can someone make a mission about modern stuff (0 replies)
- Black Sea Gambit Campaign (5 replies)
- Stewy's Map Pack 16 (4 replies)
- Any user missions in the context of the urkraine war (4 replies)
- [REL] North Star (3 Stars) (1 replies)
- [REL] SOCAL Range Complex (2 Stars) (5 replies)
- [REL] NGFS Duty (2 Star) (4 replies)
- [WIP] NGFS Duty (1 Star) (4 replies)
- [REL] Norwegian Sea Escort (3 Stars) (9 replies)
- Stewy's Map Pack 15 (3 replies)
- How to find or take off password on .mup missions? (6 replies)
- 2022 Ukraine Conflict Map (0 replies)
- Map Pack 13 (0 replies)
- Gulf of Mexico map (3 replies)
- Stewy's Map Pack 12 (6 replies)
- Stewy's Map Pack 10 (0 replies)
- Side Relations and alliances (2 replies)
- How to start a P3 mission on the runway? (1 replies)
- New Mission - Southern Somalia - LNG Escort (9 replies)
- Mission Briefing Editing? (1 replies)
- Test Run Crashing Back to Steam (1 replies)
- Test Run Mission Questions (1 replies)
- Need Map of Western Pacific Region (Guam) (6 replies)
- Need your help with some triggers for Replenishment at Sea (3 replies)
- Stewy's Map Pack 9 (4 replies)
- [REL] Red Storm Rising Campaign Mission 2: Hold-down Exercise Fix (1 replies)
- Operation Sea Krait - Fiji Mission (6 replies)
- Mission - Operation Saffron Dagger (5 replies)
- How to fill in the Taskng/Brief for Missions? (1 replies)
- An idea for Chazly. (3 replies)
- [REL] Knowledge is Power (Peacetime) RA 1.50 (6 replies)
- Ice - in South-East Asia?? (4 replies)
- Map Pack 8 (10 replies)
- [TEC] Placing a shipyard problem (0 replies)
- Kamikaze script (1 replies)
- destination trigger with range requirement (4 replies)
- Example of the Mission - Amphibious Approach and Landing (17 replies)
- Any interest in a 1983 Grenada Mission? (25 replies)
- [REL] Hunter gonna hunt - discussion (0 replies)
- Detection by Sonobuoy Trigger? (5 replies)
- Having trouble with Vertical replinishment (3 replies)
- Making simple mission (3 replies)
- Crimson Dawn (WIP) (43 replies)
- How to get a Trigger to fire every 24 hours? (2 replies)
- My first released mission - 80% done (9 replies)
- [REL] Oil for Japan (1 replies)
- Is USS Archerfish (Sturgeon Long) in your RA Default? (2 replies)
- [REL] Baltic ASW - single player scenario (1 replies)
- [REL] Double Threat (5 replies)
- [REL] editor improvements (4 replies)
- Stewy's Navy List - released! (3 replies)
- Stewy's Map Pack 7 - Released! (0 replies)
- [REL] Purple Bay Assault 2.0 (0 replies)
- [REL] Trap for Leopard - MP scenario for 4-8 players (0 replies)
- Do you guys have USS Albuquerque in default RA? (2 replies)
- [REL] Missions for Collins Class (31 replies)
- Subs not following 'Random Box' instructions? (2 replies)
- Stewy's Map Pack 6 Released! (1 replies)
- Deadliest Catch and updated Black Sea Maps Rel (3 replies)
- Editor tutorial - Player in random formation (0 replies)
- Any interest in a 'Deadliest Catch' map? (0 replies)
- Something I have ready to upload.. (1 replies)
- Maneuvering scripts? (0 replies)
- Stewy's UK Naval Ranges (rel) (0 replies)
- Stewy's Virginia Capes Map Released! (1 replies)
- [REL] = RED TIGER = (7 replies)
- Stewy's Map Pack Two Released! (3 replies)
- [REL] P3 Orion: Into the Storm (1 replies)
- DW Editor Questions (7 replies)
- [REL] Cagliari Morning Coffee (2 replies)
- Getting a 'three-way' option in a mission? (3 replies)
- Writing map lines in a mission in text format? (7 replies)
- New missions Coming (4 replies)
- [REL] Frozen Bones (only MP mission for 2-4 players) (2 replies)
- [REL] Nippelspanner's Editor Examples (9 replies)
- [WIP] HAWAII 10 PLAYER FREE FOR ALL (1 replies)
- Let's Learn some Target Motion Analysis! RANGE RATE! (6 replies)
- [WIP] Operation Collar Vodka (Nato: Bilge Spider) (6 replies)
- Stewy's Map Pack 1 Released! (15 replies)
- [WIP] OPERATION PASSION FRUIT (1 replies)
- Mission Editor - what do == and != mean? (8 replies)
- Operation Lion Heart v1.0 (5 replies)
- Is there a way to force units to ONLY use depth charges? (9 replies)
- Stewy's Map Packs - any interest? (8 replies)
- [REL] Miami Vice: Part 1 (2 star) (7 replies)
- Help scripting a sequence of events. (8 replies)
- [REL] MP/SP MISSION: HX-84 AMBUSH (5 replies)
- Another Quick Mission Editor Tutorial (basics) (1 replies)
- Do we have 'voice actors' here? (11 replies)
- [REL] ASuW TMA Practice (1 star) (7 replies)
- [REL] Bangor Press Release (4 Star) (11 replies)
- Quick Mission Editor Tutorial (Basic) (8 replies)
- [WIP] Track and Identify 3 ships transiting the marked zones (Easy) (4 replies)
- Help with triggers (3 replies)
- Chinese Navy in RA Mod - Dates (0 replies)
- AI platforms launching Land attack missiles (1 replies)
- UICs of Sturgeon Short Hulls? (1 replies)
- Cripple the Nevada (RA mod required) (9 replies)
- DW install (1 replies)
- How to add randomness to land-based object placement? (1 replies)
- Playing a sound on repeat while surfaced? (1 replies)
- Adding a new navy (4 replies)
- Radio from Neutral Sub about detection of enemy sub? (4 replies)
- [REL] M01 - Polyarny Inlet (21 replies)
- Air Patrol launch (0 replies)
- HELP! RA/DWX SOSUS Use? (5 replies)
- HELP! OOB Soviet PACFLT late 70s .. RA/DWX (9 replies)
- Atlantic Convoy mission modified (0 replies)
- Carrier Group Operations (2 replies)
- Help- Luftwolf and Azimur Mod 3.11 (2 replies)
- Air Base or strip attack reaction (1 replies)
- Mission Briefings and Radio messages. (2 replies)
- small problem kind of annoying (0 replies)
- perplexed (3 replies)
- Getting Aircraft To Do Anything (0 replies)
- Refresh loadout script (2 replies)
- Help with a script. (5 replies)
- FFG,SUB,P3 co-work mission. (0 replies)
- Formation help (3 replies)
- Amphibious Landings (3 replies)
- CV Alert 5 Aircraft won't launch (2 replies)
- Iceberg werdness. (2 replies)
- SetBattery in MP game (2 replies)
- AIRCRAFT Go DOWN (5 replies)
- How to make AI unit intercepta specifik target? (4 replies)
- Help me with the right english word (2 replies)
- I'm lost with scripting and need some guidance (3 replies)
- Problems with dynamic locations (1 replies)
- voice sound files for missions (2 replies)
- HOW TO: Assign a Dynamic Group to a Dynamic Location...? (2 replies)
- How to model peacetime ASW procedures (2 replies)
- New Mission (10 replies)
- Wale Wars mission (0 replies)
- soviet sub bases (3 replies)
- Resupply (0 replies)
- New campaign (beta, not finished yet) for RA 1.2 (1 replies)
- Looking for a Mission Creator Tutorial (6 replies)
- AI Collision. Is it possible when . . . (4 replies)
- What is random box behavior tactic? (1 replies)
- Import quick mission in editor (1 replies)
- Weird multiplayer "side" issue (4 replies)
- Random ship / group spawn (3 replies)
- Nav Lights and AI steering (1 replies)
- Make groups of ships or task forces start in random locations (2 replies)
- Size limit for building a large mission (6 replies)
- No buoys with 'sonobuoy search' tactic (2 replies)
- Track Target Mode (0 replies)
- Editing Weapons Loudouts (6 replies)
- Scripting: Script Off (0 replies)
- Ejecting/Bailout Pilots, sunk ship survivors? (1 replies)
- Pirate Missions? (3 replies)
- How long is the ideal multiplayer mission? (3 replies)
- Kill Trigger Help: Kill 4 out of 8 to win (4 replies)
- Getting Kill trigger to work (12 replies)
- Spawn at non-random but dynamic location (3 replies)
- Question regarding the mission editor (1 replies)
- DW on operational level - an external program (12 replies)
- Damage! (1 replies)
- Getting a non-controllable friendly to return to its PIM track... (3 replies)
- A single player scenario for RA v1.01 Rising Tide (5 replies)
- System damage using script (3 replies)
- Regenerating Shipping (3 replies)
- Merchants on route in RL (5 replies)
- Upper limit on instances of objects? (0 replies)
- 12 nm from land triggers (3 replies)
- Importing SC Campaigns? (2 replies)
- for molon (3 replies)
- Land based objects - rotation? (2 replies)
- Player and AI sub co-operation (4 replies)
- Doctrine Scripts usable in missions (0 replies)
- Changing Weather (2 replies)
- Cities (12 replies)
- Is there Land Avoidance in DW? (3 replies)
- Problem with Campaign Missions (1 replies)
- CTD's - How often? (4 replies)
- Problems with waypoints (14 replies)
- Stationary subs in harbour without tides and wind - Found it (0 replies)
- Mining (12 replies)
- Hunters in the Sea Mission (0 replies)
- 3-MP BETA After Action Report on 022508 (1 replies)
- Random speed/depth (2 replies)
- Brainstorming the persian gulf... (13 replies)
- Follow on (0 replies)
- Does anyone have an RU gen_qtrs.wav?? (0 replies)
- Hold at Risk (5 replies)
- 3MP Playable Beta - Download Available (0 replies)
- Avoid ounterdetect goals in editor? (0 replies)
- Campaign Missions (1 replies)
- Mission Design help (4 replies)
- Simulating radar detection of masts? (7 replies)
- Having a Problem with... (2 replies)
- Scenario Design - call for help vets, analysts, and designers! (2 replies)
- Going to start building soon- SC or DW? (2 replies)
- Sprint and drift - hard coding the only option? (6 replies)
- Dynamic Waypoints (3 replies)
- Studying the AI & fully dynamic game sessions (26 replies)
- Gadzhiyevo and other Russian bases (3 replies)
- New MP mission in the works (1 replies)
- Quick question (0 replies)
- Multiple paths of waypoints? (0 replies)
- New MP Missions In The Works – I Need Some Help Please (38 replies)
- Converting SC Missions to DW Missions? (2 replies)
- Lighthouses? (1 replies)
- custom audio files (3 replies)
- More info about attached triggers? (6 replies)
- Water Textures (1 replies)
- Is there a max playables? (0 replies)
- Idea to use doctrine scripts to create sophisticated missions (0 replies)
- Red Dawn Feedback (1 replies)
- New Countries in the Mission Editor? (0 replies)
- SubGuru site problems (2 replies)
- Detect Missiles (2 replies)
- My little WIP (0 replies)
- E_Rad_01.wav (1 replies)
- "Long" Scenario Working Concepts (0 replies)
- How to add a damaged sub/ship in a mission? (2 replies)
- Batch file & Random Environmental Settings for DW (2 replies)
- Force launch. (3 replies)
- A Twitcher (6 replies)
- An Enigma and a mission idea ? (0 replies)
- Add Object? (13 replies)
- Our 1st attempt at Dynamic Mission Objective MP / Download Available (0 replies)
- strange air combat behaviour (11 replies)
- P3 dynamic mission (6 replies)
- A Dummies Guide for Creating Missions (4 replies)
- Script - Refreshloadout - weapon/fuel (1 replies)
- EMCON (1 replies)
- Problem with goals about detecting mines with HFS (1 replies)
- Loading doctrine files (11 replies)
- All out search and attack (5 replies)
- When is Bill's HFRO campaign coming out? (7 replies)
- Removing an effect... (2 replies)
- Campaign Styles (12 replies)