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-   -   i have to ask. (https://www.subsim.com/radioroom/showthread.php?t=116813)

ReallyDedPoet 06-16-07 06:34 AM

Quote:

Originally Posted by Gezoes

I do have a feeling people are less likely to mod SH4.... just a feeling though... maybe something to do with the general negative buzz and the interface.

Mods just in the past 3 months.

Trigger Maru v1.2 - Updated version of the mod pack (formerly known as Flavored to Taste)
Real Fleet Boat v1.27 - Updated version of the mod pack
AI ship Horse Power fix
x2 - Periscope Zoom
Sun Mod - New halo pattern and added subtle lens flare effect

Strict Ranges 1.0 - Changed fuel efficiency
KillerSub - Unrealism mod
Floating Debris (converted from SHIII)
Sub speed mod
Combo of Better Scopes Nomograph and Mini Chrono

Better Leaks Mod
Gun range & Ammo
PPI Circle Range Mark v1.2 - Radar range circles
2D Interior (Captain's Bunk)
Map Table Mod 1.0

US Naval Submarine School Mod - Adds a more realistic submarine school feeling to the game's tutorial missions
Smaller Seabed Rocks
Darker Clipboard (Captains' Log)
Kakemann and ATR-42's Silent Hunter 4 Music Fix
Die Slowly Stage 13 - Changed hitpoints for ships

Love post-process filters but tired of that grainy effect?
Fix to start TBT screen with Torpedo panel closed
Officer Rank Insignia 1.1
Medium thick-thinner water in limber holes
Reduced Patrol objectives Radius

Damage-Analyzer II - Savegame analyzer to get information about all damages of the sub.
Bow-Conning Tower Foam Mod
New plants for northern waters
Fix to move Message Log on start-up
Patrol Mod - New starting locations/patrol enhancements

Free sight for sonarman (at the dials)
Mav's Camera Mod v.2 - Tweaked camera.dat for Bino, Uzo, Periscope, ...
Tweak File for SH4 Cameras.dat
New Heavy Guns Sound
Improved Scene.dat Tweakfile

Black Map Contacts Mod v.1.1 - All contact lines are black
"Ahead 2/3" Sound Mod + Missing "Crash Dive" Voices
Automated Campaign Editor v0.3
FooBor's High-res skins, Balao (clean & weathered)
Assisted Plotting Mod v1.2 - Attempts to simulate various crew member positions including geoplotter and sonar bearings applied to the navigation map


__________________________________________________


Modding Tools

Tweak File for SH4 Cameras.dat
Improved Scene.dat Tweakfile
SH3 and SH4 commands.cfg file merger
Torpedo Loadout Editor 1.0.0
SH4 Modding Tools and Utilities Package
Scene.dat Tweak File


__________________________________________________


Mod packs

Trigger Maru v1.2 - Updated version of the mod pack (formerly known as Flavored to Taste)
Real Fleet Boat v1.27 - Updated version of the mod pack

__________________________________________________


Gameplay mods

Assisted Plotting Mod v1.2 - Attempts to simulate various crew member positions including geoplotter and sonar bearings applied to the navigation map
Automated Campaign Editor v0.3
Patrol Mod - New starting locations/patrol enhancements
Reduced Patrol objectives Radius
Damage-Analyzer II - Savegame analyzer to get information about all damages of the sub.

Die Slowly Stage 13 - Changed hitpoints for ships
Gun range & Ammo
Sub speed mod
Strict Ranges 1.0 - Changed fuel efficiency
KillerSub - Unrealism mod

x2 - Periscope Zoom
AI ship Horse Power fix
9km Visibility Mod
Improved Escorts v1.2
Torpedo +25% more powerful

Tougher Aircraft
Just More Ammo - More deck gun and AA ammo
Super Guns v1.0
Browning .50 Machine Gun v1.1a

Improved Ammo Mod v1.1b
Increased periscope magnification
"A" key crash fix
Torpedo damage 2x

Torpedo Cheats - Super-powerful torpedos
Increased Deck Gun & AA Ammo Mod v1.1a
Thermalizer - Randomizes the thermal attenuation effect values based on time of year
Campaign 1.1 Fix

JP Ship Dimension Fix 1.0
Reduced Depth Charges Lethal Radius
Tweaked Sub Hit Points, Armor and Flooding Times
Modified campaign layer - less traffic

Stormy Seas Sub Gun Fix
Harder Enemy Escorts- Better Sensors
Realistic Battery Life
Increased Crush Depths

__________________________________________________


Interface/Visuals mods

Black Map Contacts Mod v.1.1 - All contact lines are black
Free sight for sonarman (at the dials)
Mav's Camera Mod v.2 - Tweaked camera.dat for Bino, Uzo, Periscope, ...
Bow-Conning Tower Foam Mod
New plants for northern waters

Fix to move Message Log on start-up
Love post-process filters but tired of that grainy effect?
Fix to start TBT screen with Torpedo panel closed
Officer Rank Insignia 1.1
Medium thick-thinner water in limber holes

2D Interior (Captain's Bunk)
US Naval Submarine School Mod - Adds a more realistic submarine school feeling to the game's tutorial missions
Smaller Seabed Rocks
Darker Clipboard (Captains' Log)

Map Table Mod 1.0
PPI Circle Range Mark v1.2 - Radar range circles
Better Leaks Mod
Combo of Better Scopes Nomograph and Mini Chrono
Floating Debris (converted from SHIII)

Sun Mod - New halo pattern and added subtle lens flare effect
Ship Power Pack 2 and new nations/flags
Realistic Crew Configs (For All Boats)
Hamilton Chrono, Imperial Nomograph & Compass Line COMBO for v1.2

Slower Smoke
Pacific Aces mod Sounds for SHIV
Hull Classification Symbols and Numbers Mod

Slide-out Recognition Manual Stand Alone Version
Improved Status Indicators mod v1.2
2RTR US Periscope v1.1
Even darker recognition manual

Smaller Sub Marker
Wartime Tonnage Ace list
Better Scopes v1.1
Reduced Floaters Mod - Makes the floating water impurities more subtle

Crew Systems Management Icons
Reduced Map Contacts Information
Recognition Manual Swastika Enabler and Canadian Flag Fix

Three SlideOut Menu for Patch 1.2
Pull Down Pacific Map
Onkel Neal's and Night Attack chronos plus a "standard" Hamilton for v1.2
New SH4 Main Menu

Vargus Girls Main Menu Mod
Improved UnderWater Visibility Stage 2
JP Ship Dimension Fix 1.2b for patch 1.2
Combination of Mini Chrono Mod & Imperial Nomograph for v1.2

S18 Early AA Conning Tower
The Model 22 Chronometer Watch
Battle Stations & Silent Running on all HUD Stations for V1.2
Changed HUD Lamp Color - Updated version, patch 1.2 compatible

Hamilton model 22 Stopwatch Stage 4... V1.2 ready
Colored Torpedoes Stage 2
Keyboard Function Mod 1.2 (includes open all tubes mod)
Custom Interior Cams

Sky Environment Mod v1.0
Extended Free Camera Height
Colored Torpedoes
Less Water Limber Holes

Clearer Compass Mod
Classic Crew Management Photo Mod
Small Radar Contacts Mod Stage 1
Periscope Lens Kollmorgen Graphics

Smaller Vintage Navigation Tools
Hamilton Model 22 Stopwatch
Rita Hayworth desk picture
Black Hamilton Stopwatch - Night attack

New Onkel Neal's Stopwatch
Improved Night Visibility Mod
Manual AoB Calculator Mod
Brighter torpedo wakes

Retextured Orders bar gauges
Silent Service Graphic Mod 1.0
Precision Bearing Chart Stage 1
3000 Yard/Meter Bearing Tools

SH4 Japan Recognition Manual v3
Green "Position Keeper" and "Good Lock" Buttons
Periscope Telemeter Lenses, 32 dgr Field and 8 dgr Field
Increased Underwater Visibility

Darker Background for Recognition Manual
The Pacific Theater 1941-1945 Map
Battle stations & Silent Running on all HUD stations
Real Medals v1.01

RetroNavMapTools - Jiims NavMapTools - Aces Colored Menu Bar (Combined)
Changed HUD Lamp Color - Green for depressed buttons
Mini Chronometer

Historical Chronometer
Pearl Harbour Menu
Disable Navmap & attack map mouse scrolling
jimimadrid's HUD - Gauges & crew status icons

Depth Charge Shake
Dark Sil tga's for the Recognition Manual
360 Bearing Tool for SH4
Retro Navmap Tools

__________________________________________________


Sound mods

"Ahead 2/3" Sound Mod + Missing "Crash Dive" Voices
New Heavy Guns Sound
Kakemann and ATR-42's Silent Hunter 4 Music Fix
Main Menu Theme Song Mod 1.2
Stealthy Sub Project 1.02a - Updated version, patch 1.2 compatible

Gramophone Songrandomizer
Real Diesel Sound
Ultimate Soundmod
Spax's Run Silent Run Deep SH4 Sound Mod

__________________________________________________


Ship mods

US Torpedo Bomber fix
Italian "Conte Rosso" ship

Merchant Power Pack v0.1
Whaler vessel for nations

Lighted Hospital ship
Fleet carrier Kaga
Lighted Japanese Transport
Armed Transport

Lighted Small tanker
Royal Netherlands Navy mod v0.1
HMAS Codringtion Destroyer
Australian Tribals - Adds the Tribal Class Destroyer to the Australian roster

Ported Sailing Fishing Boat from SH3 to SH4
Battleship Marat and Light Cruiser Krasny Krym
Maxim Gorky Class and River Class Frigate
H.M.S. Repulse

__________________________________________________


Texture mods

FooBor's High-res skins, Balao (clean & weathered)
Hi-res Gato skin
Weathered and worn high res Gato textures
USS-187 Sturgeon Skin

Hi-res Balao skin V1.0
Gato skin with/without sub number V1.1
USS Drum SS-228 Skin
USS Wahoo SS-238 Skin

USS Barb SS-220 Skin
USS Thresher SS-200 Skin, Tambor-Class
Gato Redfin Skin
Gato re-color

__________________________________________________


Radio mods

Old time radio stations devoted to one show
Radio Saigon
Japanese Traditional Radio Pack

Japanese Wartime Radio Pack
Fewer Radio messages
Old time radio entertainment station
Captain Midnight's CBS News Mod

RDP

fredbass 06-16-07 06:49 AM

Good one RDP. :lol:

ReallyDedPoet 06-16-07 07:00 AM

Quote:

Originally Posted by fredbass
Good one RDP. :lol:

Couldn't resist :yep:

RDP

CCIP 06-16-07 07:45 AM

And again, lest we forget what SHIII was like early on... :p

(I consider SHIV to, on the whole, be in better state 3 months into its service life than SHIII was. I believe SHIII at the same time had patch 1.3 which even had the sonarman totally broken - still think it's had a better run? :hmm: )

Mush Martin 06-16-07 07:54 AM

Nice Post Sharkbait.:up:

Morts 06-16-07 08:25 AM

Quote:

Originally Posted by MENTAT
You asked for it steed! :stare:


The new interface in SHIV has fewer options for stations, but the interface is more cumbersome. You can still select a specific station by pressing a function key or by mouse clicking (you can no longer get to most stations by walking around the virtual sub as you could in SHIII) but the sub menus are no longer mapped to keys. In fact, should you select a station via function key rather than by mouse click, the sub menu does not even update so you cannot choose any of the station specific commands as the on screen menu does not refresh.

Graphically, the game looks much, much worse than SHIII. The resolution is still locked at 1024 x 768 but anti-aliasing is not available. Ubi decided it was more important to add utterly useless bells and whistles such as weeds on the sea floor or shafts of light refracting in the water. All very nice, but the jaggies are so bad that any ship you try to look at through your periscope appears to be a pixellated mess. It's impossible to even discern the shape of a ship in the mess, let alone try to ID a specific ship type. Further, for whatever reason, the graphics engine is very poorly optimized. The minimum requirements listed on the box are only slightly higher than those of SHIII, but the game runs like stuttering molasses on any but the most powerful of machines, even with the extra graphics features turned off.

Almost all sounds have been copied directly from SHIII and they often cut out before they've finished playing.

The game still offers up a dynamic campaign, much like in SHIII but throws a lot of time specific scripted events at you in an attempt to make it feel more historic. That's a nice idea, but it feels more like an over the top Hollywood action movie. Zeros and Bettys appear out of nowhere with far too much frequency and spot you automatically, no matter what the time of day or the weather. Getting strafed 40+ per patrol is not fun, it's annoying. Also I have found is the enemy's un-nerving ability to find my sub when I'm outside of their field of view/sensors/sound sensing equipment, it just doesn't make sense.

The AI seems inept, with merchants and destroyers ploughing into each other with alarming frequency. There are also some serious bugs and features which were not implemented upon release which should be mandatory. The chronometer doesn't work, nor does the estimate speed function. This means it's effectively impossible to manually plot your torpedo attacks. You either have to scale back the realism and use the cheat which means the game automatically plots a perfect firing solution for you every time, or you have to "guestimate" the approximate speed and fire a spread, hoping for a hit.


Radar is also broken. The station is entirely unusable. SONAR doesn't work unless you man the station yourself. The AI operator is incapable of hearing anything. Should a sub compartment get damaged and later repaired, it's still unusable as any crew put into that compartment become wounded. Should your home base fall to the enemy while you are out on patrol, you're not informed of this and will end up sailing into a hostile port and get sunk. Not the most satisfying way to end a patrol. I could go on. There are literally dozens of game killing bugs.

Couple this with the frustration of having to infiltrate Yokohama harbour about four times in a row for photo recon and being told to patrol and sink shipping in a certain area only to find no time period defined for the length of patrol and no response when shipping has been sunk in the area, the game can get very annoying very quickly.

Moreover,
Whilst diving, gunners stay at their posts and get drowned

the deck gun stops for no apparent reason

STUPID pop up tools get in the way of everything, orders you need to give are hidden away behind these bloody things so that you have to close one or manually move it to get to the underlying control

STUPID STOPWATCH, insist on popping up every time you accelerate time above 256 X ? It then takes up space and gets in the way of everything

scrolling with the mouse happens only when the program bothers to let you. Sometimes ok, mostly not

The automatic Zooming function gets in the way of speedy control. Lets say a 10 degree port turn, you point to the turn you want, then because the bloody thing automatically zooms in, your 10 degree turn becomes a 20 degree turn

I watched in amazement when I sank a destroyer, watched it sink only to pop up out of the sea again some seconds later. it must have leapt 30 ft out of the sea. (just like those fishy type submarines in the old Stingray movies!)

You keep getting told that oxygen level is low and must surface when it isnt the case?

I have an Alienware Aurora with 2 megs of mem and and yet I wait ages to access any messages that have been drawn to my attention.

The warnings of ship sightings given in Lat/Long. I cant see which sighting they are referring to? Why not just have a simple grid/letter index like they did in SH 3? You can only take realism so far without screwing up the gameplay.

Don't even get me started on the lack of help in the manual or the repetitive sound effects or the fact you can spend hours stalking into a harbour only to take one mild hit on the casing and promptly sink to the bottom of the sea.


The game is bug ridden, missing features, and so poorly optimized that it runs like a slide show with no AA. Steer well clear. It's a big disappointment.

dont like it? dont play it!

STEED 06-16-07 08:26 AM

Quote:

Originally Posted by MENTAT
Why do you act as if offended and felt responsible anyway?

I am not offended. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Quote:

Originally Posted by Morts
dont like it? dont play it!

Good Advice.

MENTAT 06-16-07 09:51 AM

Quote:

Originally Posted by Morts
dont like it? dont play it!

You dont get it do you? I am not playing already!

But as the topic is all about, I dont recommend it for if my opinion is asked. And the reasons i stated are clear.

Case closed.

clayton 06-16-07 09:51 AM

Quote:

Originally Posted by STEED
Quote:

Originally Posted by MENTAT
Why do you act as if offended and felt responsible anyway?

I am not offended. :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

Quote:

Originally Posted by Morts
dont like it? dont play it!

Good Advice.

SH4 is great!

May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

Sailor Steve 06-16-07 10:32 AM

Quote:

Originally Posted by clayton
May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

I have to ask: what is unrealistic / unhistorical about GWX in that period? This is not a challenge, as I've never played with GWX and haven't been able to play SH4 yet. I'm just curious about different attitudes and ideas concerning what's realistic or historical and what's not.

CCIP 06-16-07 10:36 AM

Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by clayton
May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

I have to ask: what is unrealistic / unhistorical about GWX in that period? This is not a challenge, as I've never played with GWX and haven't been able to play SH4 yet. I'm just curious about different attitudes and ideas concerning what's realistic or historical and what's not.

I think he's referring to the British ASW being highly effective even early in the war in GWX.

Weigh-Man 06-16-07 11:44 AM

Quote:

Originally Posted by MENTAT
You asked for it steed! :stare:


The new interface in SHIV has fewer options for stations, but the interface is more cumbersome. You can still select a specific station by pressing a function key or by mouse clicking (you can no longer get to most stations by walking around the virtual sub as you could in SHIII) but the sub menus are no longer mapped to keys. In fact, should you select a station via function key rather than by mouse click, the sub menu does not even update so you cannot choose any of the station specific commands as the on screen menu does not refresh.

Never been a problem for me, just need to learn the new commands

Graphically, the game looks much, much worse than SHIII. The resolution is still locked at 1024 x 768 but anti-aliasing is not available. Ubi decided it was more important to add utterly useless bells and whistles such as weeds on the sea floor or shafts of light refracting in the water. All very nice, but the jaggies are so bad that any ship you try to look at through your periscope appears to be a pixellated mess. It's impossible to even discern the shape of a ship in the mess, let alone try to ID a specific ship type. Further, for whatever reason, the graphics engine is very poorly optimized. The minimum requirements listed on the box are only slightly higher than those of SHIII, but the game runs like stuttering molasses on any but the most powerful of machines, even with the extra graphics features turned off.

Anti aliasing and increased resolutions were implemented in patch 1.2

Almost all sounds have been copied directly from SHIII and they often cut out before they've finished playing.

Fixed by Mods

The game still offers up a dynamic campaign, much like in SHIII but throws a lot of time specific scripted events at you in an attempt to make it feel more historic. That's a nice idea, but it feels more like an over the top Hollywood action movie. Zeros and Bettys appear out of nowhere with far too much frequency and spot you automatically, no matter what the time of day or the weather. Getting strafed 40+ per patrol is not fun, it's annoying. Also I have found is the enemy's un-nerving ability to find my sub when I'm outside of their field of view/sensors/sound sensing equipment, it just doesn't make sense.

The AI seems inept, with merchants and destroyers ploughing into each other with alarming frequency. There are also some serious bugs and features which were not implemented upon release which should be mandatory. The chronometer doesn't work, nor does the estimate speed function. This means it's effectively impossible to manually plot your torpedo attacks. You either have to scale back the realism and use the cheat which means the game automatically plots a perfect firing solution for you every time, or you have to "guestimate" the approximate speed and fire a spread, hoping for a hit.


fixed by patch 1.2 and various mods

Radar is also broken. The station is entirely unusable. SONAR doesn't work unless you man the station yourself. The AI operator is incapable of hearing anything. Should a sub compartment get damaged and later repaired, it's still unusable as any crew put into that compartment become wounded. Should your home base fall to the enemy while you are out on patrol, you're not informed of this and will end up sailing into a hostile port and get sunk. Not the most satisfying way to end a patrol. I could go on. There are literally dozens of game killing bugs.

fixed by mods

Couple this with the frustration of having to infiltrate Yokohama harbour about four times in a row for photo recon and being told to patrol and sink shipping in a certain area only to find no time period defined for the length of patrol and no response when shipping has been sunk in the area, the game can get very annoying very quickly.

fixed by mods

Moreover,
Whilst diving, gunners stay at their posts and get drowned
the deck gun stops for no apparent reason
STUPID pop up tools get in the way of everything, orders you need to give are hidden away behind these bloody things so that you have to close one or manually move it to get to the underlying control
STUPID STOPWATCH, insist on popping up every time you accelerate time above 256 X ? It then takes up space and gets in the way of everything
scrolling with the mouse happens only when the program bothers to let you. Sometimes ok, mostly not
never seen that problem

The automatic Zooming function gets in the way of speedy control. Lets say a 10 degree port turn, you point to the turn you want, then because the bloody thing automatically zooms in, your 10 degree turn becomes a 20 degree turn
If your a dumbass

I watched in amazement when I sank a destroyer, watched it sink only to pop up out of the sea again some seconds later. it must have leapt 30 ft out of the sea. (just like those fishy type submarines in the old Stingray movies!)

Never seen that either

You keep getting told that oxygen level is low and must surface when it isnt the case?

fixed by mods

I have an Alienware Aurora with 2 megs of mem and and yet I wait ages to access any messages that have been drawn to my attention.

fixed by mods

The warnings of ship sightings given in Lat/Long. I cant see which sighting they are referring to? Why not just have a simple grid/letter index like they did in SH 3? You can only take realism so far without screwing up the gameplay.

Don't even get me started on the lack of help in the manual or the repetitive sound effects or the fact you can spend hours stalking into a harbour only to take one mild hit on the casing and promptly sink to the bottom of the sea.


The game is bug ridden, missing features, and so poorly optimized that it runs like a slide show with no AA. Steer well clear. It's a big disappointment.

The manual is poor, I will give you that one but any information you require can be found here at subsim

I have been playing since launch and love it, it just takes a bit of care and attention to get it running how you want it too

Morts 06-16-07 12:08 PM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by clayton
May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

I have to ask: what is unrealistic / unhistorical about GWX in that period? This is not a challenge, as I've never played with GWX and haven't been able to play SH4 yet. I'm just curious about different attitudes and ideas concerning what's realistic or historical and what's not.

I think he's referring to the British ASW being highly effective even early in the war in GWX.

i wouldn say its highly effective
some ppl just dont know how to get away

Growler 06-16-07 02:06 PM

We're going to have to accept that there's differing levels of opinion. SHIII has had A LOT of time to be worked on by the mod community, and clearly, a lot of that experience is/will further be applied to SHIV. Some guys love the Atlantic, others the Pacific. GWX has presented a challenge to a lot of guys, especially in the early war years. Inaccurate? Hell if I know; I wasn't there.

Truth is, both games are customisable to taste, if you're willing to look or do the work yourself. Me, I'm a tinkerer. I love messing with stuff... probably spend more time doing that then playing the games themselves. I tweaked the heck out of SHIII, then d/led GWX for a try.

SHIV needs its own GWX-type treatment; I also understand that a WHOLE LOT of people have put in a WHOLE LOT of time, and have given up a lot as well, to make GWX a reality that has satisfied many players of SHIII. They didn't get paid, they chose to do so, and chose to sacrifice what they had to to do it. So perhaps another group of interested parties will have to step up for the same commitment to SHIV. Or perhaps, after a rest, some of the GWX guys will choose to help out SHIV. Who knows?

But fostering animosity between two factions is not going to help any of us, and it certainly will NOT encourage others to step up and help fix whichever game it is we're hotter about.

STEED 06-16-07 02:27 PM

My last word on this subject is this I really enjoy SH3/GWX and I enjoy SH4. :D

Have a nice day everyone and keep smiling. :) :D ;)

STEED starts to sing "Old man river, he keeps on rolling" :sunny:

bigboywooly 06-16-07 05:39 PM

Quote:

Originally Posted by clayton

SH4 is great!

May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

Says you
Proof ?

You wouldnt know the half of it :roll:
Now bugger off back to your own forum

Quote:

Originally Posted by CCIP
Mind you, you're asking in the SHIII forum. There's quite a few people with grudges against SHIV in the SHIII forum :dead:

.

Works both ways

CCIP 06-16-07 07:51 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by clayton

SH4 is great!

May not be great to those who enjoy unrealistic / unhistorical campaigning i.e. GWX 39 - 41

Says you
Proof ?

You wouldnt know the half of it :roll:
Now bugger off back to your own forum

Quote:

Originally Posted by CCIP
Mind you, you're asking in the SHIII forum. There's quite a few people with grudges against SHIV in the SHIII forum :dead:

.

Works both ways

Alright, chill out, I think you're being unneccesarily bitter here. And I'd like to remind you that this is, after all, everyone's forum and that's not a nice thing to say. Please keep a friendly tone.

I was merely responding to balance some of the earlier negativity in the thread. Whatever complaints there are about SHIII from the SHIV, they are generally of a different nature. Here we mostly have the whole "game is broken" thing, and yet we've got a lot of people enjoying it. It only makes sense that some of the people more disgruntled with the new title would move back to SHIII. It's not that I'm pointing any fingers, either - I'm just reminding that the answers to the original question may have certain attitudes behind them, whichever 'side' they come from. Sorry if I sounded a little extreme.

Personally, I'm saddened there's so many people that can't just choose both and be happy with both in their own ways :hmm:

bigboywooly 06-16-07 10:03 PM

Wasnt directed at you CCIP but Clayton
The only time he posts over here is to rubbish SH3 and GWX inparticular

If he dont like either no need to keep coming in here and bleating
Especially his " unrealistic campaigns " bs

Meh

clayton 06-17-07 10:01 AM

Quote:

Originally Posted by bigboywooly
Wasnt directed at you CCIP but Clayton
The only time he posts over here is to rubbish SH3 and GWX inparticular

If he dont like either no need to keep coming in here and bleating
Especially his " unrealistic campaigns " bs

Meh

I do enjoy SH3 and SH4 quite a bit. I've been playing both for quite a long time.

I don't see the how silent speed at periscope depth during nightime dead ahead of a convoy in 1940 is all that realistic. But, it's been awhile and it may have been fixed. (GWX)

I'm not ashamed to stand up for SH4 nor should feel like I have to hide because my dislike of GWX.

bigboywooly 06-17-07 12:00 PM

Its how you play then or just unlucky
There are more than enough ppl managing it
Even carrying out surface attacks with no problem

If the Br escorts were really as inept as everyone thinks then the Germans wouldnt have lost 9 out of a total of 57 boats in the 3 months of 39
Not to mention the 24 boats in 40 and 35 in 41

Its not an arcade game where you are invisible and invincible ( stock )
You have to use cunning
If it was as simple early war as everyone thinks them the ubootwaffe losses would have been 0

If you get picked up and sunk in 40 then its realistic
If you dont then so is that
If everybody was having real problems getting out of 1940 then it may be a problem but as ppl are making it through to 44\45 and coming home with large ( unrealistic - but its only a game ) tonnages then its obviously do able

And according to your earlier posts you play WAC
So stop bashing GWX if you dont use it
The ppl having a go at SH4 ARE playing it


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