SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-06-07, 07:24 AM   #1
Mav87th
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default [REL] Mav's Camera Mod v.2 for 1.2

This cameramod would not be possible without the author of the SH3 Mini Tweeker program Timetraveler and the maker of the Camara.dat.txt tweek file for SH4 U-Bones

Big thanks to them that did the hard work.

I have added a new Scene.dat file in the mod. I should note a warning here about NOT installing it without being in port, but just to test it thoroughly i did just that. And it worked anyway - go figur :hmm:

The Scene.dat file has one line added that enables a Horizon catagory, where a Zmax of 3000 is set as pr. SHIII 16km visibility mod. This will enable you to finaly look over the horizon. The default value of that line is 1000 - that would give the stock visibility of 8km's

I allso added the Fog setting values that the 9km mod gave. Those values seems to be a percentage of the total visibility, so the Fogged values might need adjustment, so please give me your feedback on that. Meening if you see the fog as you used to when its fogged....

Lines changed in Scene.dat are:

Air, Air Fog, Camera, LOD
LodFactor - set to 2 from 1

Fog 1 (no fog)
ObjectsRelativeZmin 0.8 from 0

Added
Horizon
Zmax=3000 (stock value is 1000 even when the line is not there)


From my findings the Kim Rønhof Range Calculator Mark 3B can be used with this setting without problems BUT the 3B's x1 scale has to be used with x6 zoom when using the periscope markings. In x1.5 zoom you use the same scale (x1) but you have to multiply the range with 4 to get the right figure.

As i see the AngularAngle - it equals a value that sets Field of View of the total screen size. ie. if its set to 60 your total screen field of view will be 60 degrees from left to right side of the screen. Now if you change zoom level, but maintain the AngularAngle at the same value - you will allso change the "Linier Field of View" that is a product of True Field of View. ie. changing only zoom lets you zoom only that much as the angularangle sets a restriction to it. But if you change the FOV with zoom you get more dynamic results and can have the ships fill the correct amount of "scope" at the correct distance.
That way you can use the periscope markings in the attack scope with a real Range Calculator Mark3B, calculating the range manualy by "counting the ticks and spinning the wheel". Apart from that this small change will enable you to ID ships from further out and spotting them from further out.
Regards
Mav

Now for what i tweeked in Camera.dat

Bino
Extended clipping to 2,0 from 0,1 so you will not see the shears in the bino view. Aka it will not obstruct your view in the bino at any direction.
Max Zoom to 7 like the TBT/UZO as in real life the TBT was the bino layed up in a holder.
Min elevation to -30 from -10
Max elevation to 90 from 70
AngularAngle to 57.265
FarDistance 30000

Uzo
Max Zoom to 7 from 10
AngularAngle to 57.265
FarDistance 30000

Obs Periscope - Values reflect that you can now use the zooms to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6
Elevation max to 75
MinZoom 1.5 from 1
MaxZoom 6 from 10
AngularAngle 37 (not totally adjusted, but my closest nearest guestimate after 3 hours testing)
FarDistance 30000

Periscope (attack peri) - Values reflect that you can now use the Lens Lines to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6, but in High Power (6x) it happens so, that the values of Kim's Range Calculator's x1 scale fits like a glove HEH.
Elevation max to 45 - Value from manual of the periscope
Min zoom to 1,5 from 1
Max zoom to 6 from 10
AngularAngle 60 (again the closest nearest guestimate from all the testing)
FarDistance 30000

Conning Peri - standing at the periscope in the conning tower NOT viewing through it
Max restricted rotation to -180
Min restricted rotation to 180
Elevation min to -90 from -30
Elevation max to 90 from 30



DOWNLOAD FROM

http://files.filefront.com/Mavs_Came.../fileinfo.html


Enjoy
Mav



-----------------------------------OLD STUFF BELOW----------------------------------


Now for what i tweeked in Camera.dat

Bino
Extended clipping to 2,5 from 0,1 so you will not see the shears in the bino view. Aka it will not obstruct your view in the bino at any direction.
Max Zoom to 10 like the TBT/UZO as in real life the TBT was the bino layed up in a holder.
Min elevation to -35 from -10
Max elevation to 90 from 70

Idea with the above was to enable one to lookaround in the bino without restrictions of the shears. In real life the Commander would walk around the shears when needed. That is not possible for us.


Conning Peri - standing at the periscope in the conning tower NOT viewing through it. Giving an extra standing place in the conning tower. perhaps a more realistic one durring combat....You can actualy (with dificulty) watch the radar from there..

Max restricted rotation to -180
Min restricted rotation to 180
Elevation min to -90 from -30
Elevation max to 90 from 30


Obs Periscope - Values reflect that you can now use the zooms to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6
Elevation max to 75
Min Zoom to 2 from 1
Max zoom to 8 from 10

Periscope (attack peri)
Elevation max to 45 - Value from manual of the periscope
Min zoom to 1,5 from 1
Max zoom to 6 from 10



Old Mod version can be downloaded from:

http://files.filefront.com/Mavs_Camera_Mod_v1_for_127z/;7443980;/fileinfo.html

Last edited by Mav87th; 05-23-07 at 05:13 PM. Reason: New Mod Version - v.2
  Reply With Quote
Old 05-06-07, 07:36 AM   #2
GakunGak
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Why not use mediafire.com???!!!!
  Reply With Quote
Old 05-06-07, 08:28 AM   #3
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Would you mind uploading or posting the tweak values as if one uses this it will freak up Beerys Camera mod for e.g....or simply include that, with Beerys approval of course. Other then that great job!

My bad did not read the 1st post properly...bump
__________________
CaptainCox is offline   Reply With Quote
Old 05-06-07, 10:11 AM   #4
LZ_Baker
Engineer
 
Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
Default

Sounds good. Let me see if it will work with my other mods.
__________________
LZ_Baker is offline   Reply With Quote
Old 05-13-07, 12:38 AM   #5
jmr
Commander
 
Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by Mav87th
Obs Periscope - Values reflect that you can now use the zooms to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6

YES!!! When SHIV came out I made Kim's wheels but soon I realized that something was off and it was the periscope mags. Of course at that time we didn't know what the stock magifications the game gave the periscopes but thanks to your mod I can now use Kim's range wheel.

Thanks!
jmr is offline   Reply With Quote
Old 05-13-07, 01:52 AM   #6
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Mav87th

Bino
Extended clipping to 2,5 from 0,1 so you will not see the shears in the bino view. Aka it will not obstruct your view in the bino at any direction.

This alone deserves the highest praise. You have no idea how much this annoyed me. (or maybe you do. ) While im not going to use the entire camera mod, ill definatly be making this tweak and credit it to Mav87th. I dont think id ever had thought to mess with that variable on my own.
Ducimus is offline   Reply With Quote
Old 05-13-07, 02:56 AM   #7
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Yup, that Bino code is gold worth. Cheers Mav87th!
__________________
CaptainCox is offline   Reply With Quote
Old 05-14-07, 07:14 PM   #8
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Well, must be tired as my search technique seems to be off - haven't been able to locate the tweak file for the camera.dat file - I've downloaded all the tweak files I could fine but that one wasn't among them. I'd love to try out the binocular fix, but guess I need the tweak file to do that. Anybody got a link to it they could share?
__________________
panthercules is offline   Reply With Quote
Old 05-14-07, 07:54 PM   #9
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
Default

Quote:
Originally Posted by panthercules
Well, must be tired as my search technique seems to be off - haven't been able to locate the tweak file for the camera.dat file - I've downloaded all the tweak files I could fine but that one wasn't among them. I'd love to try out the binocular fix, but guess I need the tweak file to do that. Anybody got a link to it they could share?
Original post
http://www.subsim.com/radioroom/showthread.php?t=114049

Download
http://members.bellatlantic.net/%7Ev...ameras_dat.zip
U-Bones is offline   Reply With Quote
Old 05-14-07, 11:17 PM   #10
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Awesome - thanks man

Can't wait to try this.
__________________
panthercules is offline   Reply With Quote
Old 05-14-07, 11:33 PM   #11
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Hmm - I thought I understood this stuff, but maybe not - I just used the camera.dat tweak file and changed the clipping distance under the binocs dropdown from the 0.1 it was before to 2.5 like I thought it said above, but I can see no difference in game

I still see all the crew and conning tower sections when I scan the horizon with the binocs - I thought that this was supposed to make all that go away so the binocs view would look unobstructed like the TBT view does - what could be going wrong here?
__________________
panthercules is offline   Reply With Quote
Old 05-14-07, 11:40 PM   #12
Mav87th
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Value must be more then 0.1 - i expanded it to 2.5

You would need to delete the copy that minitweeker makes next to the real file before the implementation works.
  Reply With Quote
Old 05-14-07, 11:44 PM   #13
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Mav87th
Value must be more then 0.1 - i expanded it to 2.5

You would need to delete the copy that minitweeker makes next to the real file before the implementation works.
Aha - will check for that - thanks
__________________
panthercules is offline   Reply With Quote
Old 05-15-07, 12:00 AM   #14
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CaptainCox
Would you mind uploading or posting the tweak values as if one uses this it will freak up Beerys Camera mod for e.g....or simply include that, with Beerys approval of course. Other then that great job!
My camera mod can be used freely in anyone's mod. If players want to add my tweaks to Mav87th's mod the tweak values are included in the "RFB Changes to Cameras.dat.rtf" file in RFB.

By the way, Mav87th, is this mod open for use in other mods? It looks like it would be a good addition to RFB.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 05-15-07, 12:27 AM   #15
panthercules
The Old Man
 
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
Default

Man - this is AWESOME - deleting the extra copy/backup file did the trick. I wasn't too keen on the way the partial antenna wires were clipped and looked near the bow and stern, so I bumped up the clipping distance setting to 6.0 and pretty much got rid of them (on the sub in the sub school anyway - haven't tried the others yet so I don't know if that will create some unintended consequence) - I had to then change the "elevation min" setting from -70 to -5, to keep from looking down into the water through my boat, but it looks really nice on the sub school boat and it is sooooo coooool being able to scan with the binocs again - way to go
__________________
panthercules is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.