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  1. Stewy's Map Pack 22 (1 replies)
  2. Op Helpim Fren - P3 Mission (0 replies)
  3. Havana Blues (5 replies)
  4. Operation Bear Trap - Destroyer/Helo (1 replies)
  5. Operation Bear Trap (5 replies)
  6. Stewy's Map Pack 21 (0 replies)
  7. Op Caiman Strike - Guyana Mission (1 replies)
  8. Map Pack 20 (1 replies)
  9. Thoughts on New Mission Idea? (3 replies)
  10. Operation Labuan - Fisheries Patrol Mission (1 replies)
  11. Stewy's Map Pack 19 (0 replies)
  12. Colombian Coast Map (0 replies)
  13. Ukraine 2022 - Mission 2 (13 replies)
  14. Enhancing Mission Designing with AI (ChatGPT) (4 replies)
  15. Ionian Sea Gambit - 72 randomly generated missions (1 replies)
  16. Pacific Northwest Map (3 replies)
  17. Ukraine 2022 Mission 1 (10 replies)
  18. Can someone make a mission about modern stuff (0 replies)
  19. Black Sea Gambit Campaign (5 replies)
  20. Stewy's Map Pack 16 (4 replies)
  21. Any user missions in the context of the urkraine war (4 replies)
  22. [REL] North Star (3 Stars) (1 replies)
  23. [REL] SOCAL Range Complex (2 Stars) (5 replies)
  24. [REL] NGFS Duty (2 Star) (4 replies)
  25. [WIP] NGFS Duty (1 Star) (4 replies)
  26. [REL] Norwegian Sea Escort (3 Stars) (9 replies)
  27. Stewy's Map Pack 15 (3 replies)
  28. How to find or take off password on .mup missions? (6 replies)
  29. 2022 Ukraine Conflict Map (0 replies)
  30. Map Pack 13 (0 replies)
  31. Gulf of Mexico map (3 replies)
  32. Stewy's Map Pack 12 (6 replies)
  33. Stewy's Map Pack 10 (0 replies)
  34. Side Relations and alliances (2 replies)
  35. How to start a P3 mission on the runway? (1 replies)
  36. New Mission - Southern Somalia - LNG Escort (9 replies)
  37. Mission Briefing Editing? (1 replies)
  38. Test Run Crashing Back to Steam (1 replies)
  39. Test Run Mission Questions (1 replies)
  40. Need Map of Western Pacific Region (Guam) (6 replies)
  41. Need your help with some triggers for Replenishment at Sea (3 replies)
  42. Stewy's Map Pack 9 (4 replies)
  43. [REL] Red Storm Rising Campaign Mission 2: Hold-down Exercise Fix (1 replies)
  44. Operation Sea Krait - Fiji Mission (6 replies)
  45. Mission - Operation Saffron Dagger (5 replies)
  46. How to fill in the Taskng/Brief for Missions? (1 replies)
  47. An idea for Chazly. (3 replies)
  48. [REL] Knowledge is Power (Peacetime) RA 1.50 (6 replies)
  49. Ice - in South-East Asia?? (4 replies)
  50. Map Pack 8 (10 replies)
  51. [TEC] Placing a shipyard problem (0 replies)
  52. Kamikaze script (1 replies)
  53. destination trigger with range requirement (4 replies)
  54. Example of the Mission - Amphibious Approach and Landing (17 replies)
  55. Any interest in a 1983 Grenada Mission? (25 replies)
  56. [REL] Hunter gonna hunt - discussion (0 replies)
  57. Detection by Sonobuoy Trigger? (5 replies)
  58. Having trouble with Vertical replinishment (3 replies)
  59. Making simple mission (3 replies)
  60. Crimson Dawn (WIP) (43 replies)
  61. How to get a Trigger to fire every 24 hours? (2 replies)
  62. My first released mission - 80% done (9 replies)
  63. [REL] Oil for Japan (1 replies)
  64. Is USS Archerfish (Sturgeon Long) in your RA Default? (2 replies)
  65. [REL] Baltic ASW - single player scenario (1 replies)
  66. [REL] Double Threat (5 replies)
  67. [REL] editor improvements (4 replies)
  68. Stewy's Navy List - released! (3 replies)
  69. Stewy's Map Pack 7 - Released! (0 replies)
  70. [REL] Purple Bay Assault 2.0 (0 replies)
  71. [REL] Trap for Leopard - MP scenario for 4-8 players (0 replies)
  72. Do you guys have USS Albuquerque in default RA? (2 replies)
  73. [REL] Missions for Collins Class (31 replies)
  74. Subs not following 'Random Box' instructions? (2 replies)
  75. Stewy's Map Pack 6 Released! (1 replies)
  76. Deadliest Catch and updated Black Sea Maps Rel (3 replies)
  77. Editor tutorial - Player in random formation (0 replies)
  78. Any interest in a 'Deadliest Catch' map? (0 replies)
  79. Something I have ready to upload.. (1 replies)
  80. Maneuvering scripts? (0 replies)
  81. Stewy's UK Naval Ranges (rel) (0 replies)
  82. Stewy's Virginia Capes Map Released! (1 replies)
  83. [REL] = RED TIGER = (7 replies)
  84. Stewy's Map Pack Two Released! (3 replies)
  85. [REL] P3 Orion: Into the Storm (1 replies)
  86. DW Editor Questions (7 replies)
  87. [REL] Cagliari Morning Coffee (2 replies)
  88. Getting a 'three-way' option in a mission? (3 replies)
  89. Writing map lines in a mission in text format? (7 replies)
  90. New missions Coming (4 replies)
  91. [REL] Frozen Bones (only MP mission for 2-4 players) (2 replies)
  92. [REL] Nippelspanner's Editor Examples (9 replies)
  93. [WIP] HAWAII 10 PLAYER FREE FOR ALL (1 replies)
  94. Let's Learn some Target Motion Analysis! RANGE RATE! (6 replies)
  95. [WIP] Operation Collar Vodka (Nato: Bilge Spider) (6 replies)
  96. Stewy's Map Pack 1 Released! (15 replies)
  97. [WIP] OPERATION PASSION FRUIT (1 replies)
  98. Mission Editor - what do == and != mean? (8 replies)
  99. Operation Lion Heart v1.0 (5 replies)
  100. Is there a way to force units to ONLY use depth charges? (9 replies)
  101. Stewy's Map Packs - any interest? (8 replies)
  102. [REL] Miami Vice: Part 1 (2 star) (7 replies)
  103. Help scripting a sequence of events. (8 replies)
  104. [REL] MP/SP MISSION: HX-84 AMBUSH (5 replies)
  105. Another Quick Mission Editor Tutorial (basics) (1 replies)
  106. Do we have 'voice actors' here? (11 replies)
  107. [REL] ASuW TMA Practice (1 star) (7 replies)
  108. [REL] Bangor Press Release (4 Star) (11 replies)
  109. Quick Mission Editor Tutorial (Basic) (8 replies)
  110. [WIP] Track and Identify 3 ships transiting the marked zones (Easy) (4 replies)
  111. Help with triggers (3 replies)
  112. Chinese Navy in RA Mod - Dates (0 replies)
  113. AI platforms launching Land attack missiles (1 replies)
  114. UICs of Sturgeon Short Hulls? (1 replies)
  115. Cripple the Nevada (RA mod required) (9 replies)
  116. DW install (1 replies)
  117. How to add randomness to land-based object placement? (1 replies)
  118. Playing a sound on repeat while surfaced? (1 replies)
  119. Adding a new navy (4 replies)
  120. Radio from Neutral Sub about detection of enemy sub? (4 replies)
  121. [REL] M01 - Polyarny Inlet (21 replies)
  122. Air Patrol launch (0 replies)
  123. HELP! RA/DWX SOSUS Use? (5 replies)
  124. HELP! OOB Soviet PACFLT late 70s .. RA/DWX (9 replies)
  125. Atlantic Convoy mission modified (0 replies)
  126. Carrier Group Operations (2 replies)
  127. Help- Luftwolf and Azimur Mod 3.11 (2 replies)
  128. Air Base or strip attack reaction (1 replies)
  129. Mission Briefings and Radio messages. (2 replies)
  130. small problem kind of annoying (0 replies)
  131. perplexed (3 replies)
  132. Getting Aircraft To Do Anything (0 replies)
  133. Refresh loadout script (2 replies)
  134. Help with a script. (5 replies)
  135. FFG,SUB,P3 co-work mission. (0 replies)
  136. Formation help (3 replies)
  137. Amphibious Landings (3 replies)
  138. CV Alert 5 Aircraft won't launch (2 replies)
  139. Iceberg werdness. (2 replies)
  140. SetBattery in MP game (2 replies)
  141. AIRCRAFT Go DOWN (5 replies)
  142. How to make AI unit intercepta specifik target? (4 replies)
  143. Help me with the right english word (2 replies)
  144. I'm lost with scripting and need some guidance (3 replies)
  145. Problems with dynamic locations (1 replies)
  146. voice sound files for missions (2 replies)
  147. HOW TO: Assign a Dynamic Group to a Dynamic Location...? (2 replies)
  148. How to model peacetime ASW procedures (2 replies)
  149. New Mission (10 replies)
  150. Wale Wars mission (0 replies)
  151. soviet sub bases (3 replies)
  152. Resupply (0 replies)
  153. New campaign (beta, not finished yet) for RA 1.2 (1 replies)
  154. Looking for a Mission Creator Tutorial (6 replies)
  155. AI Collision. Is it possible when . . . (4 replies)
  156. What is random box behavior tactic? (1 replies)
  157. Import quick mission in editor (1 replies)
  158. Weird multiplayer "side" issue (4 replies)
  159. Random ship / group spawn (3 replies)
  160. Nav Lights and AI steering (1 replies)
  161. Make groups of ships or task forces start in random locations (2 replies)
  162. Size limit for building a large mission (6 replies)
  163. No buoys with 'sonobuoy search' tactic (2 replies)
  164. Track Target Mode (0 replies)
  165. Editing Weapons Loudouts (6 replies)
  166. Scripting: Script Off (0 replies)
  167. Ejecting/Bailout Pilots, sunk ship survivors? (1 replies)
  168. Pirate Missions? (3 replies)
  169. How long is the ideal multiplayer mission? (3 replies)
  170. Kill Trigger Help: Kill 4 out of 8 to win (4 replies)
  171. Getting Kill trigger to work (12 replies)
  172. Spawn at non-random but dynamic location (3 replies)
  173. Question regarding the mission editor (1 replies)
  174. DW on operational level - an external program (12 replies)
  175. Damage! (1 replies)
  176. Getting a non-controllable friendly to return to its PIM track... (3 replies)
  177. A single player scenario for RA v1.01 Rising Tide (5 replies)
  178. System damage using script (3 replies)
  179. Regenerating Shipping (3 replies)
  180. Merchants on route in RL (5 replies)
  181. Upper limit on instances of objects? (0 replies)
  182. 12 nm from land triggers (3 replies)
  183. Importing SC Campaigns? (2 replies)
  184. for molon (3 replies)
  185. Land based objects - rotation? (2 replies)
  186. Player and AI sub co-operation (4 replies)
  187. Doctrine Scripts usable in missions (0 replies)
  188. Changing Weather (2 replies)
  189. Cities (12 replies)
  190. Is there Land Avoidance in DW? (3 replies)
  191. Problem with Campaign Missions (1 replies)
  192. CTD's - How often? (4 replies)
  193. Problems with waypoints (14 replies)
  194. Stationary subs in harbour without tides and wind - Found it (0 replies)
  195. Mining (12 replies)
  196. Hunters in the Sea Mission (0 replies)
  197. 3-MP BETA After Action Report on 022508 (1 replies)
  198. Random speed/depth (2 replies)
  199. Brainstorming the persian gulf... (13 replies)
  200. Follow on (0 replies)
  201. Does anyone have an RU gen_qtrs.wav?? (0 replies)
  202. Hold at Risk (5 replies)
  203. 3MP Playable Beta - Download Available (0 replies)
  204. Avoid ounterdetect goals in editor? (0 replies)
  205. Campaign Missions (1 replies)
  206. Mission Design help (4 replies)
  207. Simulating radar detection of masts? (7 replies)
  208. Having a Problem with... (2 replies)
  209. Scenario Design - call for help vets, analysts, and designers! (2 replies)
  210. Going to start building soon- SC or DW? (2 replies)
  211. Sprint and drift - hard coding the only option? (6 replies)
  212. Dynamic Waypoints (3 replies)
  213. Studying the AI & fully dynamic game sessions (26 replies)
  214. Gadzhiyevo and other Russian bases (3 replies)
  215. New MP mission in the works (1 replies)
  216. Quick question (0 replies)
  217. Multiple paths of waypoints? (0 replies)
  218. New MP Missions In The Works – I Need Some Help Please (38 replies)
  219. Converting SC Missions to DW Missions? (2 replies)
  220. Lighthouses? (1 replies)
  221. custom audio files (3 replies)
  222. More info about attached triggers? (6 replies)
  223. Water Textures (1 replies)
  224. Is there a max playables? (0 replies)
  225. Idea to use doctrine scripts to create sophisticated missions (0 replies)
  226. Red Dawn Feedback (1 replies)
  227. New Countries in the Mission Editor? (0 replies)
  228. SubGuru site problems (2 replies)
  229. Detect Missiles (2 replies)
  230. My little WIP (0 replies)
  231. E_Rad_01.wav (1 replies)
  232. "Long" Scenario Working Concepts (0 replies)
  233. How to add a damaged sub/ship in a mission? (2 replies)
  234. Batch file & Random Environmental Settings for DW (2 replies)
  235. Force launch. (3 replies)
  236. A Twitcher (6 replies)
  237. An Enigma and a mission idea ? (0 replies)
  238. Add Object? (13 replies)
  239. Our 1st attempt at Dynamic Mission Objective MP / Download Available (0 replies)
  240. strange air combat behaviour (11 replies)
  241. P3 dynamic mission (6 replies)
  242. A Dummies Guide for Creating Missions (4 replies)
  243. Script - Refreshloadout - weapon/fuel (1 replies)
  244. EMCON (1 replies)
  245. Problem with goals about detecting mines with HFS (1 replies)
  246. Loading doctrine files (11 replies)
  247. All out search and attack (5 replies)
  248. When is Bill's HFRO campaign coming out? (7 replies)
  249. Removing an effect... (2 replies)
  250. Campaign Styles (12 replies)