View Full Version : COLD WATERS
- Back Emergency to Slow down (30 replies)
- Cold Waters update on 12/24/2017 (2 replies)
- Some WWII Pacific or Atlantic Campaign in the future? (2 replies)
- Just a few newbie questions (8 replies)
- 1.09e, darn thing auto updated... (3 replies)
- I'cant upload files (3 replies)
- Are we missing something with NX torpedo. (1 replies)
- version 1.09e (2 replies)
- Ship Plans (3 replies)
- Losing the Wire (13 replies)
- Is the manual updated on a regular basis (2 replies)
- HUD Display Issue? (5 replies)
- Sound problems (0 replies)
- Difficulty slider stuck on easy (0 replies)
- Question about torpedoes (3 replies)
- 109d Torpedoes seem really fast (1 replies)
- very loud merchies (2 replies)
- camera glitching (5 replies)
- Does the MOSS show up on MAD? (4 replies)
- Version 1.09D Beta Now Available (0 replies)
- It's time to release the game on GOG... (9 replies)
- Help! Can't use mods with new update (3 replies)
- How Do I Get an HP Counter? (3 replies)
- phyrric victory (4 replies)
- Version 1.09c Beta Now Available (16 replies)
- TSAMs targeting whales in beta (2 replies)
- What a Dumpster Fire! (13 replies)
- 1.09 beta Owwwwww! (14 replies)
- Transient launch noise (5 replies)
- Red on Red incidents (2 replies)
- I got 99 problems and a missle is all of them (11 replies)
- Seaweed...? (2 replies)
- Narvik Seal team mission (0 replies)
- 2004 Russian campaign CRAZY hard (9 replies)
- Need a little Help (1 replies)
- Spawn bug? (0 replies)
- end game (3 replies)
- More than one mod at a time? (3 replies)
- Ghost Sub bug (5 replies)
- Incredible game - brought the genre alive again (2 replies)
- Torpedo Spam (8 replies)
- Version 1.09 Beta Now Available (25 replies)
- Convoys seem to be magically detecting my launches... (13 replies)
- mK 48 range (5 replies)
- Own ship detection numbers? (7 replies)
- Ironman? (2 replies)
- A new campaign (2 replies)
- Conn, n00bie! (4 replies)
- Firing TLAMs outside of a mission does nothing (7 replies)
- Is the damage from the Mk48 accurate? (6 replies)
- Weird Delta-IV behavior after damage. (6 replies)
- Increasing capital ship probability in missions and other issues (1 replies)
- Location of Override folder? (2 replies)
- Since recent Big Windpws 10 update, My screen resoulution has changed (4 replies)
- Current and future of Cold Waters and Wishlisting (2 replies)
- Seawolf Preview (39 replies)
- Voice bug (2 replies)
- New Map colors (6 replies)
- MOD IDEA - Unit reference cards for contact ID (5 replies)
- seaQuest (6 replies)
- Another MK-48 Issue. (2 replies)
- Verdicts In? (9 replies)
- TMA - Missing Variables? (7 replies)
- Would it be possible to render the entire map? (2 replies)
- Seal drop missions still bugged (9 replies)
- Active Radar & ESM (2 replies)
- Why am I the only ship in the war? (20 replies)
- Has anyone been attacked by an undetected enemy? (8 replies)
- Custom HUD Layout (2 replies)
- Medal of Honor (5 replies)
- Crash into non-activated torpedoes (15 replies)
- USS TRITON NUCLEAR SUBMARINE 1ST SUBMERGED CIRCUMNAVIGATION OF THE WORLD (3 replies)
- What mods are you using and why? (5 replies)
- Anyone else sunk themselves? (16 replies)
- Where to find Ship/Sub Textures (0 replies)
- I am back (4 replies)
- Cold Waters/Artemis Mod (1 replies)
- very confusing sub control (9 replies)
- strike from the sea (26 replies)
- Strategy for cruise missile launch (17 replies)
- Please make the game to buy on Killerfish homepage ! (1 replies)
- [Suggestion] Just some thoughts (4 replies)
- Persistent contacts? (9 replies)
- Why can I not dive after an emergency blow? (45 replies)
- Do the planes use some 'magic' ? (19 replies)
- My only complaint about cold waters... (11 replies)
- Coming Soon - New Content (54 replies)
- 1 Mil Tons (2 replies)
- Help stalking enemy subs.... (7 replies)
- Problems with current release (non-beta) (4 replies)
- Collision modeling in game? (0 replies)
- cant get new playable subs mod to work (4 replies)
- Modded Mk16 and Mk37 for '68 campaign (10 replies)
- download question (4 replies)
- Is v1.08c compatable with USSR sub and campaign mods? (9 replies)
- OK, that one definitely got away (4 replies)
- Historical accuracy of satellites in the '60s (3 replies)
- Damn you, Mk 37! (4 replies)
- Constant jumping around of camera in action (3 replies)
- Sturgeon periscope placement (10 replies)
- Active sonar is not considered? (8 replies)
- Mastering the 1968 era, TDC? (1 replies)
- Problems with sea floor and land (7 replies)
- Vote here to get Cold Waters onto GoG (0 replies)
- Nautical - metric conversion table (0 replies)
- Cold Water en español (1 replies)
- Vote for Cold Waters and Atlantic Fleet on GOG (3 replies)
- Improvements? (16 replies)
- Torprdoes diving to the bottom-Killerfish (10 replies)
- very quiet forum (6 replies)
- My HUD Layout - Explained Step by Step (8 replies)
- color of submarine (18 replies)
- CW 1.08c on Mac -- Fullscreen problems (13 replies)
- Vertical Pursuit Torpedo? (2 replies)
- 200 Miles North of Iceland (1984) (9 replies)
- 1-hour torpedo evade (10 replies)
- 1.08C equals awesome (12 replies)
- Ship in the land (1 replies)
- Several mods installed (10 replies)
- Still Land Attack Woes (16 replies)
- Hud position (5 replies)
- Simple mission went south fast... AAR, unexpected. (6 replies)
- Difficulty setting (11 replies)
- Sub behaviour since last patch (8 replies)
- Torpedo evasion from surface ships? (15 replies)
- AutoSave on Mission Assignments? (2 replies)
- Tab Layout for you (9 replies)
- Feature Requests (15 replies)
- Manual Fixes / Firing Solutions in Cold Waters (12 replies)
- drag and drop dialog boxes. (0 replies)
- Dialogue Boxes Too Small (8 replies)
- Spec ops problem 108b (6 replies)
- Sneaking inside murmansk harbor ... (6 replies)
- Anti aircraft defense for sub ??? (7 replies)
- Version 1.08c problem loading game. Help please. (13 replies)
- Constant Beta Updates, but no change log? (5 replies)
- Topo charts for campaign? (0 replies)
- 1.07 bug (3 replies)
- Cold Waters Worth It? (40 replies)
- Why do subs go active immediately at 10+ sensor strength while passive is negative? (15 replies)
- Helicopter behavior (18 replies)
- correction malposition sailplanes sturgeon and permit (3 replies)
- Random Torpedo Appearannce (5 replies)
- Chinese boats (3 replies)
- My final thoughts of cold waters (8 replies)
- KF devs: comment on emergency surface (3 replies)
- Bailed out (1 replies)
- Default text file working (0 replies)
- Love Cold Waters! But.... (1 replies)
- Where is the White Sea? (2 replies)
- Version 1.08 Beta Now Available (77 replies)
- Typical Naval Sim problem (0 replies)
- confused on detection (11 replies)
- Now Working in PlayOnLinux! [SOLVED] (1 replies)
- PlayOnLinux Notes: Dev help [SOLVED] (0 replies)
- Well that didn't end well (5 replies)
- Mission Success (6 replies)
- Beta 1.08 Changelog (11 replies)
- What is that line for? A towed sonar array? (8 replies)
- What I really miss in Cold Waters (8 replies)
- Are we ever gonna get depth setting for the Mk16 (11 replies)
- Anechoic Coating (7 replies)
- Save Game Issue (4 replies)
- Mini Consoles (2 replies)
- Cavitation Profiles (23 replies)
- Noisemakers (4 replies)
- Please Infrom me on the usage[play style] of RUS Subs (5 replies)
- Hunkering down (20 replies)
- My pride and joy... (10 replies)
- Latest Tab UI Update (6 replies)
- My Steam Post. I Will Ask the same question On this Mature forum. (15 replies)
- Replay Track Feature (2 replies)
- Convergence Zones (12 replies)
- Moving Tabs solution in UI (12 replies)
- Tips in staying undetected attacking surface targets (13 replies)
- Can anyone tell me why the 2004 Campaign was moved? (0 replies)
- How to make these fit? (5 replies)
- 107e version (16 replies)
- Insta Death (4 replies)
- FX in game and more tought (1 replies)
- Appreciate Killerfish response and support (6 replies)
- Mr. Turkey's dilema (4 replies)
- Why is it that noisemakers have a "cooldown"? (5 replies)
- Weird behavior with radar vs sonar (9 replies)
- Changeing subs in Campaign (5 replies)
- V1.07D Update Thoughts (44 replies)
- New Interface: version 1.07d now available (10 replies)
- Flank speed below the layer (3 replies)
- Los Angeles tail/rudder fin configuration? (5 replies)
- Wired torpedo (9 replies)
- USS VIRGINIA AND USS TEXAS (0 replies)
- Using Multiple Mods (2 replies)
- I dont have a steam account (20 replies)
- Arkangelesk TLAM bug (5 replies)
- Towed array doesn't work (New Playable Subs mod) (6 replies)
- direct jump from v1.0 to v1.07b (2 replies)
- Bit by the Insertion mission bug (10 replies)
- Bling (0 replies)
- Can't find enemy... (9 replies)
- newby (3 replies)
- New To Sub Sims[Question] (7 replies)
- Logbook request (0 replies)
- Can we choose what boat we get? (2 replies)
- 2004 campaign broken on 1.07c beta (10 replies)
- Cannot load save games, Always starts a new game (1 replies)
- So, there I was... (3 replies)
- Issues, Mistakes or Things Overlooked. (0 replies)
- Torpedo activation point clicking (5 replies)
- Turning Right (Starboard) (3 replies)
- Updates Downloads??? (5 replies)
- How to save ? (2 replies)
- Access Code help (1 replies)
- New Helm Stations (0 replies)
- No Crew Voice (8 replies)
- You're very own "Red October" moment! (4 replies)
- Hull strength in game relative to affects of depth pressure? (8 replies)
- Trafalgar Class color too dark please help (4 replies)
- Dodging fish. (1 replies)
- VLS problem (11 replies)
- i have Some questions to ask about game from experienced players (9 replies)
- Warship SAM's and AAA defenses. (5 replies)
- Submarine parameters and their meaning (12 replies)
- Typhoon class periscope,esm,radar (0 replies)
- TLAM mission (8 replies)
- MPA's overpowered? (8 replies)
- Cold Waters Background (5 replies)
- 1.06b torpedo lead (0 replies)
- creation of new subs (2 replies)
- Mission modeling Straight of Hormuz? (2 replies)
- What determines medals? (5 replies)
- [HELP] HOWAPE AIRPLAINE AND HELICOPTER (3 replies)
- For Those Who Beg for Realism... (5 replies)
- Cannot get close enough to Moskva (4 replies)
- Kashin out-turned all my torps (mk37) (4 replies)
- VoiceAttack: full voice control with your sub! (22 replies)
- Ironman (4 replies)
- Any thoughts on Mk 60 CAPTORs in '84? (4 replies)
- [BUG] Custom audio in override directory not being played in game (0 replies)
- Issues with campaign saves (2 replies)
- Just Which keystroke is Which????? (0 replies)
- Torpedo sound levels and enemy detection (10 replies)
- Typhoon scrapes ice instead of punching through (1 replies)
- Question: Ocean transparency in CW (1 replies)
- Can you let us raise the periscope/ESM mast below 50 ft? (2 replies)
- Which mod Mk 37 do we have? (14 replies)
- No "PAUSE" function? Really? (13 replies)
- Not sure This Has been Asked - Mod Order? (4 replies)
- Anybody using a Logitech G13 Gamepad? (5 replies)
- CW needs to check sub damage after a mission before assigning another mission (22 replies)
- Change log for 1.07 (79 replies)
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