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Old 03-30-2007, 02:44 PM   #1
Krupp
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Default [REL] JP Ship Dimension Fix 1.3

New version of JP Ship Dimension Fix 1.3 available here: ( you don't need earlier versions.)

http://www.speedyshare.com/769273574.html (copy and paste the link, for some reason it doesen't go straight to speedyshare)


This mod will give you a working stadimeter data for each japanese ship. You no longer need to find an odd targeting point for your stadimeter, just aim at the masthead. There is a problem changing to imperial-scale, game doesen't convert meters to yards, at least this has been found when using manual targeting. That is a game "feature", not caused by this mod. Without these fixed dimensions, you'll get incorrect ranges, that varies on each ship, depending how incorrect the original value was.

All merchants and warships have been tested and doublechecked. Ranges were within +-30 meters when measured at the range of 1000 meters. Corrections made to heavy cruisers Maya and Takao (mast height shortened 3 meters).




It includes new cfg and sim files for jap ships. Corrections were made to all dimensions, speed and masses.


================================================== =====================================

Now, that I'm absolutely convinced myself with the tests. I can claim, that the game has serious errors in ship dimension data. Is it intentional or not, I can't say.

Example:

I made a shooting range with the mission editor and put ships at 1000 meter distance with 90 AOB and 0 speed. Submarine wasn't moving either.

Following ships have been tested with the original values (in data/sea/ship/cfg) and with those values that can be found from sh4 website and in printed manuals ( lets call them "Real".

Distance to target at 1000 meters, measured with the stadimeter to the mast top

Ship-----game value ----- "Real "value

Taiyo ----343m -----------1000m
Asashio---772m -----------993m
Akita------765m------------1001m


You can see yourself, that the values we currently have in the game, give us wrong firing data!

saying, no, the game values are correct, is not enough to overturn what I have found. Not anymore, cos I have tested it in the game. There are many more ships with wrong data. But these three are enough to proven my point.
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Last edited by Krupp; 07-19-2007 at 12:38 PM. Reason: [REL] JP Ship Dimension Fix 1.3
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Old 03-30-2007, 02:54 PM   #2
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I have the sonar man bounce a ping off my target and compare it to my stad readings. It is usually about 100 feet off. Now I have to account for what I see as the exact top of the mast when using the stad. There will be some skewed information from my stad reading. I believe the sonar man is more correct then my stad meter. We are close though. Have your sonarman bounce a ping off under the same conditions and see what he has.

Sometimes I think this game is still in meters but visual just switched to feet.
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Old 03-30-2007, 02:58 PM   #3
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I don't understand how they are comparable between eachother. The pinged distance and the one that is measured using trigonometry. Why shouldn't your sonar man give you approximataly right distance to the target hence he's not using the mast height as a reference. The mast height could still be anything and it wouldn't effect the pinging cos the ship would be at that 1000 meter distance, but looking it with the periscope stadimeter and a wrong mast height would give you erronous firing data.

And like said before in another topic, not all ships have faulty data, thus they show you the (somewhat) right distance. Some ships have signifigant error in their mast height.
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Last edited by Krupp; 03-30-2007 at 03:33 PM.
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Old 03-30-2007, 03:25 PM   #4
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So, I went and tested the ranges by pinging. I had four ships, ranges 1200m, 1000m, 1000m and 1800 meters, respectively.

All ranges given by the sonar correlated exactly with the actual range (put up in the mission editor) and the range measured with the stadimeter.
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Old 03-30-2007, 04:09 PM   #5
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So I take it until this bug is ironed out were Fubar'd beyond all recognition..???

No wonder it'd a lottery trying to hit something...I'm TRYING to learn MANUAL TDC but I'm all over the place....Maybe now i know why...


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Old 03-30-2007, 04:23 PM   #6
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Quote:
Originally Posted by Deep Six
So I take it until this bug is ironed out were Fubar'd beyond all recognition..???

No wonder it'd a lottery trying to hit something...I'm TRYING to learn MANUAL TDC but I'm all over the place....Maybe now i know why...


Deep Six
No, we are not fraked here nor is this a bug or a clumsy way to simulate ****ty results. You can edit those yourself like I did (files can be edited with the notepad). I could post my fixed cfg-files to you (pm me your email adress). But, this haven't earned any approval here, so think again. I am totally satisfied with the new ship dimensions, that gives me correct firing data. And those dimensions are offered us by the dev's, they are not my inventions.


files can be found in: data/sea/ship/cfg (open with notepad) and if you make any changes, remember those backups first.

MODIFICATIONS (original values within brackets): Merchant ship value list is originally posted by GrayOctober, I added the warships.

__________________________
NKMCS_Akita

Displacement=4070 (3936)
Mast=29.2 (22.25)

__________________________
NKMSS_Biyo

Length=121.9 (120)
Width=16.1 (15)
Draft=7.9 (7.5)

__________________________
NOM_Buzyun

Width=15.5 (15)
Mast=29.7 (30)
Draft=8.7 (7.5)

__________________________
NPL_Conte_Verde

Mast=42.5 (35)

__________________________
NKLSS_Hakusika

Length=135.6 (120)
Width=17.7 (15)
Mast=29.5 (30)
Draft=8.6 (7.5)

__________________________
NOS_Haruna

*NOTHING MODIFIED*

__________________________
NKMCS_Heito

Mast=26.2 (30)

__________________________
NPL_Horai

Mast=39.7 (33.5)

__________________________
NKSSS_Kasagisan

MaxSpeed=12 (12.5)
Mast=26.9 (22.56)

__________________________
NKMSS_Kinposan

Length=101.2 (107)
Mast=27.5 (23.77)

__________________________
NPL_Kiturin

Length=130.1 (135.94)
Mast=34 (31.7)

__________________________
NKLCS_Nagara

Length=143.2 (120)
Width=18.9 (15)
Mast=36.5 (30)
Draft=8.3 (7.5)
Displacement=7154 (7145)

__________________________
NOL_Nippon

MaxSpeed=20 (12)
Length=159.7 (120)
Width=19.8 (15)
Mast=28.9 (30)
Draft=9 (7.5)
Displacement=9974 (10000)

__________________________
NKSCS_Taihosan

Mast=22.6 (24)

__________________________
NPS_Tyohei

Mast=22.5 (27.4)
Displacement=1713 (1718)

__________________________
NKMCS_Zinbu

Length=121.9 (120)
Width=14.6 (14)
Mast=28.4 (24)
_____________________________________________



AND WARSHIPS
-----------------------------
Yamato
Displacement: 63200 tons
Lentght: 263.2 meters
Width: 38.9 meters (39)
Height: 43.5 meters (44)
Draft 10.9 meters (10)
------------------------------
Fuso
D: 34300
L: 212.7 (212)
W: 30.8 (30.8)
H: 50.6 (50)
D: 9.4 (9.7)
-------------------------------
Kongo
D: 32000
L: 225
W: 31.7 (30.8)
H: 43 (42)
D: 9.8 (9.4)
------------------------------
Ise
D: 31250 (33800)
L: 205.5 (220)
W: 28.6 31.6)
H: 50.3 (50)
D: 9.9 (9.5)
--------------------------------
Ise (hybrid)
D: 33800
L: 220
W: 31.6
H: 50.1 (50)
D: 9.5
---------------------------------
Taiho
D: 35000
L: 253.7
W: 27.8
H: 45.3 (46)
D: 9.5
----------------------------------
Shokaku
D: 28000 (hm, this should be closer to 20000 tons)
L: 250
W: 25.9 (26)
H: 31.4 (29.7)
D: 8.6 (8.7)
---------------------------------
Taiyo
D: 17830
L: 180.1
W: 22.5
H:43.9 (16) <----------------------------------!!! wtf?
D:7.5
-----------------------------------
Hiryu
D: 16000
L: 223.3
W: 21.3
H: 35.2 (20) <------------------------------!!! also, wtf?
D: 7.5
-------------------------------------
Akitsu Maru-Aircraft carrier
D: 11800
L: 143.7
W: 19.5
H: 35.2 (30)
D: 7.8
-------------------------------------
Takao-Heavy Cruiser
D: 9850 (15870)
L: 204.5 (204)
W: 19 (23)
H: 36.3 (36.5)
D: 5.1 (6.3)
--------------------------------
Maya- Heavy cruiser
D: 9850
L: 204.5
W: 19
H: 36.3
D: 5.1
----------------------------------
Mogami-heavy cruiser
D:9500
L: 200
W:20.5
H: 34.6 (34)
D: 4.4
------------------------------------
Furutaka-heavy cruiser
D: 7100
L: 188
W: 11.9
H: 31.9 (23)
D: 4.5
-----------------------------------------
Agano-Light cruiser
D: 6652
L: 174.5
W: 15.2 (15)
H: 25.2 (30)
D: 5.6
---------------------------------------
Naka-light cruiser
D: 5195 (5113)
L: 163
W: 14.2 (14)
H: 31.8 (35.6)
D: 4.6 (4.5)
----------------------------------------
Kuma-light cruiser
D: 5100
L: 163
W: 14.2 (14)
H: 35.6
D: 4.6 (4.4)
------------------------------------------
Akizuki-destroyer
D: 2701
L: 134
W: 11.6
H: 22.8 (23)
D: 4.1
----------------------------------------
Fubuki-destroyer
D: 2260 (1680)
L: 118.5
W: 10.4 (10.3)
H: 21.1 (21)
D: 3.2
------------------------------------
Asashio-destroyer
D: 1961 (2370)
L: 118.3
W: 10.4 (10.3)
H: 27 (21)
D: 3.6 (3.2)
-------------------------------------------
Shiratsuyu-destroyer
D: 1685
L: 108
W: 9.9
H: 21.9 (22)
D:3.5
----------------------------------------
Mutsuki-destroyer
D: 1313 (1772)
L: 102.4 (103.3)
W: 9.1
H: 23.6 (21)
D: 4.6 (3)
------------------------------------------
Minekaze-destroyer
D: 1215
L: 102.5 (102.6)
W: 8.9 (9.1)
H: 21.3 (21)
D: 2.9
-----------------------------------
No.13 Class - minesweeper
D: 511 (500)
L: 72.1 (70)
W: 7.6 (9.1)
H: 25.5 (21)
D: 1.85 (2.9)
--------------------------------
Okinoshima - minelayer
D: 4400
L: 123.4
W: 15.6
H: 28.1 (21)
D: 5
---------------------------------
Chitose-seaplane tender
D: 11200 (9000)
L: 192.5
W: 20.8
H: 31.8 (16)
D: 7.5
-------------------------------
Atami-gunboat
D:170
L: 45.3
W: 6.3
H: 19.8
D: 1.4
------------------------------------
Hira-gunboat
D:305
L: 56
W: 8.5
H: 28
D: 1.2
---------------------------------
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Last edited by Krupp; 03-30-2007 at 04:38 PM.
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Old 03-30-2007, 04:44 PM   #7
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If the range findings were reversed, I would say it was intentional. I do believe in RL some ships masts were cut down to confuse torpedo firing solutions. But, that would increase the range.

Have you noticed anything wrong concerning ship dimensions found in the files?

I was wondering if the LOA is correct. I want to use it to determine speed.

edit: I was writing during your last post. It answers my question. Thanks.
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Old 03-30-2007, 09:57 PM   #8
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I thank you m8
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Old 03-30-2007, 10:28 PM   #9
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I have to ask....

So when's the mod being released?
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Old 03-30-2007, 11:30 PM   #10
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I could wrap it up for a download in couple hours. I don't remember how to make it downloadable, but I'll find out.
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Old 03-31-2007, 12:15 AM   #11
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easy - go to www.speedyshare.com and click on "upload" (no need to register for small files).
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Old 03-31-2007, 03:30 AM   #12
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Update:


I went through all (japanese ship) cfg files and they should be ok now. Then I opened the sim files with the tweaker program, and noticed, that they didn't match with the cfg files, so I edited the sim files too. From the warships I corrected the mass and speeds, speed only for merchants. The reason why I didn't edit the merchant masses is that I presume that with the heavier mass than the actual ship, they simulate the weight of the cargo. Tweaker makes backup files of sim files, these had to be removed so the edited part can take effect. This is how it was with the sh3 if I remember correctly.

Now I have a packet, that includes corrected cfg- and sim-files. I installed it with the JSGME and took few single missions and everything seemed to work ok.

Edit: thanks yllekm, I'll try speedyshare.
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Old 03-31-2007, 03:43 AM   #13
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edit: there seem to be somekind of issue with the simfiles, draughtsubmerged thingie needs to be checked.

edit:2 ---> there really is an issue with the ship sim-files. The ship drafts are incorrect (in original files and in these) but IMO it doesen't effect your use with this mod. At least you'll have corrected range data for TDC, which you don't have with the original files. But wether or not you'll be using this mod, you'll get biased results with the magnetic torpedoes.

Ok, here it is. It's packed with rar.

JP Ship Dimension Fix 1.0:

http://www.speedyshare.com/485726177.html

It is your own responsibility if you use this mod.
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Last edited by Krupp; 03-31-2007 at 06:58 AM.
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Old 03-31-2007, 10:45 AM   #14
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So just so I'm clear, you have changed the mast height numbers to match their historical values, not necessarily the 3D model values, correct?
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Old 03-31-2007, 11:39 AM   #15
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Quote:
Originally Posted by nimitstexan
So just so I'm clear, you have changed the mast height numbers to match their historical values, not necessarily the 3D model values, correct?
I have changed the dimensions to those that sh4 developer's offer us in their printed recognition manual.
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