SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-05-07, 10:48 PM   #1
Probex
Soundman
 
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
Default [REL] "Stealthy Sub Project" 1.22b

Stealthy Sub Project Version 1.22b
_____________________________________


*** NEW Version 1.22b ***

Game Patch Version 1.4 Compatible



Get it HERE: http://files.filefront.com/Kosh+Stea.../fileinfo.html


If the direct link doesn't work for some reason, you can always go to http://hosted.filefront.com/OACKosh and select the mod manually. I have some other community mods compiled into graphical and gameplay packs there and you are welcome to them, but I don't officially advertise them to the community. They are just to my preference.

Install with JSGME (Generic Mod Enabler)
http://www.users.on.net/~jscones/software/products/jsgme_setup.exe








This project strives to convey a more realistic sound environment in a Diesel-Electric submarine. Several of the samples are from a Balao Class submarine, while others are attempts at historical reproductions.


Diesel-electric submarines were some of the most stealthy vessels to traverse the seas and the game atmosphere should reflect this fact.





Mod features:
__________________
1.22b

Made minor volume adjustments to the diesels and a couple of other things.


1.22a

Added a genuine 20mm cannon sound (for all of you AAA lovers out there).



1.22

Added new AA gun sound. Better? Maybe just - different. Louder too.

New Ambient Underwater sound.

Replaced Ambient Hydrophone sound again because the mixed-in sounds were interfering a bit with hearing signals.

Fixed the Deckgun "sound pop" with Realistic Time Travel On.

Tried to fix some other explosion crackles associated with Realistic Time Travel. I think there are less now.

Remixed the Submarine Ambient sound with slightly different volume levels.

Tuned volumes a bit more.


NOTE: For best quality sound I would recommend turning the Relistic Sound Travel OFF.




1.21

Now includes a custom volumes file to ensure uniform sound level performance on all computers.

New Deck Gun Sound sample.

Most of the volume levels for the modded sounds have been adjusted.
-diesels are now louder inside and underwater
-underwater diesel sound range increased a bit
-balanced several other sounds to match



1.02a

Just a couple of tiny fixes:

Remixed the Diesels a bit and pitched them higher.

Remixed Underwater Diesels to make them sound better.

Fixed a loop crackle in Sub Ambient.


These are 4 (FOUR) Fairbanks-Morse Diesels from the Pampanito working together!






1.02

Totally NEW AMBIENT INTERIOR sound featuring GENUINE submarine equipment noises

NEW REAL Diesel Sound (USS Pampanito Diesel soundbyte). This sample has been processed to include proper pitch and exhaust rumble as would be heard on a real boat. This sample also emulates multiple diesels as opposed to one, since US subs usually had 4 diesels.

New underwater Diesel sound to match. (underwater, the distinct diesel signature is more evident since the exhaust rumble effects are not heard)

Cleaner Prop Swish sound

Improved Electric Engine sound

Matched Electric Engine hydrophone sound

New Real Life Depth Charge hydrophone effect reproduction (in real life it took 30s for the residual noise to clear, in this game there is a 7s sample limitation so the new DC Hydro length is about 6s, too bad really) You can only hear this one through the hydrophone.

Slight modification to the depthcharge effect as heard from the submarine (this one is really faint by a game default; meant for distant explosions I guess)

Slight modification to the stock Depthcharge effect to emulate hull resonance harmonic.

Remixed Dive and Surface sequences

Further reduced the seagulls volumes (boy, these squeals were annoying)

Optimized creak samples to prevent 'looping'




1.01

Improved torpedo launch sound with Torpedo engine spin-up and distance fade (exact match for the custom Torps included with this mod)

New Dive, Crash Dive, and Surface sounds with genuine Balao Class boat siren

Improved Hydrophone background noise matching the ocean ambient sounds

Improved and volume REDUCED seagulls (this must count for something, lol)





1.00

Much different and quieter interior

Real life American WWII submarine periscope up/down sound

Totally NEW and HISTORIC Torpedo sound (exterior and hydrophone). A very accurate reproduction of a German Electric Torpedo. I chose to go with the electric instead of steam, because a steam torpedo sounds just like a small single engine airplane

Realistic propeller sounds (mixed to provide an audio effect of 2 propellers)

Much more subtle and different electric engine noise

Exterior Diesel Sound from GWX

New underwater diesel sound (re-processed external diesel sample)

Reduced Periscope chronometer click

Many other ambient sound levels have been balanced out.

A few sound effects may be from the Ultimate Sound Mod.




NOTE:
____
I turned off some ingame music. Namely, the Tension, High Tension, and Battle music.




Installation:
______________

Use the JSGME (Generic Mod Enabler)

http://www.users.on.net/~jscones/software/products/jsgme_setup.exe


Since this mod only provides select sounds to affect only certain things, it can be freely installed over larger soundpacks without affecting most of the samples (like gunshots for example).

When using JSGME to install mods, you can overwrite other mods BUT remember to uninstall in the EXACT opposite order. This is the ONLY way make sure that the backed up data doesn't get put back in the wrong place!



Legal:
______

Anything here can be used for personal and educational non-profit purposes only.








Enjoy

Kosh Naranek
__________________

http://www.oacsquad.com

Last edited by Probex; 04-17-09 at 04:11 PM. Reason: I need to edit the title as I change the versions
Probex is offline   Reply With Quote
Old 04-06-07, 10:26 AM   #2
Gildor
Lieutenant
 
Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
Downloads: 0
Uploads: 0
Default

Trying it now. Thanks!
__________________
U-46: Oct 1943 off Portugal
Gildor is offline   Reply With Quote
Old 04-06-07, 10:29 AM   #3
Spaxspore
Sonar Guy
 
Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
Default

best envirmental mod yet, tried ver 1.0 last night, I LOVED IT over stock. Made it not feel like a sh3 clone
__________________


Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay...
Spaxspore is offline   Reply With Quote
Old 04-06-07, 10:33 AM   #4
CyberOps
Helmsman
 
Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
Default

can i use this together with the ultimate soundpack ? Cause maybe a mix of both so you get the best out of both packs would be the best.
CyberOps is offline   Reply With Quote
Old 04-06-07, 06:38 PM   #5
Probex
Soundman
 
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
Default

Yes, I think that it can be used with the ultimate soundpack.


You can either select the samples you want yourself manually, or install this mod with JSGME AFTER the ultimate sound. If you install this mod first and then the Ultimate, you won't here any of this mod because the Ultimate sound will overwrite all of my samples.

Unistall in the EXACT opposite order if installation or the backed up data will get restored in the wrong way, and the mods will get mixed with each other.
__________________

http://www.oacsquad.com
Probex is offline   Reply With Quote
Old 04-06-07, 06:48 PM   #6
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

Love this mod, some great sounds.

I like the new Torp launch sound, but cause the same sound is used for deploying decoys, the sound of the whizzing motor sounds abit out of place. Would be good to seperate these two events and use a new sound for each.
Jace11 is offline   Reply With Quote
Old 04-06-07, 06:50 PM   #7
CyberOps
Helmsman
 
Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
Default

I agree with Jace on this it would make this mod even better.
CyberOps is offline   Reply With Quote
Old 04-06-07, 11:33 PM   #8
Probex
Soundman
 
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
Default

LOL,

You know, I never launched decoys in this game yet, hahahaha
So I didn't even know.

I have to see whether there is a separate decoy launch sound to doctor up, or whether I can specify a different sound sample in some config.
__________________

http://www.oacsquad.com
Probex is offline   Reply With Quote
Old 04-11-07, 08:02 PM   #9
Probex
Soundman
 
Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
Default

NEW VERSION is out!! 1.02

Real diesels and more!

http://files.filefront.com/Kosh_Stealthy_Sub_v102rar/;7215619;/fileinfo.html

__________________

http://www.oacsquad.com
Probex is offline   Reply With Quote
Old 04-11-07, 08:25 PM   #10
flintlock
Ace of the Deep
 
Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
Default

Thanks for continuing work on this great sound mod. Really enjoying some of the new sounds offered up here!

flintlock is offline   Reply With Quote
Old 04-11-07, 08:28 PM   #11
Camaero
The Old Man
 
Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
Default

Thank you sir!
__________________
Camaero is offline   Reply With Quote
Old 04-11-07, 08:30 PM   #12
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Lovely, lovely!

I still use bits and pieces of the mod on my own preference, but it's really good stuff generally speaking
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 04-12-07, 01:56 AM   #13
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
Default

Have to test that out
Fearless is offline   Reply With Quote
Old 04-12-07, 02:08 AM   #14
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

WHAM! HOW could i miss this release ?!!! sorry man. Getting it now. Brilliant stuff!
__________________
CaptainCox is offline   Reply With Quote
Old 04-12-07, 02:12 AM   #15
unga
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thanks for your excellent work !!!
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.