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  1. Broadband Audio (7 replies)
  2. Speed using TPK (1 replies)
  3. Replay viewer? (1 replies)
  4. Matching depth of opposing submarines! (33 replies)
  5. Shallow water missions on a diesel! (37 replies)
  6. 2 questions (4 replies)
  7. Suez canal (8 replies)
  8. French version of DW available ... (7 replies)
  9. HA HA, got this bloddy game at last!! (56 replies)
  10. How Many XBTs? (13 replies)
  11. What am I doing wrong? (1 replies)
  12. Voice (5 replies)
  13. How to explore land (5 replies)
  14. Land-on Option with Show Truth (1 replies)
  15. WW2 hydrophone sounds (1 replies)
  16. Ticonderoga vs Arleigh Burke Flight II (11 replies)
  17. Good ship schematic? (13 replies)
  18. Icebergs (5 replies)
  19. North Korean Airbase TLAM strike (0 replies)
  20. Anyone remember the Akula sim? (3 replies)
  21. French and British Sonar (156 replies)
  22. Do you play with 3D viewing enabled? (5 replies)
  23. Multiplayer issues (0 replies)
  24. Sub won't follow waypoints (3 replies)
  25. FFG 7 Radar not working (21 replies)
  26. time compression (2 replies)
  27. How to take pictures with the IRSD? (1 replies)
  28. Detecting Mast's? (13 replies)
  29. norh korea (44 replies)
  30. newb question (4 replies)
  31. Narrowband Sonar Target Designation (5 replies)
  32. Newbie questions: where to search and how to avoid active sonnar (5 replies)
  33. Two Quick Newbie Questions? (2 replies)
  34. Am I crazy? I don't see this mentioned anywhere (2 replies)
  35. LWAMI4 Final Player Torpedo Control Design (78 replies)
  36. Favorite aspect of DW (23 replies)
  37. Some wav files in main sfx file dont play (0 replies)
  38. LWAMI4 Mod Poll #13: Readme Preference for Upcoming Release (5 replies)
  39. how on earth...... (4 replies)
  40. If only this were possible, or is it? (25 replies)
  41. Frame Rate Issue (9 replies)
  42. New Operating System (13 replies)
  43. Kilo sensors (6 replies)
  44. Orion Warrior Down? (6 replies)
  45. Quick Mission FFG Helos (4 replies)
  46. Late Birthday present (2 replies)
  47. Recommended reads for DW and LwAmi mod (7 replies)
  48. returning again to DW (2 replies)
  49. DWX cancelled?? (18 replies)
  50. How can US justify $2.6 billion on new sub? (75 replies)
  51. calculability (11 replies)
  52. One more thing to do for LwAmi 4.0 (55 replies)
  53. [Video] TMA How-To (in french) (0 replies)
  54. online hel (2 replies)
  55. Silent speed for an SSN (6 replies)
  56. I got it!-New idea for Dangerous Waters (43 replies)
  57. 1.03 Bug? uuv in active mode, not working (1 replies)
  58. New playables ? (11 replies)
  59. New Fleet-Team (0 replies)
  60. A couple of quick questions (7 replies)
  61. Russian music (0 replies)
  62. Crashing Helo (2 replies)
  63. Possibly useful information (0 replies)
  64. How to win EVERY TIME !!!!! (4 replies)
  65. A Public Note to Self: LWAMI4 In Progress Issues (HELP ME!) (44 replies)
  66. Helo Dipping (2 replies)
  67. Submarine Tenders... (21 replies)
  68. DW Review up at Armchair General (1 replies)
  69. Multiple Installations...How to. (3 replies)
  70. dangerous waters tutorials (2 replies)
  71. Would this be possible Luft? (6 replies)
  72. Cadc??? (2 replies)
  73. LOD & LMS Files ? (2 replies)
  74. Red Storm #4 (4 replies)
  75. Statistics (1 replies)
  76. Which patch? (3 replies)
  77. First Mission Rebellion Campaign (as orion) (0 replies)
  78. Do you use unconventional torpedoes? (23 replies)
  79. Deploying the DSRV (1 replies)
  80. LuftWolf and Amizaur's Realism Mod Poll #11: Nuke Speeds (47 replies)
  81. LuftWolf and Amizaur's Realism Mod Poll #11: Nuke Speeds (0 replies)
  82. OT: nice pic for a desktop background (2 replies)
  83. Frequencies lower than 50Hz (12 replies)
  84. What's your favorite platform interface? (23 replies)
  85. ...This is it? (20 replies)
  86. New Player Question (3 replies)
  87. Time to plot firing solution (14 replies)
  88. Initial contact to firing solution (0 replies)
  89. Problems to classify a contact (Kilo/Akula) (2 replies)
  90. how do u guys play? (5 replies)
  91. Radar without Sonar (1 replies)
  92. Noise versus Speed (3 replies)
  93. Torpedo in the water! (42 replies)
  94. Can't Leave Port.... (2 replies)
  95. New Posts just for the DW Category (2 replies)
  96. some questions (5 replies)
  97. Is the EU delux edition still available in UK? (4 replies)
  98. Quick Missions (14 replies)
  99. Tips For Finding Subs With Sonarbuoys (13 replies)
  100. Sonarbuoys (3 replies)
  101. No long range missiles for USN (67 replies)
  102. Sea of Okhotsk (4 replies)
  103. Since it is released in Europe... (2 replies)
  104. Changing Accoustics & Search Pattern on Helo Launced Torps (4 replies)
  105. Tactical videos (8 replies)
  106. A neat little trick? (101 replies)
  107. Two types of persicopes....? (10 replies)
  108. Identifying contacts... (21 replies)
  109. Launching strikes against in-land tagrets... (11 replies)
  110. What happens if you fire a man out of a torpedo tube? (76 replies)
  111. About The Manual.... and the Strategy Guide (3 replies)
  112. Hi all, some noob questions. (17 replies)
  113. Sub Launched Sams (15 replies)
  114. SSBN's in Dangerous Waters (28 replies)
  115. Was it finally released in Europe? (1 replies)
  116. Tell me somethings about DW? (3 replies)
  117. Any news regarding a next patch? (7 replies)
  118. Counter detection (7 replies)
  119. Smooth looker ! (1 replies)
  120. Convince me, DW fans. (21 replies)
  121. Static in game??? (2 replies)
  122. The return of a diesel-soaked commander! Question! (10 replies)
  123. Question for SSBN crews (4 replies)
  124. Close Encounters? (10 replies)
  125. HMS Gotland (7 replies)
  126. Submarine speed??? (9 replies)
  127. ASW Ops ??? (13 replies)
  128. Perhaps we should.......but then for DW?? (20 replies)
  129. Forum overhaul Scheduled Sat May 27 0800 -5 GMT (0 replies)
  130. Hull popping / creaking on BB sonars - modelled or not? (4 replies)
  131. Calculating contact depth (10 replies)
  132. Safety Features on Wireguided Torpedoes? (7 replies)
  133. 1.04 (2 replies)
  134. HI my first post (3 replies)
  135. Red Storm Rising mission #3 ("Bastion Gambit") AAR (8 replies)
  136. Tubes 5 and 6 on the Kilo (4 replies)
  137. Setting a torp to pop up (6 replies)
  138. dawns early light mission (0 replies)
  139. Will we get clear water back? (16 replies)
  140. Detection Range Glitch????? (43 replies)
  141. Periscope look interval (37 replies)
  142. The fastest way to get to the Middle East (21 replies)
  143. I would just like to point out... (3 replies)
  144. Dangerous Waters on SimHQ (0 replies)
  145. LWAMI - Good idea it for a newbie ? (3 replies)
  146. UK purchaser looking for some advice (11 replies)
  147. LWAMI Playtest One Now Available at the CADC! ---UPDATED--- (86 replies)
  148. Can't make Jsteed's database editor to work **Solved** (2 replies)
  149. CIWS ROCKS! (9 replies)
  150. To Wiki or not to Wiki? (8 replies)
  151. Playback Incorrect (7 replies)
  152. creating a new campaign from scratch in the mission editor (1 replies)
  153. small problem with ai helos in LwAmi 3.02 (9 replies)
  154. Random Fight scenario (0 replies)
  155. Command line parameters? (1 replies)
  156. *** Attention all sub story writers!! *** (3 replies)
  157. Navy dolphins.... (14 replies)
  158. DSRV question (2 replies)
  159. 419 (1 replies)
  160. I NEED ASSISTANCE! (12 replies)
  161. Nuclear reactors and pollution (28 replies)
  162. Do you buy gaming magazines? (0 replies)
  163. Why not a floating towed array? (23 replies)
  164. Passive Detection Range (8 replies)
  165. In the future, submarines won't have sails (23 replies)
  166. Cool Video on Subsim front page. (0 replies)
  167. Torpedos Armed? (9 replies)
  168. DW Sponsoring History Channel Progs (3 replies)
  169. "sidekick" jammer (7 replies)
  170. TMA speed problem (14 replies)
  171. Transient Noises (5 replies)
  172. Looking for FFG-7 Instructor (1 replies)
  173. Diving/Surfacing Proceedures (7 replies)
  174. Slight Realism Question (Navmap) (16 replies)
  175. Question on gas turbine powered ships and blade count (18 replies)
  176. New on Subguru (0 replies)
  177. Catapillar Engine (17 replies)
  178. Submarine Sounds (1 replies)
  179. All seeing Helos (40 replies)
  180. Should I Buy it?.... (8 replies)
  181. What's been happening? (12 replies)
  182. Destroying a Naval Base? (1 replies)
  183. OT: Nice Photos on Website (10 replies)
  184. Kilo spotting kilo (71 replies)
  185. Evading torpedoes (3 replies)
  186. LuftWolf and Amizaur's Realism Mod Poll #11: Adv. Torpedoes (301 replies)
  187. Ekelund Ranging (26 replies)
  188. Some cool pics of underground base (0 replies)
  189. SimHQ, Bill Nichols, and Jamie C (7 replies)
  190. Video from ex-USS Tang, now TCG Pirireis-GREAT!! LONG!! (0 replies)
  191. Who here is familar with real Navyship Helo ops? (3 replies)
  192. Ambiguous contacts on sonobuoys? (12 replies)
  193. Search? (1 replies)
  194. TASW deployment (16 replies)
  195. Dipping Sonar (18 replies)
  196. FFG evasion (16 replies)
  197. New 'Search.' (1 replies)
  198. My Seawolf Went to 10,000ft (9 replies)
  199. Periscope Determining range?? (12 replies)
  200. Campaign Issue (4 replies)
  201. MP Balance (2 replies)
  202. Firing torpedoes? (4 replies)
  203. Determining the depth of a contact (5 replies)
  204. Most awsome kill you ever made? (7 replies)
  205. Multi-player "idiosyncrasies" (14 replies)
  206. Off Topic: Heh heh the good old days (6 replies)
  207. Red Storm Rising AAR #2 (8 replies)
  208. BASIC INFO for NON PLAYER SUBS IN DW (5 replies)
  209. Holes in the pressure hull (23 replies)
  210. Can you Triangulate using Bow and Towed Arrays? (16 replies)
  211. Voice Commands??? (7 replies)
  212. Did this just happen? (21 replies)
  213. @ Sea Queen (36 replies)
  214. UK release date pushed back? (4 replies)
  215. Garbled text on forums (1 replies)
  216. How the #*$# Do I get the demon display to work??? (19 replies)
  217. PLEASE POST! Trying to identify game problem w/ hardware (13 replies)
  218. What are the Sonobouy Depths now??? (2 replies)
  219. Any way to Mark contacts from the bridge of a FFG?? (12 replies)
  220. Broken connection ? (0 replies)
  221. Extreme sports :-) (7 replies)
  222. SH60 piloting tricks (8 replies)
  223. O.T...please forgive a Boot.. Jane's 688(i) (12 replies)
  224. Red Storm Rising AAR #1 (13 replies)
  225. Is LWAMI mod a cheat? (33 replies)
  226. 8kts, 17m, Akula Periscope destroyed (15 replies)
  227. Promoting targets (4 replies)
  228. X or Cruciform? (3 replies)
  229. Speed or Cavitation (19 replies)
  230. Correct me if I am wrong (3 replies)
  231. MH-60 demo help (1 replies)
  232. Revised under ice guide (2 replies)
  233. @Sonalysts: Reverberation question (7 replies)
  234. Resources (22 replies)
  235. Teach Me all Ye Learn'd minds (22 replies)
  236. dynamic mission objective multiplay (3 replies)
  237. European version of DW (any news?) (4 replies)
  238. Seawolf surfing problem, I think? (6 replies)
  239. Question of the day. Surprise torpedo evasion. (49 replies)
  240. Mission: Ohio close in trail (10 replies)
  241. When should you choose a VLAD over a DICASS/DIFAR? (2 replies)
  242. [OT] : Polyarnyy on Google Earth (6 replies)
  243. How do I upload? (1 replies)
  244. April 20-21 there may be some web and forum outages (0 replies)
  245. OT : what do i name this thread ??? (4 replies)
  246. Marking the map for a fellow crewman to see? (3 replies)
  247. No Victor in MH-60 Demo in Multiplayer? (2 replies)
  248. TMA and range determination (23 replies)
  249. Any1 remember the game "688 Attack Sub" for Sega? (24 replies)
  250. Radar Uses??? (9 replies)