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  1. Back Emergency to Slow down (30 replies)
  2. Cold Waters update on 12/24/2017 (2 replies)
  3. Some WWII Pacific or Atlantic Campaign in the future? (2 replies)
  4. Just a few newbie questions (8 replies)
  5. 1.09e, darn thing auto updated... (3 replies)
  6. I'cant upload files (3 replies)
  7. Are we missing something with NX torpedo. (1 replies)
  8. version 1.09e (2 replies)
  9. Ship Plans (3 replies)
  10. Losing the Wire (13 replies)
  11. Is the manual updated on a regular basis (2 replies)
  12. HUD Display Issue? (5 replies)
  13. Sound problems (0 replies)
  14. Difficulty slider stuck on easy (0 replies)
  15. Question about torpedoes (3 replies)
  16. 109d Torpedoes seem really fast (1 replies)
  17. very loud merchies (2 replies)
  18. camera glitching (5 replies)
  19. Does the MOSS show up on MAD? (4 replies)
  20. Version 1.09D Beta Now Available (0 replies)
  21. It's time to release the game on GOG... (9 replies)
  22. Help! Can't use mods with new update (3 replies)
  23. How Do I Get an HP Counter? (3 replies)
  24. phyrric victory (4 replies)
  25. Version 1.09c Beta Now Available (16 replies)
  26. TSAMs targeting whales in beta (2 replies)
  27. What a Dumpster Fire! (13 replies)
  28. 1.09 beta Owwwwww! (14 replies)
  29. Transient launch noise (5 replies)
  30. Red on Red incidents (2 replies)
  31. I got 99 problems and a missle is all of them (11 replies)
  32. Seaweed...? (2 replies)
  33. Narvik Seal team mission (0 replies)
  34. 2004 Russian campaign CRAZY hard (9 replies)
  35. Need a little Help (1 replies)
  36. Spawn bug? (0 replies)
  37. end game (3 replies)
  38. More than one mod at a time? (3 replies)
  39. Ghost Sub bug (5 replies)
  40. Incredible game - brought the genre alive again (2 replies)
  41. Torpedo Spam (8 replies)
  42. Version 1.09 Beta Now Available (25 replies)
  43. Convoys seem to be magically detecting my launches... (13 replies)
  44. mK 48 range (5 replies)
  45. Own ship detection numbers? (7 replies)
  46. Ironman? (2 replies)
  47. A new campaign (2 replies)
  48. Conn, n00bie! (4 replies)
  49. Firing TLAMs outside of a mission does nothing (7 replies)
  50. Is the damage from the Mk48 accurate? (6 replies)
  51. Weird Delta-IV behavior after damage. (6 replies)
  52. Increasing capital ship probability in missions and other issues (1 replies)
  53. Location of Override folder? (2 replies)
  54. Since recent Big Windpws 10 update, My screen resoulution has changed (4 replies)
  55. Current and future of Cold Waters and Wishlisting (2 replies)
  56. Seawolf Preview (39 replies)
  57. Voice bug (2 replies)
  58. New Map colors (6 replies)
  59. MOD IDEA - Unit reference cards for contact ID (5 replies)
  60. seaQuest (6 replies)
  61. Another MK-48 Issue. (2 replies)
  62. Verdicts In? (9 replies)
  63. TMA - Missing Variables? (7 replies)
  64. Would it be possible to render the entire map? (2 replies)
  65. Seal drop missions still bugged (9 replies)
  66. Active Radar & ESM (2 replies)
  67. Why am I the only ship in the war? (20 replies)
  68. Has anyone been attacked by an undetected enemy? (8 replies)
  69. Custom HUD Layout (2 replies)
  70. Medal of Honor (5 replies)
  71. Crash into non-activated torpedoes (15 replies)
  72. USS TRITON NUCLEAR SUBMARINE 1ST SUBMERGED CIRCUMNAVIGATION OF THE WORLD (3 replies)
  73. What mods are you using and why? (5 replies)
  74. Anyone else sunk themselves? (16 replies)
  75. Where to find Ship/Sub Textures (0 replies)
  76. I am back (4 replies)
  77. Cold Waters/Artemis Mod (1 replies)
  78. very confusing sub control (9 replies)
  79. strike from the sea (26 replies)
  80. Strategy for cruise missile launch (17 replies)
  81. Please make the game to buy on Killerfish homepage ! (1 replies)
  82. [Suggestion] Just some thoughts (4 replies)
  83. Persistent contacts? (9 replies)
  84. Why can I not dive after an emergency blow? (45 replies)
  85. Do the planes use some 'magic' ? (19 replies)
  86. My only complaint about cold waters... (11 replies)
  87. Coming Soon - New Content (54 replies)
  88. 1 Mil Tons (2 replies)
  89. Help stalking enemy subs.... (7 replies)
  90. Problems with current release (non-beta) (4 replies)
  91. Collision modeling in game? (0 replies)
  92. cant get new playable subs mod to work (4 replies)
  93. Modded Mk16 and Mk37 for '68 campaign (10 replies)
  94. download question (4 replies)
  95. Is v1.08c compatable with USSR sub and campaign mods? (9 replies)
  96. OK, that one definitely got away (4 replies)
  97. Historical accuracy of satellites in the '60s (3 replies)
  98. Damn you, Mk 37! (4 replies)
  99. Constant jumping around of camera in action (3 replies)
  100. Sturgeon periscope placement (10 replies)
  101. Active sonar is not considered? (8 replies)
  102. Mastering the 1968 era, TDC? (1 replies)
  103. Problems with sea floor and land (7 replies)
  104. Vote here to get Cold Waters onto GoG (0 replies)
  105. Nautical - metric conversion table (0 replies)
  106. Cold Water en español (1 replies)
  107. Vote for Cold Waters and Atlantic Fleet on GOG (3 replies)
  108. Improvements? (16 replies)
  109. Torprdoes diving to the bottom-Killerfish (10 replies)
  110. very quiet forum (6 replies)
  111. My HUD Layout - Explained Step by Step (8 replies)
  112. color of submarine (18 replies)
  113. CW 1.08c on Mac -- Fullscreen problems (13 replies)
  114. Vertical Pursuit Torpedo? (2 replies)
  115. 200 Miles North of Iceland (1984) (9 replies)
  116. 1-hour torpedo evade (10 replies)
  117. 1.08C equals awesome (12 replies)
  118. Ship in the land (1 replies)
  119. Several mods installed (10 replies)
  120. Still Land Attack Woes (16 replies)
  121. Hud position (5 replies)
  122. Simple mission went south fast... AAR, unexpected. (6 replies)
  123. Difficulty setting (11 replies)
  124. Sub behaviour since last patch (8 replies)
  125. Torpedo evasion from surface ships? (15 replies)
  126. AutoSave on Mission Assignments? (2 replies)
  127. Tab Layout for you (9 replies)
  128. Feature Requests (15 replies)
  129. Manual Fixes / Firing Solutions in Cold Waters (12 replies)
  130. drag and drop dialog boxes. (0 replies)
  131. Dialogue Boxes Too Small (8 replies)
  132. Spec ops problem 108b (6 replies)
  133. Sneaking inside murmansk harbor ... (6 replies)
  134. Anti aircraft defense for sub ??? (7 replies)
  135. Version 1.08c problem loading game. Help please. (13 replies)
  136. Constant Beta Updates, but no change log? (5 replies)
  137. Topo charts for campaign? (0 replies)
  138. 1.07 bug (3 replies)
  139. Cold Waters Worth It? (40 replies)
  140. Why do subs go active immediately at 10+ sensor strength while passive is negative? (15 replies)
  141. Helicopter behavior (18 replies)
  142. correction malposition sailplanes sturgeon and permit (3 replies)
  143. Random Torpedo Appearannce (5 replies)
  144. Chinese boats (3 replies)
  145. My final thoughts of cold waters (8 replies)
  146. KF devs: comment on emergency surface (3 replies)
  147. Bailed out (1 replies)
  148. Default text file working (0 replies)
  149. Love Cold Waters! But.... (1 replies)
  150. Where is the White Sea? (2 replies)
  151. Version 1.08 Beta Now Available (77 replies)
  152. Typical Naval Sim problem (0 replies)
  153. confused on detection (11 replies)
  154. Now Working in PlayOnLinux! [SOLVED] (1 replies)
  155. PlayOnLinux Notes: Dev help [SOLVED] (0 replies)
  156. Well that didn't end well (5 replies)
  157. Mission Success (6 replies)
  158. Beta 1.08 Changelog (11 replies)
  159. What is that line for? A towed sonar array? (8 replies)
  160. What I really miss in Cold Waters (8 replies)
  161. Are we ever gonna get depth setting for the Mk16 (11 replies)
  162. Anechoic Coating (7 replies)
  163. Save Game Issue (4 replies)
  164. Mini Consoles (2 replies)
  165. Cavitation Profiles (23 replies)
  166. Noisemakers (4 replies)
  167. Please Infrom me on the usage[play style] of RUS Subs (5 replies)
  168. Hunkering down (20 replies)
  169. My pride and joy... (10 replies)
  170. Latest Tab UI Update (6 replies)
  171. My Steam Post. I Will Ask the same question On this Mature forum. (15 replies)
  172. Replay Track Feature (2 replies)
  173. Convergence Zones (12 replies)
  174. Moving Tabs solution in UI (12 replies)
  175. Tips in staying undetected attacking surface targets (13 replies)
  176. Can anyone tell me why the 2004 Campaign was moved? (0 replies)
  177. How to make these fit? (5 replies)
  178. 107e version (16 replies)
  179. Insta Death (4 replies)
  180. FX in game and more tought (1 replies)
  181. Appreciate Killerfish response and support (6 replies)
  182. Mr. Turkey's dilema (4 replies)
  183. Why is it that noisemakers have a "cooldown"? (5 replies)
  184. Weird behavior with radar vs sonar (9 replies)
  185. Changeing subs in Campaign (5 replies)
  186. V1.07D Update Thoughts (44 replies)
  187. New Interface: version 1.07d now available (10 replies)
  188. Flank speed below the layer (3 replies)
  189. Los Angeles tail/rudder fin configuration? (5 replies)
  190. Wired torpedo (9 replies)
  191. USS VIRGINIA AND USS TEXAS (0 replies)
  192. Using Multiple Mods (2 replies)
  193. I dont have a steam account (20 replies)
  194. Arkangelesk TLAM bug (5 replies)
  195. Towed array doesn't work (New Playable Subs mod) (6 replies)
  196. direct jump from v1.0 to v1.07b (2 replies)
  197. Bit by the Insertion mission bug (10 replies)
  198. Bling (0 replies)
  199. Can't find enemy... (9 replies)
  200. newby (3 replies)
  201. New To Sub Sims[Question] (7 replies)
  202. Logbook request (0 replies)
  203. Can we choose what boat we get? (2 replies)
  204. 2004 campaign broken on 1.07c beta (10 replies)
  205. Cannot load save games, Always starts a new game (1 replies)
  206. So, there I was... (3 replies)
  207. Issues, Mistakes or Things Overlooked. (0 replies)
  208. Torpedo activation point clicking (5 replies)
  209. Turning Right (Starboard) (3 replies)
  210. Updates Downloads??? (5 replies)
  211. How to save ? (2 replies)
  212. Access Code help (1 replies)
  213. New Helm Stations (0 replies)
  214. No Crew Voice (8 replies)
  215. You're very own "Red October" moment! (4 replies)
  216. Hull strength in game relative to affects of depth pressure? (8 replies)
  217. Trafalgar Class color too dark please help (4 replies)
  218. Dodging fish. (1 replies)
  219. VLS problem (11 replies)
  220. i have Some questions to ask about game from experienced players (9 replies)
  221. Warship SAM's and AAA defenses. (5 replies)
  222. Submarine parameters and their meaning (12 replies)
  223. Typhoon class periscope,esm,radar (0 replies)
  224. TLAM mission (8 replies)
  225. MPA's overpowered? (8 replies)
  226. Cold Waters Background (5 replies)
  227. 1.06b torpedo lead (0 replies)
  228. creation of new subs (2 replies)
  229. Mission modeling Straight of Hormuz? (2 replies)
  230. What determines medals? (5 replies)
  231. [HELP] HOWAPE AIRPLAINE AND HELICOPTER (3 replies)
  232. For Those Who Beg for Realism... (5 replies)
  233. Cannot get close enough to Moskva (4 replies)
  234. Kashin out-turned all my torps (mk37) (4 replies)
  235. VoiceAttack: full voice control with your sub! (22 replies)
  236. Ironman (4 replies)
  237. Any thoughts on Mk 60 CAPTORs in '84? (4 replies)
  238. [BUG] Custom audio in override directory not being played in game (0 replies)
  239. Issues with campaign saves (2 replies)
  240. Just Which keystroke is Which????? (0 replies)
  241. Torpedo sound levels and enemy detection (10 replies)
  242. Typhoon scrapes ice instead of punching through (1 replies)
  243. Question: Ocean transparency in CW (1 replies)
  244. Can you let us raise the periscope/ESM mast below 50 ft? (2 replies)
  245. Which mod Mk 37 do we have? (14 replies)
  246. No "PAUSE" function? Really? (13 replies)
  247. Not sure This Has been Asked - Mod Order? (4 replies)
  248. Anybody using a Logitech G13 Gamepad? (5 replies)
  249. CW needs to check sub damage after a mission before assigning another mission (22 replies)
  250. Change log for 1.07 (79 replies)