SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-22-07, 11:50 PM   #1
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default [REL] PPI Circle Range Mark v1.22

See bottom of Color Set and post for download links.

----------- V1.22 --------------

----------------------------------------------------------------
PPI CIRCLE RANGE MARK v1.22 : Stand Alone version : DS_Variants
----------------------------------------------------------------
This mod not possible without Anvart's PPIRadarPS.fx edit. Thank you Anvart!!!
This mod not possible without DarkShip's PPI set. Thank you DarkShip!!!

For SH4, v1.2 ONLY.

This mod ;
1) activates the PPI CIRCLE RANGE MARKS.
2) Changes the color and style of the ppiCircles and Radar backround.
3) Modifies Anvarts original PPIRadarPS.fx.
-----
Note:
-----
I tested it while "IN BASE". I don't know if it will work on a saved game outside base.
Use at own risk!!!
---------
CREDITS ;
---------
Anvart original PPIRadarPS.fx from his RadarSweep mod.
DarkShip for excellent work on designing v122 PPI's.
LukeFF for historical research and mod additions.
Redwine and Hitman for their work on starting the whole idea, and tweak ideas.
Jace11 for his ideas and willing to tweak.
--------------
DarkShip PPI's
--------------
16 Spiderweb designs ;
3 Redwine ;
(1) Three Color variants - Black/Blue/BlueGreen
(2) Two Background variants - standerd default/darkgreen
(3) Range Ring ON/OFF
(4) Range Scale ON/OFF - Black/BlueGreen Only
(5) Donut Variants
(6) Redwine variants
------------
INSTALLATION
------------
JSGME ready. Unzip ALL or your favorite PPI to mods folder.
Enjoy .... Mraah.

Note : v122 does NOT include Anvarts SHController.ACT mod that removes the word "RANGE" from the PPI.
Note : See bottom of post to download Anvarts RadarSweep7z which contains SHController.ACT .

COMPLETE SET (1-5) Download ;
http://files.filefront.com/PPI_DS_ALL_v122zip/;7777092;;/fileinfo.html

(1) Black Grid PPI Set


Download Black Grid PPI Set ;
http://files.filefront.com/PPI_DS_Black_v122zip/;7777093;;/fileinfo.html

(2) Blue Grid PPI Set


Download Blue Grid PPI Set ;
http://files.filefront.com/PPI_DS_Blue_v122zip/;7777094;;/fileinfo.html

(3) BlueGreen PPI Set


Download BlueGreen PPI Set ;
http://files.filefront.com/PPI_DS_BlueGreen_v122zip/;7777095;;/fileinfo.html

(4) Donut PPI Set


Download Donut PPI Set ;
http://files.filefront.com/PPI_DS_Donut_v122zip/;7777097;;/fileinfo.html

(5) Redwine PPI Set (includes special PPIRadarPS.fx + Mraah Faded Green Background)


Download Redwine PPI Set ;
http://files.filefront.com/PPI_DS_RW2_v122zip/;7777098;;/fileinfo.html


COMPLETE SET (1-5) Download ;
http://files.filefront.com/PPI_DS_ALL_v122zip/;7777092;;/fileinfo.html


NEW!!! - Mraah Faded Green Background (works best with blue/bluegreen PPI)
Example Screen Shot : Donut @ BlueGreen_noRG scale


Download Mraah Faded Green Background ;
JSGME Ready - Activate AFTER PPI - Deactivate BEFORE PPI.
http://files.filefront.com/PPI_MR_fade_122zip/;7740586;;/fileinfo.html


NEW!!! - Mraah Noise Mod - Select from 30-80% Noise to PPI
-Example- 60% Noise + Mraah Faded + BlueGreen PPI


EDIT NOTE : Redwines PPI will not work with Noise MOD. I had to mod a special PPIRadarPS.fx for his PPI.

Download Mraah Noise Mod - Activate mod AFTER PPI/Fade - Deactivate mod BEFORE Fade/PPI.
http://files.filefront.com/PPI_Noise_FX_v1zip/;7739064;;/fileinfo.html


Bonus Downloads (not needed for v1.22)

1. -- VERSION 2 --- PPI-Ascope_SIM tweak files for all four sub classes.
--- Needs TimeTravellers MiniTweaker ---
---Tweaks PPI + Ascope Range Step value's and PPI Range Readout size. ---
http://files.filefront.com/PPI+Ascope+SIM+tweak+v2zip/;7809179;;/fileinfo.html

2. -- VERSION 2 --- Range Step Mod :
--------------------------------------------------------------------
Range Step Change Variations --- 80|40|8 ... 40|20|8 ... 40|20|10. <---- VERSION 2
--------------------------------------------------------------------
For SH4, v1.2 Only.
Stand alone mod.
Version 2 Adds A-scope range correction
JSGME COMPATIBLE --- just unzip to your mods folder.
I tested it while "IN BASE". I don't know if it will work on a saved game outside base.
Use at own risk!!!
Can be shared and modified into your own mod without my permission, however, please include this readme.
Mod wasn't possible without TimeTravellers Mini-Tweaker!!!!
------------
FILE CHANGES ;
------------
1. data\interior\NSS_Gato\NSS_Gato_CT.sim
2. data\interior\NSS_Porpoise\NSS_Porpoise_CT.Sim
3. data\interior\NSS_Salmon\NSS_Salmon_CT.Sim
4. data\interior\NSS_Sclass\NSS_Sclass_CR.Sim
------------
GAME CHANGES ;
------------
Changes default range selection to 80k or 40k (depending on which mod you download)
Each mouse click decreases range from 80 (40)--> 40 (20)--> 8 (10) ... depending on which mod. Allows for natural range stepping when approaching a target.

This mod was not possible without the creation of Timetravellers Mini-Tweaker Program! --- Thank you TimeTraveller!

1. Range Step 80 | 40 | 8 download ;
http://files.filefront.com/Range+Step+80+40+8+v2zip/;7809181;;/fileinfo.html

2. Range Step 40 | 20 | 8 download ;
http://files.filefront.com/Range+Step+40+20+8+v2zip/;7809182;;/fileinfo.html

3. Range Step 40 | 20 | 10 download ;
http://files.filefront.com/Range+Step+40+20+10+v2zip/;7809180;;/fileinfo.html


Suggested companion mods :
(1) Redwines Small Contact Stage 1 (used in screenshots above).
http://www.subsim.com/radioroom/showthread.php?p=499149

(2) Anvarts SHController.ACT file (located inside RADARSWEEP mod)
---Removes text "RANGE" from PPI---
Please read Anvarts enclosed readme for instructions on where to install SHController.ACT file.
http://files.filefront.com/RadarSweep7z/;7681926;;/fileinfo.html


ENJOY Mraah

Last edited by Mraah; 06-17-07 at 10:42 AM.
Mraah is offline   Reply With Quote
Old 05-23-07, 12:00 AM   #2
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Thank you thank you thank you!
LukeFF is offline   Reply With Quote
Old 05-23-07, 12:23 AM   #3
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

For those who are curious about the changes in the PPIRadarPS.fx file ...

PS stands for Pixel Shader. VS stands for Vertex Shader.

I spent some time at the Microsoft website understanding how it all works. There wasn't a crash course, just information. You can check it out too, here's the link ...

http://msdn2.microsoft.com/en-us/library/bb173493.aspx

The change was simple. After looking at the "return f;" return type I realized that if it wants to return to f why not include the grid in there too!!!!

So here's the change (orange is my addition) :

float4 f=tex2D(fadetex,In.Tex0)+tex2D(grid,In.Tex1);

Good news .... while typing this I had a brain storm. I might be able to increase the resolution of the grid with another tweak in the fx file. However, I'm thinking it would only work on very high rez screens. Worth a shot, and gives me something to do. Can ya guess?? Jace11 might know, I've seen his crazy PPI scope from other thread.


Last edited by Mraah; 05-23-07 at 12:39 AM.
Mraah is offline   Reply With Quote
Old 05-23-07, 01:32 AM   #4
bruschi sauro
Frogman
 
Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
Default

THIS MOD IS READY FOR FOR JSGME?:hmm:
bruschi sauro is offline   Reply With Quote
Old 05-23-07, 01:37 AM   #5
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Cheers man super job!
__________________
CaptainCox is offline   Reply With Quote
Old 05-23-07, 01:48 AM   #6
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by bruschi sauro
THIS MOD IS READY FOR FOR JSGME?:hmm:
Yes. Zip download has 4 folders. Each has the seperate mod folder to copy into JSGME.
Mraah is offline   Reply With Quote
Old 05-23-07, 05:41 AM   #7
Canonicus
XO
 
Join Date: Mar 2007
Location: In your baffles...
Posts: 431
Downloads: 623
Uploads: 7
Default

Many thanks ,for your hard work on this major improvement, mate....

Looks absolutely 100% fantastic!
__________________
[SIGPIC][/SIGPIC]
Don't forget the GUPPY's
Canonicus is offline   Reply With Quote
Old 05-23-07, 06:22 AM   #8
mgbmike
Bosun
 
Join Date: Apr 2005
Location: Central Connecticut
Posts: 66
Downloads: 2
Uploads: 0
Default

Wonderful!!! Great job man!!!
__________________
Dual core 2.8 Ghz
HP Media Center running XP pro
2 Gb mem
ATI X1650 w/512 Mb mem
Realtek High Definition Audio
mgbmike is offline   Reply With Quote
Old 05-23-07, 06:30 AM   #9
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 9
Uploads: 0
Default

Wonderful ... !!!
Redwine is offline   Reply With Quote
Old 05-23-07, 06:54 AM   #10
DarkShip
Mate
 
Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
Default

Great idea Mraah!

May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency.

The beam tail is too dense on the screenshots and masks excessively the circles, imo.

-----------
Just a fast tweak on the dds; here's what I get:





Thanks,
DS
DarkShip is offline   Reply With Quote
Old 05-23-07, 07:04 AM   #11
Bear
Helmsman
 
Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
Default Additional Thank U's All

Thank You Friend. May the ships of the desert never poop on your poop deck. Got to go install, leaving on patrol today.
Bear is offline   Reply With Quote
Old 05-23-07, 07:08 AM   #12
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,099
Downloads: 109
Uploads: 2


Default

Great job man Outstanding performance to look around and learn yourself the basics of what needed to be changed

EDITED: Neal give this man a new avatar and rank! He must score herefrom as "radar genius"!
__________________
One day I will return to sea ...

Last edited by Hitman; 05-23-07 at 07:27 AM.
Hitman is offline   Reply With Quote
Old 05-23-07, 07:30 AM   #13
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Absolutely Hitman! Rank for sure. Simply a nice piece of work. Again, what else is Mraah got brewing:hmm:.

I'm at work but when I hit home, this is going into the mod enabler for sure.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 05-23-07, 07:59 AM   #14
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Thanks a lot mraah! This is goooood stuff!
kakemann is offline   Reply With Quote
Old 05-23-07, 09:44 AM   #15
jhelix70
Sparky
 
Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
Default

Thanks a bunch this is fantastic
jhelix70 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.