![]() |
SUBSIM: The Web's #1 BBS for all submarine and naval simulations! |
03-23-2007, 01:28 PM
|
#1 |
|
Sparky
![]() Join Date: Apr 2005
Location: Germany
Posts: 155
Downloads: 0
Uploads: 0
|
FIRST ship Conversion
Just converted the BC Repulse for SH4. //edit: Updated now using the real turrets Download: http://files.filefront.com/HMS_Repul.../fileinfo.html
Last edited by Warhunter; 03-24-2007 at 02:37 AM. |
|
|
03-23-2007, 01:34 PM
|
#2 |
|
XO
![]() Join Date: Apr 2005
Posts: 432
Downloads: 7
Uploads: 0
|
wow, great work
__________________
![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
|
|
03-23-2007, 01:37 PM
|
#3 |
|
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 384
Downloads: 113
Uploads: 0
|
beautiful!!
|
|
|
03-23-2007, 01:53 PM
|
#4 |
|
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,884
Downloads: 4
Uploads: 0
|
The modding has begun, and it didn't take very long either.
![]() Is anyone else here working on any conversions? I would start myself, but I can't operate the game on my laptop. |
|
|
03-23-2007, 02:12 PM
|
#5 |
|
Sparky
![]() Join Date: Apr 2005
Location: Germany
Posts: 155
Downloads: 0
Uploads: 0
|
It is quite easy to convert ships for Sh4. Just take the SH3 files alter the .cfg's a little bit and done.
The only problems is that some of the guns/turrets of Sh3 are missing. You have to take equivalent ones. |
|
|
03-23-2007, 02:17 PM
|
#6 |
|
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,884
Downloads: 4
Uploads: 0
|
But with unarmed versions of merchants, there would be no problem at all, would there?
What about the damage model? |
|
|
03-23-2007, 02:24 PM
|
#7 |
|
Sparky
![]() Join Date: Apr 2005
Location: Germany
Posts: 155
Downloads: 0
Uploads: 0
|
no, there wouldn't be any problems...
- The "Roster" file is exactly the same - no need of "englishnames.cfg" (Sh4 isn't using the file anymore) - You have only to add these lines to the .cfg in the Data/Sea/YourShip folder: ClassName=BCRepulse 3DModelFileName=data/Sea/NBC_Repulse/NBC_Repulse --> new(use the name of the folder for the path UnitType=11 MaxSpeed=28.8 Length=262.3 Width=32 Mast=54.8 Draft=10.1 Displacement=48360 DisplacementVariation=5 --> new RenownAwarded=2500 CrewComplement=25 --> new SurvivalRate=80 --> new SurvivalPercentage=60 --> new So you don't need SH4 to convert your ships ![]() |
|
|
03-23-2007, 02:33 PM
|
#8 |
|
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,884
Downloads: 4
Uploads: 0
|
In about an hour, I'm going to convert most of my merchants to SHIV format (I would like to convert them myself).
That is, if anyone actually wants them for SHIV. These are the ones I will convert:Pyro Ammunition Freighter. Converted Whale Factory. Empire Celt. Chatham. Passenger Cargo. Lightship - if it works. Plus some stock merchants. I'm not going to convert the Proteus or the Belize - the Belize is almost identical to the NKSQ, and the Proteus is useless for the Pacific. The Brooklyn class CL is already in SHIV, and the Condotieri V CL is no use to the Pacific. Also, ref never got a chance to UV Map the Rose Castle, so I will leave her out too. Warhunter (or someone else who's game works), would you be able to test these ships very briefly for me and post screenshots tonight? |
|
|
03-23-2007, 02:42 PM
|
#9 | |
|
Frogman
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 309
Downloads: 62
Uploads: 0
|
Quote:
It'd be nice to have the whale factory in game for creating scenarios with Tonan Maru #2 and Tonan Maru #3! Sa-weet!
__________________
"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
|
|
|
03-23-2007, 03:03 PM
|
#10 |
|
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,884
Downloads: 4
Uploads: 0
|
Beginning the process now.
|
|
|
03-23-2007, 03:12 PM
|
#11 |
|
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 159
Downloads: 40
Uploads: 0
|
AG, the Repulse and the prince of Wales both get sunk in the first day of the game
Good work though cheers NoLine |
|
|
03-23-2007, 03:31 PM
|
#12 |
|
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,884
Downloads: 4
Uploads: 0
|
It was Warhunter who converted his Repulse model, actually. I am working on merchants. These are the ones I will add this evening:
Small Merchant. Coastal Merchant. Small Coastal Vessel (good stand in for a sea truck). C2 C3 T2 Small Tanker Empire Celt Passenger/Cargo Pyro Converted Whale Factory Chatham I will add the NPTR and NKGN too, if Sergbuto doesn't mind. |
|
|
03-23-2007, 03:45 PM
|
#13 |
|
Seaman
![]() Join Date: Jun 2006
Posts: 34
Downloads: 18
Uploads: 0
|
Am I right, that you will change all the guns?
I moved the Scharnhorst to SH4, and take the guns-data with her. It works great. All mainguns are working, the antiaircraft I didn't test. Greetings, Matze Ps: sorry for my bad english |
|
|
03-23-2007, 03:54 PM
|
#14 |
|
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,884
Downloads: 4
Uploads: 0
|
I wasn't planning on saving the guns, as most of these are unarmed anyway. Whoever wants to can arm them later. I do have the game installed on my laptop right now, but I don't know how to check to see what guns are actually included with SHIV.
|
|
|
03-23-2007, 04:15 PM
|
#15 |
|
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,884
Downloads: 4
Uploads: 0
|
Warhunter, do the C3, C2, T2, Small Tanker, Small Merchant, or Coastal Merchant have any weapons nodes which might not work in SHIV? Should I nullify any or all of the existing ones for these ships?
BTW - I have renamed the SHIII KSQ and KSS to avoid conflicts with the new ones, which are different but have the same file names. |
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|