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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
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FIRST ship Conversion
Just converted the BC Repulse for SH4. //edit: Updated now using the real turrets Download: http://files.filefront.com/HMS_Repul.../fileinfo.html ![]() Last edited by Warhunter; 03-24-07 at 02:37 AM. |
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
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wow, great work
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__________________
![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#3 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
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beautiful!!
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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The modding has begun, and it didn't take very long either.
![]() ![]() Is anyone else here working on any conversions? I would start myself, but I can't operate the game on my laptop. |
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#5 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
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It is quite easy to convert ships for Sh4. Just take the SH3 files alter the .cfg's a little bit and done.
The only problems is that some of the guns/turrets of Sh3 are missing. You have to take equivalent ones. |
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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But with unarmed versions of merchants, there would be no problem at all, would there?
![]() What about the damage model? |
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#7 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
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no, there wouldn't be any problems...
- The "Roster" file is exactly the same - no need of "englishnames.cfg" (Sh4 isn't using the file anymore) - You have only to add these lines to the .cfg in the Data/Sea/YourShip folder: ClassName=BCRepulse 3DModelFileName=data/Sea/NBC_Repulse/NBC_Repulse --> new(use the name of the folder for the path UnitType=11 MaxSpeed=28.8 Length=262.3 Width=32 Mast=54.8 Draft=10.1 Displacement=48360 DisplacementVariation=5 --> new RenownAwarded=2500 CrewComplement=25 --> new SurvivalRate=80 --> new SurvivalPercentage=60 --> new So you don't need SH4 to convert your ships ![]() |
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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In about an hour, I'm going to convert most of my merchants to SHIV format (I would like to convert them myself).
![]() Pyro Ammunition Freighter. Converted Whale Factory. Empire Celt. Chatham. Passenger Cargo. Lightship - if it works. Plus some stock merchants. I'm not going to convert the Proteus or the Belize - the Belize is almost identical to the NKSQ, and the Proteus is useless for the Pacific. The Brooklyn class CL is already in SHIV, and the Condotieri V CL is no use to the Pacific. Also, ref never got a chance to UV Map the Rose Castle, so I will leave her out too. Warhunter (or someone else who's game works), would you be able to test these ships very briefly for me and post screenshots tonight? |
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#9 | |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
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![]() Quote:
![]() It'd be nice to have the whale factory in game for creating scenarios with Tonan Maru #2 and Tonan Maru #3! Sa-weet! ![]() ![]() ![]()
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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Beginning the process now.
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#11 |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
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AG, the Repulse and the prince of Wales both get sunk in the first day of the game
Good work though ![]() cheers NoLine |
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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It was Warhunter who converted his Repulse model, actually. I am working on merchants. These are the ones I will add this evening:
Small Merchant. Coastal Merchant. Small Coastal Vessel (good stand in for a sea truck). C2 C3 T2 Small Tanker Empire Celt Passenger/Cargo Pyro Converted Whale Factory Chatham I will add the NPTR and NKGN too, if Sergbuto doesn't mind. |
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#13 |
Seaman
![]() Join Date: Jun 2006
Posts: 33
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Am I right, that you will change all the guns?
I moved the Scharnhorst to SH4, and take the guns-data with her. It works great. All mainguns are working, the antiaircraft I didn't test. Greetings, Matze Ps: sorry for my bad english |
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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I wasn't planning on saving the guns, as most of these are unarmed anyway. Whoever wants to can arm them later. I do have the game installed on my laptop right now, but I don't know how to check to see what guns are actually included with SHIV.
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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Warhunter, do the C3, C2, T2, Small Tanker, Small Merchant, or Coastal Merchant have any weapons nodes which might not work in SHIV? Should I nullify any or all of the existing ones for these ships?
BTW - I have renamed the SHIII KSQ and KSS to avoid conflicts with the new ones, which are different but have the same file names. |
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