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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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This cameramod would not be possible without the author of the SH3 Mini Tweeker program Timetraveler and the maker of the Camara.dat.txt tweek file for SH4 U-Bones
Big thanks to them that did the hard work. ![]() I have added a new Scene.dat file in the mod. I should note a warning here about NOT installing it without being in port, but just to test it thoroughly i did just that. And it worked anyway - go figur :hmm: The Scene.dat file has one line added that enables a Horizon catagory, where a Zmax of 3000 is set as pr. SHIII 16km visibility mod. This will enable you to finaly look over the horizon. The default value of that line is 1000 - that would give the stock visibility of 8km's I allso added the Fog setting values that the 9km mod gave. Those values seems to be a percentage of the total visibility, so the Fogged values might need adjustment, so please give me your feedback on that. Meening if you see the fog as you used to when its fogged.... Lines changed in Scene.dat are: Air, Air Fog, Camera, LOD LodFactor - set to 2 from 1 Fog 1 (no fog) ObjectsRelativeZmin 0.8 from 0 Added Horizon Zmax=3000 (stock value is 1000 even when the line is not there) From my findings the Kim Rønhof Range Calculator Mark 3B can be used with this setting without problems BUT the 3B's x1 scale has to be used with x6 zoom when using the periscope markings. In x1.5 zoom you use the same scale (x1) but you have to multiply the range with 4 to get the right figure. As i see the AngularAngle - it equals a value that sets Field of View of the total screen size. ie. if its set to 60 your total screen field of view will be 60 degrees from left to right side of the screen. Now if you change zoom level, but maintain the AngularAngle at the same value - you will allso change the "Linier Field of View" that is a product of True Field of View. ie. changing only zoom lets you zoom only that much as the angularangle sets a restriction to it. But if you change the FOV with zoom you get more dynamic results and can have the ships fill the correct amount of "scope" at the correct distance. That way you can use the periscope markings in the attack scope with a real Range Calculator Mark3B, calculating the range manualy by "counting the ticks and spinning the wheel". Apart from that this small change will enable you to ID ships from further out and spotting them from further out. Regards Mav Now for what i tweeked in Camera.dat Bino Extended clipping to 2,0 from 0,1 so you will not see the shears in the bino view. Aka it will not obstruct your view in the bino at any direction. Max Zoom to 7 like the TBT/UZO as in real life the TBT was the bino layed up in a holder. Min elevation to -30 from -10 Max elevation to 90 from 70 AngularAngle to 57.265 FarDistance 30000 Uzo Max Zoom to 7 from 10 AngularAngle to 57.265 FarDistance 30000 Obs Periscope - Values reflect that you can now use the zooms to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6 Elevation max to 75 MinZoom 1.5 from 1 MaxZoom 6 from 10 AngularAngle 37 (not totally adjusted, but my closest nearest guestimate after 3 hours testing) FarDistance 30000 Periscope (attack peri) - Values reflect that you can now use the Lens Lines to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6, but in High Power (6x) it happens so, that the values of Kim's Range Calculator's x1 scale fits like a glove HEH. Elevation max to 45 - Value from manual of the periscope Min zoom to 1,5 from 1 Max zoom to 6 from 10 AngularAngle 60 (again the closest nearest guestimate from all the testing) FarDistance 30000 Conning Peri - standing at the periscope in the conning tower NOT viewing through it Max restricted rotation to -180 Min restricted rotation to 180 Elevation min to -90 from -30 Elevation max to 90 from 30 DOWNLOAD FROM http://files.filefront.com/Mavs_Came.../fileinfo.html Enjoy Mav -----------------------------------OLD STUFF BELOW---------------------------------- Now for what i tweeked in Camera.dat Bino Extended clipping to 2,5 from 0,1 so you will not see the shears in the bino view. Aka it will not obstruct your view in the bino at any direction. Max Zoom to 10 like the TBT/UZO as in real life the TBT was the bino layed up in a holder. Min elevation to -35 from -10 Max elevation to 90 from 70 Idea with the above was to enable one to lookaround in the bino without restrictions of the shears. In real life the Commander would walk around the shears when needed. That is not possible for us. Conning Peri - standing at the periscope in the conning tower NOT viewing through it. Giving an extra standing place in the conning tower. perhaps a more realistic one durring combat....You can actualy (with dificulty) watch the radar from there.. ![]() Max restricted rotation to -180 Min restricted rotation to 180 Elevation min to -90 from -30 Elevation max to 90 from 30 Obs Periscope - Values reflect that you can now use the zooms to calculate distance with Kim Rønhofs Range Calculator Mark 3B that has ranges x1, x2, x4 and x8 - non of those ranges are present with the real periscope that was x1½ and x6 Elevation max to 75 Min Zoom to 2 from 1 Max zoom to 8 from 10 Periscope (attack peri) Elevation max to 45 - Value from manual of the periscope Min zoom to 1,5 from 1 Max zoom to 6 from 10 Old Mod version can be downloaded from: http://files.filefront.com/Mavs_Camera_Mod_v1_for_127z/;7443980;/fileinfo.html Last edited by Mav87th; 05-23-07 at 05:13 PM. Reason: New Mod Version - v.2 |
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#2 |
Stowaway
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Why not use mediafire.com???!!!!
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Would you mind uploading or posting the tweak values as if one uses this it will freak up Beerys Camera mod for e.g....or simply include that, with Beerys approval of course. Other then that great job!
My bad did not read the 1st post properly...bump |
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#4 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
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Sounds good. Let me see if it will work with my other mods.
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#5 | |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
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YES!!! When SHIV came out I made Kim's wheels but soon I realized that something was off and it was the periscope mags. Of course at that time we didn't know what the stock magifications the game gave the periscopes but thanks to your mod I can now use Kim's range wheel. Thanks! |
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#6 | |
Rear Admiral
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This alone deserves the highest praise. You have no idea how much this annoyed me. (or maybe you do. ![]() |
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Yup, that Bino code is gold worth. Cheers Mav87th!
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#8 |
The Old Man
![]() Join Date: Apr 2005
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Well, must be tired as my search technique seems to be off - haven't been able to locate the tweak file for the camera.dat file - I've downloaded all the tweak files I could fine but that one wasn't among them. I'd love to try out the binocular fix, but guess I need the tweak file to do that. Anybody got a link to it they could share?
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#9 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
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http://www.subsim.com/radioroom/showthread.php?t=114049 Download http://members.bellatlantic.net/%7Ev...ameras_dat.zip |
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#10 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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Awesome - thanks man
![]() Can't wait to try this.
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#11 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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Hmm - I thought I understood this stuff, but maybe not - I just used the camera.dat tweak file and changed the clipping distance under the binocs dropdown from the 0.1 it was before to 2.5 like I thought it said above, but I can see no difference in game
![]() I still see all the crew and conning tower sections when I scan the horizon with the binocs - I thought that this was supposed to make all that go away so the binocs view would look unobstructed like the TBT view does - what could be going wrong here?
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#12 |
Stowaway
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Value must be more then 0.1 - i expanded it to 2.5
You would need to delete the copy that minitweeker makes next to the real file before the implementation works. |
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#13 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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#14 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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By the way, Mav87th, is this mod open for use in other mods? It looks like it would be a good addition to RFB.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#15 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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Man - this is AWESOME - deleting the extra copy/backup file did the trick. I wasn't too keen on the way the partial antenna wires were clipped and looked near the bow and stern, so I bumped up the clipping distance setting to 6.0 and pretty much got rid of them (on the sub in the sub school anyway - haven't tried the others yet so I don't know if that will create some unintended consequence) - I had to then change the "elevation min" setting from -70 to -5, to keep from looking down into the water through my boat, but it looks really nice on the sub school boat and it is sooooo coooool being able to scan with the binocs again - way to go
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