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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Stowaway
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[REL] Harder Enemy Escorts- Better Sensors
**Updated v1.01 Release!**
Harder Enemy Escorts and Aircraft v1.01 for SH4 v1.1 Mod created by nvdrifter -------------------------------------------------------------------------------------------------------------- Changes/fixes in v1.01: -made AI hydrophones more sensitive -made enemy aircraft tougher -greatly reduced chance of enemy air missions -increased chance of enemy airstrike on detection. -reduced depth charge damage blast radius -increased enemy aircraft cannon accuracy ---------------------------------------------------------------------------------------------------- Features of this mod: -Deadlier enemy escorts: AI visual, sonar, radar, and hydrophone settings have all been adjusted to be more sensitive -Less cloaking effect of thermal layers: No more Star Trek style cloaking device effect after passing thermal layer. Going below the thermal will still lessen the effectiveness of enemy escort sensors, but just not as much now. -Reduced depth charge damage blast radius: Enemy depth charges will now be less deadly unless they explode very close to your sub. This was done to simulate the less effective Japanese escorts in WW2. -Deadlier enemy aircraft: Enemy aircraft will be more accurate with their cannon fire, but you will now encounter much fewer enemy aircraft because there will now be less enemy air missions. If you are detected by enemy surface ships, there is a good chance an airstrike will be sent to the location where you were last spotted. Enemy aircraft hitpoints and armor ratings have also been increased. If you decide to stay on the surface and fight, be prepared for a challenge. Some gameplay hints when using this mod: 1) Don't get detected in the first place. This is the best way to avoid being depth charged and possibly killed. Don't let them know you are there. 2) If you are detected, go to silent running, slow down to 2 or 3 knots and try to get below the thermal layer. The deeper you go, the harder it is for the enemy to detect you. If you run at speeds above 3 knots, there is a good chance you will be detected (unless the weather is stormy with rough seas). Avoid shallow waters at all costs. 3) Rough seas and stormy weather is good. Enemy hydrophones, sonar and radar are less effective in rough seas. Use this to your advantage. Be careful if making attacks when the sea is calm. You can be detected much easier. 4) If you spot an enemy aircraft while surfaced, it is advised that you dive crash dive as soon as possible. There is a good chance you will take damage from being bombed. **Please note that these sensor settings are not exactly the same as GWX's SH3 sensor settings. They are slightly less effective because Japanese escorts in WW II were not as effective as Allied escorts. You can still escape enemy escorts if you are being hunted. It isn't impossible.** **This mod was based partially on GWX's excellent sensors detection parameters** Download here: http://hosted.filefront.com/aragorn155/ Last edited by nvdrifter; 03-28-07 at 06:40 AM. |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Cool stuff man. We needed something like this, the vanilla game is simply to easy
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#3 | |
Stowaway
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#4 |
Lieutenant
![]() Join Date: Feb 2007
Location: Las Vegas
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Very well done, good stuff there !
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There are only two kinds of ships. Submarines and Targets. |
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#5 | |
Lieutenant
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Location: Las Vegas
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And of course, ALWAYS good advice regardless of what Mods a player uses. This should be a small banner or poster, included with the game, to be put above the monitor of any aspiring SH4 skipper. ![]()
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There are only two kinds of ships. Submarines and Targets. |
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#6 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
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Great mod. Need to have it to have those Jap Escorts actually act like they're the enemy!
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#7 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
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Great work!
Thanks a lot! Will download now! You're the man! ![]() |
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#8 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
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Ok!
Have some bad news again! Still the same thing about the escorts! They act like they are cruisers with depthcharges! I cruised at periscope - flank speed 800 metres right in front of one of them. Calm sea and no fog or rain or anything! They didn't hear anything! As I raised periscope they spottet it passed me and deployed depth charges. i continues at flank periscope. They didn't ping once and lost me as soon as the periscope was down! |
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#9 | |
Stowaway
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#10 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
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many thanks! hc |
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#11 |
Sonar Guy
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Location: People's Republic of Cambridge
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:hmm:
ok, thanks for that (and i'll guess i'll defer comments about the results... ![]() cheers hc |
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#12 | |
Stowaway
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Not all japanese DDs had surface search radar, particularly early in the war. For subchasers, fewer still. I bet there were nearly none before late '43.
http://www.combinedfleet.com/radar.htm The most likely type to have been installed is the type13 (air search) or type 22 (air/surface). They type 22 wasn't available until Sept. '44. Honestly, I'd expect no radar on the vast majority of small (smaller than CL) ships before that. I'm not sure about their SONAR, but I have read that they frequently banged away with the ship moving too fast to get any use out of it. tater Last edited by tater; 03-24-07 at 05:41 PM. |
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#14 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
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Thanks NVDrifter - your work is much appreciated here.
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#15 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
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i've been nothing but courteous to you, albeit having offered some critical observations of your mod (which you'll note i've refained from in this thread), and yet you've been nothing but rude, pissy, and defensive... what gives? in most spheres of interaction that sort of behavior/response is considered quite unacceptable. the scant critical observations i've offered up have been nothing other than directed towards examining the means and method of making the sim better (to what i feel sure would be everybody's satisfaction), and have decidedly been impersonal in nature; and yet you've consistently reacted as though i (and indeed others) were attacking your person. this, if i may make bold to suggest to you, is a terribly immature way of going about things. i certainly hold no ill will towards you and will, as you kindly suggest, "go away", but i'd honestly ask you to question your own behavior. i find it quite unfortunate that you seem unable to discuss these sorts of issues dispassionately. regrettably hc ![]() ![]() ![]() ![]() Last edited by castorp345; 03-24-07 at 12:38 PM. |
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