View Full Version : How can I modify the torpedo trace?
seaplate hitman
05-04-13, 03:18 PM
I like the torpedo trace in PE4 very much! But on the other side, I like the enviroment in TMO.
So, I wanna have the torpedo trace file in PE4 instead of relate file in TMO.
Please tell me what is name of this file.
Thanks in advance!
seaplate hitman
05-07-13, 03:42 AM
More clear picture as follow:
http://www.subsim.com/radioroom/picture.php?albumid=637&pictureid=6608
As you see, The trace is very clear in TMO
seaplate hitman
05-07-13, 03:44 AM
But In the PE4, it is much better!
I want to change the relevant DDS File. Who can tell me which one is it !
Thanks in advance !
http://www.subsim.com/radioroom/picture.php?albumid=637&pictureid=6607
Webster
05-07-13, 11:30 AM
I like the torpedo trace in PE4 very much! But on the other side, I like the enviroment in TMO.
So, I wanna have the torpedo trace file in PE4 instead of relate file in TMO.
Please tell me what is name of this file.
Thanks in advance!
if you want brighter easy to see torpedo wakes then you want to use the "captain cox" brighter torpedo wakes mod and overwrite the other files. if you want to know the specific file that controls it then look in the mod.
im not sure why you are using an environment mod because TMO has one built into it already so AFAIK it is not recommended to add any environmental mods to it or things wont work correctly
Freakwave
05-09-13, 02:55 PM
Seaplate have you found the file yet? I am looking for the same file. I have been doing a proces of elimination with the PE4 files but no luck so far.
Webster
05-09-13, 05:02 PM
Seaplate have you found the file yet? I am looking for the same file. I have been doing a proces of elimination with the PE4 files but no luck so far.
didn't you read my post?
data/misc/Wake_Torp
that's your file
Freakwave
05-09-13, 10:36 PM
Yes i did, it only made the trace longer not alter the appearance, like on the picture in post #3. This was also the OP's original question.
Webster
05-10-13, 11:51 AM
Yes i did, it only made the trace longer not alter the appearance, like on the picture in post #3. This was also the OP's original question.
but it does, take a screen shot of it then compare to without it and you will see how much brighter it is. its not like a "wow look at that" kind of difference but making it too bright also makes it more detectible by ships. the mod makes the whole wake brighter so the "longer" wake that you notice is because the bubble trails are brighter making the wake brighter and easier to see.
the wakes are that long already you just don't see or notice them because they are so faint and faded they appear to be broken and vanish but they get transparent as they fade and when they are brighter that takes longer time making wakes look longer.
the change in brightness is done within the layers of the image file and if you want brighter then compare the stock image and do your own version of it and remember if you make it brighter the wakes will look even longer because the entire wake gets brighter. the wake lengths for ships are controlled by other files found in the "longer wakes" mod so look there for clues as to what to look for to adjust torpedo wake lengths.
side effects are shared files so as an example things like periscope wakes might use the same files as torpedo wakes, not saying they do just that you need to do testing to see if you change things you didn't want to
Freakwave
05-10-13, 12:13 PM
I think you misunderstood the OP's original question. It's not about making the wake brighter and longer but changing the appearance altogether (like the picture in post 3)
http://www.subsim.com/radioroom/picture.php?albumid=637&pictureid=6607
*edit* getting closer, there are at least two files affecting the appearance. So far i've been able to narrow it down to the Misc and Shaders folder.
*another edit* data\misc\wake_torp.tga together with data\shaders\Wakes\ShipwakeVS.fx indeed are the files as you say.
BUT when i use these files with TMO/RSRD/TM2.3 with these torp wake files added last in JSGME i get the normal wake, which is the cause of the misunderstanding.
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