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04-28-2007, 12:18 PM
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Captain
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 543
Downloads: 7
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[This post was updated 21/5-07 - Reason: New version]
Hi everybody! This is a new thread replacing the old Kakemann's escort thread. There are 2 versions to download. One of them makes the AI more challenging than the other. For details, see provided readme file. REMEMBER! ---------------------- If you don't install using JSGME but do it manually, remember to back up the files from the original install in case you don't like my MOD! __________________________________________________ __________________________________________________ _________ Quote:
STANDARD version: Kakemann's Improved escorts 1.41 Standard ELITE version: Kakemann's Improved escorts 1.41 Elite
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 Last edited by kakemann; 05-21-2007 at 02:29 PM. Reason: New versions 1.41 |
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04-28-2007, 12:20 PM
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#2 |
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Sailor
Join Date: Jul 2006
Location: Canada
Posts: 7,841
Downloads: 246
Uploads: 2
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Nice work, thanks for including the read me
RDP
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04-28-2007, 12:20 PM
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#3 |
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Captain
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 543
Downloads: 7
Uploads: 0
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No problem
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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04-28-2007, 12:38 PM
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#4 |
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A-ganger
![]() Join Date: Apr 2005
Posts: 75
Downloads: 30
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Nice mod addition... I like the certificate.......
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Dragon Uss_Nogard_SS56 "Thanks to Ubi Soft and the Silent Hunter Wolves of the Pacific Team, and all the modders from around the world."
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04-28-2007, 12:44 PM
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#5 |
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Captain
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 543
Downloads: 7
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Thanks!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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04-28-2007, 02:21 PM
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#6 |
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Grey Wolf
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 916
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I hope the Escorts now are more agressive. Stock game they are just too easy. Now we have a challenge!:p |
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04-28-2007, 02:24 PM
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#7 |
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Loader
![]() Join Date: Mar 2007
Location: Queen Creek, AZ. USA
Posts: 84
Downloads: 5
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Hi Kakemann;
Quick question. Do you have to start a new carrer for this to work? Seems like you shouldn't since it is a .cfg file change. I hit a convoy last night, and the destroyers didn't pick me up, or react while I sunk three ships. Once I was leaving the area though, and went to 2/3 to soon, (there was a DD shut down listening, Doh!) then they were on me pretty darn quick, and gave me a real rough time for a good half hour or so. I'm starting a new patrol from Pearl today, so I'll see if there is any difference. Thanks for the mod.
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JerryT |
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04-28-2007, 04:47 PM
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#8 | |
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Captain
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 543
Downloads: 7
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Quote:
I've experienced sometimes when meeting big task forces and convoys that they act really weird - they won't react at all. This has been discussed in many threads in the forum. I think it might be a hard coded bug, but of course I'm not sure. I think that issue is caused by something else. This is listed in the bug list in the original version of the game. If the destroyers act as they should - that means that they don't just stop and cruise back and fourth or don't react this mod really makes the escorts a lot more effective. I tested it a lot in different conditions. For me it is quite seldom that the escorts behave this weird way. But it definately doesn't have anything to do with the mod. If this also would be fixed the game with the settings provided in the mod the game would be perfect Keep telling me your experiences!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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04-28-2007, 06:40 PM
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#9 |
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Captain
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 543
Downloads: 7
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Here is a thread about the strange behaving destroyers in task forces.
http://www.subsim.com/radioroom/showthread.php?t=112904 Hopefully this will be adressed in a future bugfix. Maybe it is modable?
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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04-29-2007, 05:00 AM
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#10 |
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Ocean Warrior
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 2,655
Downloads: 17
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The general task force/convoy AI behavior is hard-coded from what I've seen, so it seems there's no immediate fix for them slowing down after a vessel is struck. Although I have seen some turn away at speed so it's spotty.
You may experience the slowing of a convoy but this mod certainly makes up for it by keeping your head down with the improved escorts if you get adventurous. They are no longer unattentive and will provide a good challenge.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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04-29-2007, 05:09 AM
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#11 | |
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Ocean Warrior
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 2,655
Downloads: 17
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Quote:
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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04-29-2007, 01:56 PM
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#12 |
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Loader
![]() Join Date: Mar 2007
Location: Queen Creek, AZ. USA
Posts: 84
Downloads: 5
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Man, this latest patrol has been a sleeper.
They sent me to the Carolinas, where I saw two fishing boats, and got bombed by a couple of betty's. Damage control seemed to work Ok for me BTW, except for the AA and deckgun of course. Next was back to the Marshalls, then to the Gilberts! I have now gone down to rabaul to see if there are any there, or if the war has somehow ended by November of 42. :p I'll let you know how the escorts behave, if I ever find anymore, lol.
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JerryT |
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04-30-2007, 01:55 AM
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#13 |
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Ocean Warrior
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 2,655
Downloads: 17
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You might not notice all the changes if you installed it while on patrol. For instance, the sonar should be improved but Escort experience might not be in on the vessels already saved in your game.
It should still run fine, but I'd think your next patrol may be a bit hairier.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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05-01-2007, 03:39 PM
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#14 |
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Captain
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 543
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After lot of testing I'm releasing the 1.4 version.
It greatly affects escorts behavior when there is a lot of wind an waves. There is also less airtraffic. Feedback appreciated!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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05-01-2007, 09:18 PM
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#15 |
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Ocean Warrior
![]() Join Date: Apr 2007
Posts: 2,591
Downloads: 2
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Well, I like the mod - so there's feedback.
Thanks! Great mod either way! Good Hunting! Captain Haplo |
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