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  1. Looking for some Technical help. (5 replies)
  2. Agent Insertion (5 replies)
  3. About adding warships (2 replies)
  4. 0xe7e52080c2599267 (2 replies)
  5. The Disappeared Turret (3 replies)
  6. It HERTZ so bad! (4 replies)
  7. Camoflage/Dazzle skins for merchant ships. (0 replies)
  8. S3D Website down??? (7 replies)
  9. New guy here, looking at mods, need opinions (9 replies)
  10. Paint It Black! (9 replies)
  11. n00b modding (11 replies)
  12. North Carolina Bridge Camera (5 replies)
  13. Looking for a texture within the game... (0 replies)
  14. Torpedo default settings? (7 replies)
  15. [WIP] Japanese Career (35 replies)
  16. What is wrong with the chimney color? (3 replies)
  17. Default depths? (9 replies)
  18. Next mod for me? (3 replies)
  19. Recogintion Manual Transplant (1 replies)
  20. Search engine sucks. (3 replies)
  21. AI Fleetboat missing it's conning tower. (0 replies)
  22. Torpedo power geared to sub class?! (7 replies)
  23. Run Radio Station Manager in Win 7 (1 replies)
  24. changing gun sounds (2 replies)
  25. Script for automatic diving? (3 replies)
  26. A couple of questions about SH4 (1 replies)
  27. Need d/load link for Traveller Mod 2.6 Patch 1 - ISE v3 Patch (4 replies)
  28. PPI/AScope radar displays (17 replies)
  29. [REQ] Midget submarine (1 replies)
  30. Type 93 mines HELP! (0 replies)
  31. More Texture Help (0 replies)
  32. need a mod please? (3 replies)
  33. Famous Skipper Mod? (0 replies)
  34. playable distroyer (3 replies)
  35. Texture Help ..... aaarrrghhhh ! (2 replies)
  36. No planes on IJN Escort Carrier Kaiyo (2 replies)
  37. [MOD question] Homing Logic (5 replies)
  38. Introduction (6 replies)
  39. [REL] Ohio SSBN for SH4 (Overhauled) (53 replies)
  40. [REL] Vickers03_Pampanito_Interior_RFB_gauge_merge.rar (6 replies)
  41. Can I follow the American fleets at Midway? (3 replies)
  42. Silent Hunter 4 how to calculate speed on german u boot? (2 replies)
  43. enemy subs (3 replies)
  44. Changinig the conning tower? (0 replies)
  45. Looking For A Very Old Sound Mod (7 replies)
  46. Best graphical mods for SH4 US boats (8 replies)
  47. Making the twin 40mm playable? (5 replies)
  48. RFB radar blind and Sonar deph? (0 replies)
  49. Silent hunter 4 resupply at sea (2 replies)
  50. Graprical Glitch In Vicker's Balao Interior (18 replies)
  51. fx mod SH4 (2 replies)
  52. [REQ] Deck gun, AA gun targeting button fix/mod (3 replies)
  53. Bulkheads...fix? (10 replies)
  54. Spectre Gunboat project (4 replies)
  55. Looking for MadMax's Type A Kaibokan. (2 replies)
  56. CTD when finish a patrol (11 replies)
  57. Modding the Control Room (1 replies)
  58. Extreme long range visual help (2 replies)
  59. Radar not working after a refit (3 replies)
  60. Draw distance for Ports/docks problem (12 replies)
  61. Y/K Gun sound change? (5 replies)
  62. [WIP] Brass compass and TBT glass (3 replies)
  63. A couple of mod questions (5 replies)
  64. New Campaigns with different factions? (5 replies)
  65. JSGME not working (3 replies)
  66. US carrier histroy (3 replies)
  67. CVN78 (4 replies)
  68. Wanted....Observation scope lens for TMO RSRD... (1 replies)
  69. New US Carriers for SH4 1.4? (6 replies)
  70. Adding new ships to a mod? (3 replies)
  71. A question for someone who knows a lot about computers: (13 replies)
  72. Download Limit??? (5 replies)
  73. [REL] Battery Boost for RFB (0 replies)
  74. Bonus mods... (19 replies)
  75. [TEC] SH4 Commander (7 replies)
  76. Deck Guns Not Appearing on the Boat When Equipped (4 replies)
  77. Need help (1 replies)
  78. What tools do I need to edit 3D modes (1 replies)
  79. Who knows about making AI ships fire torpedoes? your services are needed! (78 replies)
  80. [REL] My mods and few others...torpedoes, darker nights, depth charges..READ careful (12 replies)
  81. Baltimore class cruiser, playable?? (3 replies)
  82. cwss mod-link broken (5 replies)
  83. Asking again... (7 replies)
  84. MOD concerning refit/refuel (17 replies)
  85. AI generated shipping question for RSRDC (42 replies)
  86. Not getting credit for ships sunk in TMO 2.5/RSRD (8 replies)
  87. gunfire from multiple turrets (3 replies)
  88. [REL] TMOPlot09032013 (15 replies)
  89. [WIP] Animations For SH4 (65 replies)
  90. mk 23's (11 replies)
  91. {Req} AI sub AA guns shoot ships (6 replies)
  92. About to give up on SH4 Gold if nothing can be done (2 replies)
  93. Vickers Interiors in FOTRS: Help requested! (2 replies)
  94. Anyone have British and/or Dutch AI subsmarines that work with RSRD? (0 replies)
  95. How find submarines mods ? (2 replies)
  96. Map Backround (3 replies)
  97. Changing graphics in ports and bases (3 replies)
  98. [REL] RSRD Restore Duci's Evil Planes Mod (23 replies)
  99. Weather in SH4 (11 replies)
  100. Editing caustic effects (2 replies)
  101. An Emergency Recovery mod. (9 replies)
  102. Anyone know how to do this ? (8 replies)
  103. {REL} REALSCOPES and EARLYWARSCOPES for TMO (4 replies)
  104. How to change the text in the office... (0 replies)
  105. Idea's for Mk28 torpedo mod (41 replies)
  106. Help to replace the propelers (7 replies)
  107. (REL) Torpedo Mod for Fremanle boats (0 replies)
  108. (REL) Historical Torpedo Mod (27 replies)
  109. [REQ] Problem with vessels created (0 replies)
  110. SH4 all drivable subs/ships NEW LINKS (collect) (1 replies)
  111. How to get rid of the green crosshairs in the obs scope in TMO (1 replies)
  112. [WIP] BB New York Class (23 replies)
  113. {REQ}A real nasty submarine design I like to call Zeus (1 replies)
  114. Need Help with making a mod!!!! (8 replies)
  115. I love the idea of nuclear powered submarines but one class you forgot about. (6 replies)
  116. [WIP] SeaQuest DSV (39 replies)
  117. Mod Request (0 replies)
  118. [REL] german special abilities to american special abilities (0 replies)
  119. Missing "ship sinking sounds" fix? (5 replies)
  120. Modding Help -Ship Compartment Slots (3 replies)
  121. Special Abilitys Annoyances (1 replies)
  122. New request for a (probably impossible) mod. (4 replies)
  123. WW2 Radio Music Mod (1 replies)
  124. End of the War... (3 replies)
  125. Chilean Battleship Capitan Prat-modders needed!! (0 replies)
  126. If I want play with different mods (1 replies)
  127. About training and atlantic mods (2 replies)
  128. Question...parkers tin can...how to... (4 replies)
  129. Mods Compatibility (2 replies)
  130. sh4 Mod Request - fleet command mod (2 replies)
  131. Recommended SH4 Mods (6 replies)
  132. gun changing (0 replies)
  133. Playable Nagato? (11 replies)
  134. Accurate Radar Performance (7 replies)
  135. NSS shark (1 replies)
  136. How to make a mod jsgme ready.... (2 replies)
  137. Over-riding Screen resolution? (5 replies)
  138. 3d Moddler needed please. (11 replies)
  139. Want to command USS Nevada (6 replies)
  140. deck gun (2 replies)
  141. Environment 5.0 please ? (0 replies)
  142. darkwraiths mods please ? (3 replies)
  143. TDC modding (0 replies)
  144. TMO Deck gun problem on Gar (1 replies)
  145. Question for historians of wwii... (6 replies)
  146. Any mod that adds lots of ships? (4 replies)
  147. Wrong Sound effect (0 replies)
  148. Camera positions and key maps for TMO ? (2 replies)
  149. Will someone please make a cold weather clothing mod for fleetboats? (14 replies)
  150. No gauges ??? (8 replies)
  151. Mod that eliminates japanese ASDIC (3 replies)
  152. TMO 2.5 Sub Underwater (4 replies)
  153. Screenshot Issue & CO2 Issues (14 replies)
  154. Conning tower tilt / KLCS Nagara smoke (1 replies)
  155. TMO External Tracking view (5 replies)
  156. help with fotrs (2 replies)
  157. Report Mod (5 replies)
  158. TMO:how to get ST radar for other subs besides the Tench... (16 replies)
  159. Trouble...perhaps can help so i can release this mod.. (2 replies)
  160. flag (0 replies)
  161. Conning tower skin change only... (2 replies)
  162. Guns 'n' Roses (or Lilies, or something) (8 replies)
  163. Anyone with the ability to make a realistic wake island? (27 replies)
  164. (TEC) tutorial for S3D? (2 replies)
  165. flag (0 replies)
  166. Conning Tower Upgrade in TMO 2.5 (23 replies)
  167. MOD stuck in JSGME (0 replies)
  168. [REL] Better U.S. medals for TMO/OTC (5 replies)
  169. Ctd when starting mission... HELP NEEDED!!! (8 replies)
  170. Help - Removing searchlights (5 replies)
  171. help with mod patches (1 replies)
  172. Help with the Dornier Do24T3 (9 replies)
  173. WW1 Battleships (playable) (9 replies)
  174. /tiphat to the modcrew (0 replies)
  175. I don't see it" (5 replies)
  176. torpedo wakes for aircraft dropped torpedos? (7 replies)
  177. mod compadibility (1 replies)
  178. No crew on German ships (2 replies)
  179. REQ-Baltimore and/or Atlanta Class cruiser (3 replies)
  180. Need some help (4 replies)
  181. Starting earlier in Japan. (4 replies)
  182. Need a little help with a deck gun mod (2 replies)
  183. how do I download mods to sh4 (6 replies)
  184. how to use jsgme (8 replies)
  185. how to install mods to sh 5? (0 replies)
  186. is RSRDC compatible with FOTRS? (7 replies)
  187. what files control crew vulnerability (2 replies)
  188. Annoying little bug... (0 replies)
  189. Swapping out interiors. (2 replies)
  190. Adding drawing tools to Attack Map? (5 replies)
  191. Anyone know how to rename a ship? (2 replies)
  192. Looking for HOspital ship and Battleship Nagato.Anyone have it? link is dead (0 replies)
  193. lost (2 replies)
  194. Are there some illustrations for US submarines? (0 replies)
  195. Accurate German flag? (0 replies)
  196. Need some help (3 replies)
  197. Big mistake__will this fix work? (2 replies)
  198. (Req) Longstanding bug fix with radar and enemy submarines.. (1 replies)
  199. TMO V2.5 CTD FIX ? (2 replies)
  200. SH4 Deep diving problem (2 replies)
  201. [TEC] Wings3D - Editing of existing 3D models (10 replies)
  202. How to? Help appreciated (8 replies)
  203. Surface hydrophone (1 replies)
  204. JSGME (Jonesoft Generic Mod Enabler) (47 replies)
  205. need airplane icon (4 replies)
  206. Torpedo Boats (RENEWAL) (22 replies)
  207. (REQ) RFB scops for TMO... (0 replies)
  208. winter clothing for fleetboat deck crews... (0 replies)
  209. [REL] IJN Radar Fix for TMO/RSRDC (0 replies)
  210. [REL] Chronographs (0 replies)
  211. Is it possible to Chanage graphic files (.tga) in Sh4 and not harm "ANY" MegaMod? (11 replies)
  212. Anyone have these essential mods by tater? links are dead... (21 replies)
  213. USS Balao (SS-285) (16 replies)
  214. Row sound effects V9 (1 replies)
  215. Need help with adding submarine. (1 replies)
  216. Multiple skins for a sub? (0 replies)
  217. Xtra skins for Huge European Liner? (0 replies)
  218. rsrd for the stock version 1.4 (1 replies)
  219. [REL] Smoke & Particles Mod for SH4/TMO (25 replies)
  220. How can I modify the torpedo trace? (8 replies)
  221. OTC Test depth and range change? (10 replies)
  222. [REL] Office Window (4 replies)
  223. Turn Radar Off by Default (1 replies)
  224. Tree mod? (1 replies)
  225. mod TMO FOTRS RSRDC STOCK 1.5 (6 replies)
  226. What's the deckwatch doing? (1 replies)
  227. Need mod recommendations. (0 replies)
  228. Spawning US Patrol Aircraft? (4 replies)
  229. [REL] FJB Navigation Maps (9 replies)
  230. Env folder question (2 replies)
  231. Need Help for TMO (1 replies)
  232. [REQ] Romeo Class Submarine (4 replies)
  233. Ship Radio (0 replies)
  234. Something wrong with my A-scope radar? (0 replies)
  235. Water transparency? (19 replies)
  236. Where can I find the "Fixed CD sonar RSRDC" Mod? (0 replies)
  237. [REL] Modding Tools and Utilities Compilation (8 replies)
  238. How do I fix this? (3 replies)
  239. Trigger Maru 100% damage on load game (5 replies)
  240. TMO map (7 replies)
  241. Hydrophone Use (12 replies)
  242. Changes to .mis files with editor. (5 replies)
  243. Night Sky Graphical Issues (3 replies)
  244. Mod help (0 replies)
  245. [REQ] Battle for the Baltic (2 replies)
  246. Need Help (10 replies)
  247. Realistic TBT view (6 replies)
  248. Blocked with 10 secondary turrets....Help needed (1 replies)
  249. Crew question (0 replies)
  250. TMO 2.5 Exterior View (10 replies)