View Full Version : Torpedo default settings?
Sniper297
01-22-14, 12:12 AM
Next silly question, torpedoes default to low speed, contact/influence, and about 5 foot depth. Is there a way to change the default settings, for example high speed, contact only, 15 foot depth? If this was possible you could configure the blasted things for the settings you normally use and not have to manually change them all every single time.
I just live with it and go through the ordeal like you, one by one setting the speed & to contact if necessary. Later in the war after finding that the magnetic detonator was defective, at least they seem to all be set to contact as default.
Happy Hunting!
Sniper297
01-24-14, 01:09 AM
Another glitch I noticed recently, either the fish (with duds turned off) are running shallower than the setting, or the draft numbers in the recognition manual are lying like politicians.
https://imagizer.imageshack.us/v2/1890x1082q90/513/5ep6.jpg
Note the draft for this ship is supposed to be 27 feet, the torpedo is set for 37 feet, and it hits the side instead of exploding under the keel. I first noticed this with the Yamato, supposed to be 35 feet, but even when set for 40 it hits the side well above the actual keel depth.
Right, however in real life the magnetic detonators didn't work anyway, the torpedoes ran 10' - 15' deeper than set, and the contact hit pin didn't work properly, so finally after much testing confirmed this, BUORD was convinced, and orders went out from the top to fire for contact hits on the MOT. This took until approx mid 1943 to figure out. So, the contact hit firing pin was not working properly and the magnetic exploder didn't work either.
SH4 probably tries to emulate this automatically, even though so many people complained that they expected the magnetic detonators to explode beneath the keel. Just like the RW skippers did.
Often the numbers were fudged in the RW skippers' reports, writing instead that they set them to run deep as ordered, when in fact they set them to run shallow.
I apologize if I've told you what you already know...
Happy Hunting!
Sniper297
01-24-14, 01:20 PM
Yeah, I'm familiar with the grass-combing landlubbers who were under the delusion that they understood the nature of magnetic fields. :hmph: Even today's torpedoes don't use magnetic exploders because they would perpetually have to be adjusted for the continually varying size and shape of a ship's magnetic field, which even changes with heading.
Ideally with a contact exploder the best hit is as deep as possible, close to the keel as you can get - break the keel and standard wave action will take care of the rest. What I'm talking about is the vast difference between the book numbers and actual draft. In some cases there were MINOR differences due to m!$tak3$ by the spies, or just plain lying due to treaty restriction cheats (Example restricted to 35,000 tons they built 41,000 ton ships and just lied about it, calling it 35,000. We all did that.).
I suspect the actual problem is the heathens who created the game made some errors converting their French Furlongs into Christian money. Some people say a meter is "about 3 feet", so the errors can add up real fast. :88)
Oh yeah, the errors can add up real fast.... with 1.094 yards = 1 meter. I cannot picture distances in km, meters, cm, because I'm too stuck in my ways I guess. Gotta have inches, feet, yards & miles.
Doing a quick search the ONI books for warships seem to be on cd rom for model builders with money.... except wonderful HNSA has them!:
http://www.hnsa.org/doc/id/oni222j-japan-navy/index.htm
http://www.hnsa.org/doc/id/index.htm
I'm thinking it might be nice to make a hard copy complete with the errors.
Found a clever picture posted by LukeFF in naval humor:
http://i127.photobucket.com/albums/p157/ptcbupers/SH4_stuff/4251a53c-6002-4249-9e65-de6ad7e5aeec_zpscc1013bc.jpg
Happy Hunting!
Sniper297
01-24-14, 03:33 PM
Speaking of model builders with money:
https://scontent-b-ord.xx.fbcdn.net/hphotos-prn1/t1/q71/s720x720/1527029_681566138531991_479392729_n.jpg
Another glitch I noticed recently, either the fish (with duds turned off) are running shallower than the setting, or the draft numbers in the recognition manual are lying like politicians.
Note the draft for this ship is supposed to be 27 feet, the torpedo is set for 37 feet, and it hits the side instead of exploding under the keel. I first noticed this with the Yamato, supposed to be 35 feet, but even when set for 40 it hits the side well above the actual keel depth.
This is only an off the top of my head hypothesis, but I was thinking maybe the game's "no duds" setting causes the torps to run at a depth that would guarantee a contact hit. You know, to spare ADHD gamers the anguish of having the torps run under and not deliver the expected boom!?! Otherwise, it seems a very strange thing.
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