View Full Version : Another MK-48 Issue.
shipkiller1
11-26-17, 01:01 PM
This is just a data point...
The MK-48, as modeled in the game, does not home in depth (Z-axis) as well as it does in the X-axis).
Julhelm
11-26-17, 03:09 PM
All of the torpedoes have the same vertical seeker cone as does the Mk37, which is the only one I had hard data on. The Mk48 is kind of overpowered as it is so I would probably reduce its seeker capabilities than boost them.
shipkiller1
11-27-17, 05:24 PM
All of the torpedoes have the same vertical seeker cone as does the Mk37, which is the only one I had hard data on. The Mk48 is kind of overpowered as it is so I would probably reduce its seeker capabilities than boost them.
Just make the MK-48 acoustic cone uniform. It is wider (in both the X and Z axis) than on that piece of crap MK-37.
The acoustic aperture size is based on the beam forming and is synthetic anyways (based on internal software/processor).
The reason I say this is because when the AI has the contact evading in depth, the MK-48 will miss. This is unrealistic since the afterbody tailcone of the weapon can maneuver the torpedo at a much greater rate than any submarine can perform.
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