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Old 04-16-07, 06:15 AM   #1
Redwine
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Default [REL] Small Radar Contacts Mod Stage 1...

Hi all...

I found the radar contacts so big, i made this small fix to reduce the size of the radar contacts in the radar cathodic tube screen.

The stock file was made into a 64x64 texture, it was full filled by the contactc.

I maintain the original texture size, but the contact graphic was reuced as it was for a 16x16 texture size.

You have the contacts at 1/4 size of the stock size now.

Now, you are able to see individual contacts even into large size convoys.

Hope some body can found it useful....


Download here :

http://www.subsim.com/radioroom/down...o=file&id=3641

Last edited by Webster; 08-01-12 at 11:27 AM.
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Old 04-16-07, 06:53 AM   #2
U56
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Excellent Redwine!, That really improves the look of the PPI radar. What a shame the developers did not have the time to make something like the radar screens in SH1.

Regards
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Old 04-16-07, 07:10 AM   #3
Hitman
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Thanks and BTW does someone know how to get range circles in the PPI radar? My 1943 Gato does not ship them but I have seen them in some screenshots. Are they added later in the war??
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Old 04-16-07, 07:18 AM   #4
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Quote:
Originally Posted by Hitman
Thanks and BTW does someone know how to get range circles in the PPI radar? My 1943 Gato does not ship them but I have seen them in some screenshots. Are they added later in the war??
Never seen them. If they do appear it must be after mid-44 because thats as far as I've played to.

@Redwine - very nice mod! A big improvement.
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Old 04-16-07, 08:00 AM   #5
Redwine
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Many thanks to all you boys for comments !!

Quote:
Originally Posted by Hitman
Thanks and BTW does someone know how to get range circles in the PPI radar? My 1943 Gato does not ship them but I have seen them in some screenshots. Are they added later in the war??
I was looking for that... i was thinking to incude them into the rotative beam, but sadly there is not plae into the texture, so i need to build a bigger one, but the problem i cant reach good to manage the crops into this game, it is a little bit complex, not intuitive and simple as in SH II.

May be i need to serach and found the PPI texture, i cant found it yet...
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Old 04-16-07, 08:23 AM   #6
flyingdane
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Very nice mod thank you".
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Old 04-16-07, 09:37 AM   #7
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OK so I'm not the only one wondering where the scale is :hmm: . I normally switch to the A-scope radar to get range, but look at this creen posted by Neal long ago: There is a scale in the PPI. I want that!!

http://www.subsim.com/sh4/sh4_668.jpg
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Old 04-16-07, 10:27 AM   #8
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Well the file for the PPI circles is in the game: ppiCircles.dds in Data/Misc, but I can't find the entry in the menu.cfg. Isn't it implemented??:hmm:
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Old 04-16-07, 10:43 AM   #9
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Quote:
Originally Posted by Hitman
Well the file for the PPI circles is in the game: ppiCircles.dds in Data/Misc, but I can't find the entry in the menu.cfg. Isn't it implemented??:hmm:
ppiCircles.dds !!! What an obvious !

May be we can add them over the ppi screen disregarding if they are implemented or not ?
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Old 04-16-07, 10:50 AM   #10
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Nice Work Redwine.

I lost my range scales after Patch 1.1 :hmm:
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Old 04-16-07, 11:18 AM   #11
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Quote:
I lost my range scales after Patch 1.1 :hmm:
AHA!!! That clarifies something! I'm looking into the 1024_Menu of the stock 1.0 Silent Hunter. Probably there is a reference to that PPI circles and it somehow got lost when updating to 1.1.
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Old 04-17-07, 01:14 AM   #12
bruschi sauro
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Quote:
Originally Posted by Redwine
Hi all...

I found the radar contacts so big, i made this small fix to reduce the size of the radar contacts in the radar cathodic tube screen.

The stock file was made into a 64x64 texture, it was full filled by the contactc.

I maintain the original texture size, but the contact graphic was reuced as it was for a 16x16 texture size.

You have the contacts at 1/4 size of the stock size now.

Now, you are able to see individual contacts even into large size convoys.

Hope some body can found it useful....


Download here :

http://hosted.filefront.com/Redwine
Very great job thank you
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Old 04-19-07, 02:58 PM   #13
kakemann
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Haven't tried it yet, but the idea is very promising. Nice to have smaller indicators
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Old 04-19-07, 06:05 PM   #14
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have you figured out how to add the range circles yet?
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Old 04-19-07, 06:29 PM   #15
Jace11
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it wont be in menu cause it aint 2d. its a texture on a 3d object. if its anywhere the setting will be in the interior, conning tower files..

As the patch was out so quick, I never ran 1.0 so i never saw it.
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